( game of life Any live cell with fewer than two live neighbours dies, as if by underpopulation. Any live cell with two or three live neighbours lives on to the next generation. Any live cell with more than three live neighbours dies, as if by overpopulation. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. ) %+ { ADD } %- { SUB } %* { MUL } %/ { DIV } %< { LTH } %> { GTH } %= { EQU } %! { NEQ } %++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } %<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } %INCR { #01 + } %DECR { #01 - } %TOS { #00 SWP } %TOB { SWP POP } %RTN { JMP2r } %MOD { DUP2 / * - } %SFL { #40 SFT SFT } %WIDTH { #40 } %HEIGHT { #40 } %BANK1 { #8000 } %BANK2 { #a000 } %GET-SIZE { WIDTH TOS #0008 // HEIGHT TOS ** } ( devices ) |00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] ( variables ) |0000 @timer $1 @anchor [ &x $2 &y $2 ] @pointer [ &x $2 &y $2 ] ( program ) |0100 ( -> ) ( theme ) #ef05 .System/r DEO2 #cf05 .System/g DEO2 #2f05 .System/b DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 ;on-mouse .Mouse/vector DEO2 ( glider ) #07 #03 ;set-cell JSR2 #07 #04 ;set-cell JSR2 #05 #04 ;set-cell JSR2 #07 #05 ;set-cell JSR2 #06 #05 ;set-cell JSR2 .Screen/width DEI2 #0002 // WIDTH TOS -- .anchor/x POK2 .Screen/height DEI2 #0002 // HEIGHT TOS -- .anchor/y POK2 BRK @on-frame ( -> ) .Mouse/state DEI #00 = #01 JNZ [ BRK ] .timer PEK #01 + [ DUP ] .timer POK #10 MOD #00 ! #01 JNZ [ BRK ] ( clear buffer ) BANK2 DUP2 GET-SIZE ++ &clear-loop OVR2 #0000 SWP2 STA2 SWP2 #0002 ++ SWP2 OVR2 OVR2 !! ,&clear-loop JNZ POP2 POP2 ;run-grid JSR2 ( move buffer ) BANK2 DUP2 GET-SIZE ++ ©-loop OVR2 DUP2 LDA2 SWP2 #2000 -- STA2 SWP2 #0002 ++ SWP2 OVR2 OVR2 !! ,©-loop JNZ POP2 POP2 ;draw-grid JSR2 BRK @on-mouse ( -> ) ( clear last cursor ) #fff8 .Screen/addr DEO2 .pointer/x PEK2 .Screen/x DEO2 .pointer/y PEK2 .Screen/y DEO2 #30 .Screen/color DEO ( record pointer positions ) .Mouse/x DEI2 .pointer/x POK2 .Mouse/y DEI2 .pointer/y POK2 ( draw new cursor ) ;cursor .Screen/addr DEO2 .pointer/x PEK2 .Screen/x DEO2 .pointer/y PEK2 .Screen/y DEO2 ( colorize on state ) #32 [ .Mouse/state DEI #00 ! ] + .Screen/color DEO .Mouse/state DEI #00 ! #01 JNZ [ BRK ] .Mouse/x DEI2 DUP2 .anchor/x PEK2 >> ROT ROT .anchor/x PEK2 WIDTH #02 * TOS ++ #0001 ++ << #0101 == .Mouse/y DEI2 DUP2 .anchor/y PEK2 >> ROT ROT .anchor/y PEK2 HEIGHT #02 * TOS ++ << #0101 == #0101 == #01 JNZ [ BRK ] .Mouse/x DEI2 .anchor/x PEK2 SUB2 #02 / TOB .Mouse/y DEI2 .anchor/y PEK2 SUB2 #02 / TOB ;set-cell JSR2 ;draw-grid JSR2 BRK @draw-grid ( -- ) #00 HEIGHT &ver OVR TOS #0002 ** .anchor/y PEK2 ++ .Screen/y DEO2 OVR STH #00 WIDTH &hor OVR TOS #0002 ** .anchor/x PEK2 ++ .Screen/x DEO2 OVR DUPr STHr ,get-cell JSR #01 + .Screen/color DEO SWP #01 + SWP DUP2 ! ,&hor JNZ POP2 POPr SWP #01 + SWP DUP2 ! ,&ver JNZ POP2 RTN @get-index ( x y -- index* ) HEIGHT MOD SWP WIDTH MOD SWP WIDTH #08 / TOS ROT TOS ** ROT #08 / TOS ++ [ BANK1 ++ ] RTN @set-cell ( x y -- ) DUP2 ,get-index JSR STH2 POP #08 MOD #01 SWP SFL DUP2r LDAr STHr SWP ORA STH2r STA RTN @get-cell ( x y -- cell ) DUP2 ,get-index JSR LDA SWP POP SWP #08 MOD SFT #01 AND RTN @get-neighbours ( x y -- neighbours ) ( -1,-1 ) DUP2 DECR SWP DECR SWP ,get-cell JSR STH ( 0,-1 ) DUP2 DECR ,get-cell JSR STH ADDr ( +1,-1 ) DUP2 DECR SWP INCR SWP ,get-cell JSR STH ADDr ( -1, 0 ) DUP2 SWP DECR SWP ,get-cell JSR STH ADDr ( +1, 0 ) DUP2 SWP INCR SWP ,get-cell JSR STH ADDr ( -1,+1 ) DUP2 INCR SWP DECR SWP ,get-cell JSR STH ADDr ( 0,+1 ) DUP2 INCR ,get-cell JSR STH ADDr ( +1,+1 ) INCR SWP INCR SWP ,get-cell JSR STH ADDr STHr RTN @run-grid ( -- ) #00 HEIGHT &ver OVR STH #00 WIDTH &hor OVR DUPr STHr STH2 ( x y ) DUP2r STH2r ( neighbours ) DUP2r STH2r ,get-neighbours JSR ( state ) STH2r ;get-cell JSR2 ,run-cell JSR SWP #01 + SWP DUP2 ! ,&hor JNZ POP2 POPr SWP #01 + SWP DUP2 ! ,&ver JNZ POP2 RTN @run-cell ( x y neighbours state -- ) #00 = ,&dead JNZ &alive DUP #02 < ,&dies JNZ DUP #03 > ,&dies JNZ &lives POP ,save-cell JSR RTN &dies POP POP2 RTN &dead DUP #03 = ,&birth JNZ POP POP2 RTN &birth POP ,save-cell JSR RTN RTN @save-cell ( x y -- ) ( get index ) HEIGHT MOD SWP WIDTH MOD SWP WIDTH #08 / TOS ROT TOS ** ROT #08 / TOS ++ [ BANK2 ++ ] ( save in buffer ) STH2 DUP2 POP #08 MOD #01 SWP SFL DUP2r LDAr STHr SWP ORA STH2r STA RTN @cursor [ 80c0 e0f0 f8e0 1000 ]