#include "ppu.h" /* Copyright (c) 2021 Devine Lu Linvega Copyright (c) 2021 Andrew Alderwick Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. */ static Uint8 blending[5][16] = { {0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0}, {0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3}, {1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1}, {2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}}; void clear(Ppu *p) { int i, sz = p->height * p->width; for(i = 0; i < sz; ++i) p->pixels[i] = 0x00; } void putpixel(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color) { Uint8 *pixel = &p->pixels[y * p->width + x], shift = layer * 2; if(x < p->width && y < p->height) *pixel = (*pixel & ~(0x3 << shift)) | (color << shift); } void puticn(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) { Uint16 v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1; if(ch1 || blending[4][color]) putpixel(p, layer, x + (flipx ? 7 - h : h), y + (flipy ? 7 - v : v), blending[ch1][color]); } } void putchr(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) { Uint16 v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1); Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1); Uint8 ch = ch1 + ch2 * 2; if(ch || blending[4][color]) putpixel(p, layer, x + (flipx ? 7 - h : h), y + (flipy ? 7 - v : v), blending[ch][color]); } } /* output */ int initppu(Ppu *p, Uint8 hor, Uint8 ver) { p->hor = hor; p->ver = ver; p->width = 8 * p->hor; p->height = 8 * p->ver; return 1; }