#include #include /* Copyright (c) 2021 Devine Lu Linvega Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. */ #include "uxn.h" #define HOR 32 #define VER 16 #define PAD 2 #define SZ (HOR * VER * 16) typedef unsigned char Uint8; int WIDTH = 8 * HOR + 8 * PAD * 2; int HEIGHT = 8 * (VER + 2) + 8 * PAD * 2; int FPS = 30, GUIDES = 1, BIGPIXEL = 0, ZOOM = 2; Uint32 theme[] = { 0x000000, 0xFFFFFF, 0x72DEC2, 0x666666, 0x222222}; SDL_Window *gWindow; SDL_Renderer *gRenderer; SDL_Texture *gTexture; Uint32 *pixels; int error(char *msg, const char *err) { printf("Error %s: %s\n", msg, err); return 0; } void clear(Uint32 *dst) { int v, h; for(v = 0; v < HEIGHT; v++) for(h = 0; h < WIDTH; h++) dst[v * WIDTH + h] = theme[0]; } void redraw(Uint32 *dst) { SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32)); SDL_RenderClear(gRenderer); SDL_RenderCopy(gRenderer, gTexture, NULL, NULL); SDL_RenderPresent(gRenderer); } void quit(void) { free(pixels); SDL_DestroyTexture(gTexture); gTexture = NULL; SDL_DestroyRenderer(gRenderer); gRenderer = NULL; SDL_DestroyWindow(gWindow); gWindow = NULL; SDL_Quit(); exit(0); } int init(void) { if(SDL_Init(SDL_INIT_VIDEO) < 0) return error("Init", SDL_GetError()); gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * ZOOM, HEIGHT * ZOOM, SDL_WINDOW_SHOWN); if(gWindow == NULL) return error("Window", SDL_GetError()); gRenderer = SDL_CreateRenderer(gWindow, -1, 0); if(gRenderer == NULL) return error("Renderer", SDL_GetError()); gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, WIDTH, HEIGHT); if(gTexture == NULL) return error("Texture", SDL_GetError()); if(!(pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32)))) return error("Pixels", "Failed to allocate memory"); clear(pixels); return 1; } void echos(Stack8 *s, Uint8 len, char *name) { int i; printf("\n%s\n", name); for(i = 0; i < len; ++i) { if(i % 16 == 0) printf("\n"); printf("%02x%c", s->dat[i], s->ptr == i ? '<' : ' '); } printf("\n\n"); } void echom(Memory *m, Uint8 len, char *name) { int i; printf("\n%s\n", name); for(i = 0; i < len; ++i) { if(i % 16 == 0) printf("\n"); printf("%02x ", m->dat[i]); } printf("\n\n"); } void echof(Uxn *c) { printf("ended @ %d steps | hf: %x sf: %x sf: %x cf: %x\n", c->counter, getflag(&c->status, FLAG_HALT) != 0, getflag(&c->status, FLAG_SHORT) != 0, getflag(&c->status, FLAG_SIGN) != 0, getflag(&c->status, FLAG_COND) != 0); } void domouse(SDL_Event *event) { (void)event; printf("mouse\n"); } void dokey(SDL_Event *event) { (void)event; printf("key\n"); } int start(Uxn *u) { int ticknext = 0; evaluxn(u, u->vreset); while(1) { int tick = SDL_GetTicks(); SDL_Event event; if(tick < ticknext) SDL_Delay(ticknext - tick); ticknext = tick + (1000 / FPS); evaluxn(u, u->vframe); while(SDL_PollEvent(&event) != 0) { switch(event.type) { case SDL_QUIT: quit(); break; case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEMOTION: domouse(&event); break; case SDL_KEYDOWN: dokey(&event); break; case SDL_WINDOWEVENT: if(event.window.event == SDL_WINDOWEVENT_EXPOSED) redraw(pixels); break; } } } } int main(int argc, char **argv) { Uxn u; if(argc < 2) return error("Input", "Missing"); if(!bootuxn(&u)) return error("Boot", "Failed"); if(!loaduxn(&u, argv[1])) return error("Load", "Failed"); if(!init()) return error("Init", "Failed"); start(&u); echos(&u.wst, 0x40, "stack"); echom(&u.ram, 0x40, "ram"); echof(&u); quit(); return 0; }