( comment ) :dev/w fff9 ( const write port ) |0100 @RESET #01 =dev/w ( set dev/write to screen ) #02 =dev/w ( set dev/write to sprite ) #00 ,star_icn #0041 #0041 ,putsprite JSR #00 ,star_icn #0031 #0021 ,putsprite JSR #00 ,cursor_icn #0021 #0016 ,putsprite JSR #00 ,star_icn #0055 #0042 ,putsprite JSR #01 ,cursor_icn #0067 #0031 ,putsprite JSR BRK @putsprite IOW2 ( y short ) IOW2 ( x short ) IOW2 ( sprite address ) IOW ( redraw byte ) RTS @putpixel IOW2 ( y short ) IOW2 ( x short ) IOW ( color byte ) IOW ( redraw byte ) RTS |0200 @SPRITESHEET @cursor_icn [ 80c0 e0f0 f8e0 1000 0000 0000 0000 0000 ] @star_icn [ 1054 28c6 2854 1000 0000 0000 0000 0000 ] BRK |c000 @FRAME BRK |d000 @ERROR BRK |FFFA .RESET .FRAME .ERROR