( polycat ) %RTN { JMP2r } %2// { #01 SFT2 } %4// { #02 SFT2 } ( devices ) |00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] ( variables ) |0000 @cat [ &x $2 &y $2 &timer $1 ] @pointer [ &x $2 &y $2 ] ( program ) |0100 ( -> ) ( theme ) #0a3f .System/r DEO2 #05df .System/g DEO2 #0caf .System/b DEO2 ( find center ) .Screen/width DEI2 2// #0008 SUB2 .cat/x STZ2 .Screen/height DEI2 4// #0003 MUL2 #0018 SUB2 .cat/y STZ2 ( vectors ) ;on-mouse .Mouse/vector DEO2 ;on-frame .Screen/vector DEO2 ;draw-polycat JSR2 ;draw-ground JSR2 BRK @on-mouse ( -> ) ;draw-cursor JSR2 .Mouse/x DEI2 .cat/x LDZ2 GTH2 #20 MUL .Mouse/y DEI2 .cat/y LDZ2 GTH2 #40 MUL ADD #00 SWP ;draw-eye JSR2 BRK @on-frame ( -> ) .cat/timer LDZ #01 ADD [ DUP ] .cat/timer STZ DUP ,&skip0 JCN #0000 ;draw-tail JSR2 &skip0 DUP #10 NEQ ,&skip1 JCN #0001 ;draw-tail JSR2 &skip1 DUP #20 NEQ ,&skip2 JCN #0002 ;draw-tail JSR2 &skip2 DUP #30 NEQ ,&skip3 JCN #0003 ;draw-tail JSR2 &skip3 DUP #40 NEQ ,&skip4 JCN #0002 ;draw-tail JSR2 &skip4 DUP #50 NEQ ,&skip5 JCN #0001 ;draw-tail JSR2 &skip5 POP BRK @draw-polycat ( -- ) ( ears ) .cat/y LDZ2 .Screen/y DEO2 .cat/x LDZ2 STH2k #0008 SUB2 .Screen/x DEO2 ;ears .Screen/addr DEO2 #41 .Screen/color DEO STH2r .Screen/x DEO2 ;ears #0010 ADD2 .Screen/addr DEO2 #41 .Screen/color DEO #0000 ,draw-eye JSR #0000 ,draw-tail JSR RTN @draw-eye ( quad* -- ) .cat/y LDZ2 #0008 ADD2 .Screen/y DEO2 .cat/x LDZ2 STH2k #0008 SUB2 .Screen/x DEO2 DUP2 ;eye ADD2 .Screen/addr DEO2 ( draw ) #41 .Screen/color DEO STH2r .Screen/x DEO2 ;eye #0010 ADD2 ADD2 .Screen/addr DEO2 ( draw ) #41 .Screen/color DEO RTN @draw-tail ( frame* -- ) .cat/y LDZ2 #0010 ADD2 .Screen/y DEO2 .cat/x LDZ2 STH2k #0008 SUB2 .Screen/x DEO2 ;body .Screen/addr DEO2 ( draw ) #41 .Screen/color DEO STH2r .Screen/x DEO2 #0010 MUL2 ;body #0010 ADD2 ADD2 .Screen/addr DEO2 ( draw ) #41 .Screen/color DEO RTN @draw-cursor ( -- ) ( clear last cursor ) ;cursor .Screen/addr DEO2 .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #30 .Screen/color DEO ( record pointer positions ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 ( colorize on state ) #31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO RTN @draw-ground ( -- ) .cat/y LDZ2 #0018 ADD2 .Screen/y DEO2 .cat/x LDZ2 #0010 SUB2 .Screen/x DEO2 ;ground .Screen/addr DEO2 #00 #10 &loop ( draw ) #21 .Screen/color DEO ( sety ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2 ( setx ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 ( incr ) SWP #01 ADD SWP LTHk ,&loop JCN POP2 RTN @cursor 80c0 e0f0 f8e0 1000 @ears 081c 3e3e 7f7f ffff 081c 3e3e 7f7f fffc 081c 3c3e 7e7e ffff 081c 3c3e 7e7e ff1f @eye ffff ffff ff7f 3f0f f7ef cfe7 f07c 3f0f ffff ffff fffe fcf0 87c3 c183 071e fcf0 ffff ffff ff7f 3f0f f0e1 c1e0 f07c 3f0f ffff ffff fffe fcf0 f7fb f9f3 071e fcf0 ffff ffff ff7f 3f0f f0e7 cfef f77c 3f0f ffff ffff fffe fcf0 0783 c1c3 871e fcf0 ffff ffff ff7f 3f0f f0e0 c1e1 f07c 3f0f ffff ffff fffe fcf0 07f3 f9fb f71e fcf0 @body 0707 0707 0302 0200 0107 0707 0300 0000 e0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000 e0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000 e0f0 f0e0 e080 8000 c0f2 faf9 fef8 b000 e0f0 f0e0 e080 8000 c0f1 faf9 fef8 b000 0707 0707 0f08 1000 0307 0707 0f00 0000 e0e0 e0e0 e080 8000 f2f9 f9fe b884 8400 @ground bf00 5c02 0202 020c ef10 6f90 8080 8074 ff00 fe01 0100 0116 fd00 3c40 4040 4028