( GUI Shapes ) %RTN { JMP2r } %-- { #0001 SUB2 } %8++ { #0008 ADD2 } %2** { #10 SFT2 } %4** { #20 SFT2 } %ABS2 { DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 } %LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 } %GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 } %SIZE-TO-RECT { STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2 } ( x y w h -- x1 y1 x2 y2 ) ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] ( variables ) |0000 ( draw requirements ) @color [ &byte $1 ] @rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ] @circle [ &xc $2 &yc $2 &x $2 &y $2 &r $2 &d $2 ] ( program ) |0100 ( theme ) #f03f .System/r DEO2 #f03f .System/g DEO2 #003f .System/b DEO2 ( background ) ;checker_icn #03 ;cover-pattern JSR2 #0010 #0030 #0020 #0020 SIZE-TO-RECT #01 ;line-slow JSR2 #0070 #0040 #0010 #01 ;draw-circle JSR2 #0038 #0030 #0020 #0020 SIZE-TO-RECT #01 ;line-rect JSR2 #0038 #0058 #0020 #0020 SIZE-TO-RECT #01 ;fill-rect JSR2 BRK @line-slow ( x1 y1 x2 y2 color -- ) ( load ) .color STZ -- .line/y0 STZ2 -- .line/x0 STZ2 .line/y STZ2 .line/x STZ2 .line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2 .line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2 #ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2 #ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ADD2 .line/sy STZ2 .line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2 &loop .line/x LDZ2 .Screen/x DEO2 .line/y LDZ2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO .line/x LDZ2 .line/x0 LDZ2 EQU2 .line/y LDZ2 .line/y0 LDZ2 EQU2 #0101 EQU2 ,&end JCN .line/e1 LDZ2 2** .line/e2 STZ2 .line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN .line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2 .line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2 &skipy .line/e2 LDZ2 .line/dx LDZ2 GTS2 ,&skipx JCN .line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2 .line/y LDZ2 .line/sy LDZ2 ADD2 .line/y STZ2 &skipx ;&loop JMP2 &end RTN @line-rect ( x1 y1 x2 y2 color -- ) ( load ) .color STZ DUP2 STH2 -- .rect/y2 STZ2 -- .rect/x2 STZ2 DUP2 STH2 .rect/y1 STZ2 .rect/x1 STZ2 STH2r STH2r &ver ( save ) OVR2 .Screen/y DEO2 ( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/pixel DEO ( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/pixel DEO ( incr ) SWP2 INC2 SWP2 OVR2 OVR2 LTS2 ,&ver JCN POP2 POP2 .rect/x1 LDZ2 .rect/x2 LDZ2 &hor ( save ) OVR2 .Screen/x DEO2 ( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/pixel DEO ( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/pixel DEO ( incr ) SWP2 INC2 SWP2 OVR2 OVR2 INC2 LTS2 ,&hor JCN POP2 POP2 RTN @fill-rect ( x1 y1 x2 y2 color -- ) .color STZ ( x1 x2 y1 y2 ) ROT2 SWP2 &ver ( save ) OVR2 .Screen/y DEO2 STH2 STH2 OVR2 OVR2 &hor ( save ) OVR2 .Screen/x DEO2 ( draw ) .color LDZ .Screen/pixel DEO ( incr ) SWP2 INC2 SWP2 OVR2 OVR2 LTS2 ,&hor JCN POP2 POP2 STH2r STH2r ( incr ) SWP2 INC2 SWP2 OVR2 OVR2 LTS2 ,&ver JCN POP2 POP2 POP2 POP2 RTN @draw-circle ( xc yc r color -- ) ( load ) .color STZ .circle/r STZ2 .circle/yc STZ2 .circle/xc STZ2 #0000 .circle/x STZ2 .circle/r LDZ2 .circle/y STZ2 .circle/r LDZ2 2** .circle/d STZ2 ( draw ) ;&seg JSR2 &loop ( incr ) .circle/x LDZ2 INC2 .circle/x STZ2 .circle/d LDZ2 #0001 LTS2 ,&else JCN ( decr ) .circle/y LDZ2 -- .circle/y STZ2 .circle/x LDZ2 .circle/y LDZ2 SUB2 4** .circle/d LDZ2 ADD2 .circle/d STZ2 ;&end JMP2 &else .circle/x LDZ2 4** .circle/d LDZ2 ADD2 .circle/d STZ2 &end ( draw ) ;&seg JSR2 .circle/y LDZ2 .circle/x LDZ2 -- GTS2 ,&loop JCN RTN &seg .circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO .circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO .circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO .circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO .circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO .circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO .circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO .circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO RTN @cover-pattern ( addr color -- ) ( load ) .color STZ .Screen/addr DEO2 #0000 .Screen/height DEI2 &ver ( save ) OVR2 .Screen/y DEO2 #0000 .Screen/width DEI2 &hor ( save ) OVR2 .Screen/x DEO2 ( draw ) .color LDZ .Screen/sprite DEO ( incr ) SWP2 8++ SWP2 OVR2 OVR2 LTH2 ,&hor JCN POP2 POP2 ( incr ) SWP2 8++ SWP2 OVR2 OVR2 LTH2 ,&ver JCN POP2 POP2 RTN @line-hor ( x0* x1* y* color -- ) STH .Screen/y DEO2 &loop ( save ) OVR2 .Screen/x DEO2 ( draw ) STHkr .Screen/pixel DEO ( incr ) SWP2 #0002 INC2 SWP2 LTH2k ,&loop JCN POP2 POP2 POPr RTN @line-ver ( x* y0* y1* color -- ) STH ROT2 .Screen/x DEO2 &loop ( save ) OVR2 .Screen/y DEO2 ( draw ) STHkr .Screen/pixel DEO ( incr ) SWP2 #0002 INC2 SWP2 LTH2k ,&loop JCN POP2 POP2 POPr RTN @checker_icn [ f0f0 f0f0 0f0f 0f0f ]