( sprite ) :dev/r fff8 ( std read port ) :dev/w fff9 ( std write port ) ;mousex 2 ;mousey 2 ;lastx 2 ;lasty 2 ;color 1 |0100 @RESET #05 =dev/r ( set dev/read mouse ) #02 =dev/w ( set dev/write to sprite ) #00 ,rounds_chr #0004 #0004 ,drawsprite JSR BRK |c000 @FRAME #02 =dev/w ( set dev/write to sprite ) ( clear last cursor ) #10 ,clear_icn ~lastx ~lasty ,drawsprite JSR ( record mouse values ) #00 IOR2 =mousex #02 IOR2 =mousey #04 IOR #11 ADD =color ~color ,cursor_icn ~mousex ~mousey ,drawsprite JSR ( check paint ) #04 IOR #00 EQU ,skip ROT JMP? POP2 #05 ,brush_large ~mousex #0004 SUB2 ~mousey #0004 SUB2 ,drawsprite JSR @skip ~mousex =lastx ~mousey =lasty BRK @drawsprite IOW2 ( y byte ) IOW2 ( x byte ) IOW2 ( sprite address ) IOW ( layer-color ) RTS |0200 @SPRITESHEET @rounds_chr [ 3844 92aa 9244 3800 0038 7c7c 7c38 0000 ] @cursor_icn [ 80c0 e0f0 f8e0 1000 ] @clear_icn [ 0000 0000 0000 0000 ] @brush_large [ 387c fefe fe7c 3800 ] @brush_small [ 0038 7c7c 7c38 0000 ] BRK |d000 @ERROR BRK |FFF0 [ f2ac 35bb 2b53 ] ( palette ) |FFFA .RESET .FRAME .ERROR