( dev/mouse ) %RTN { JMP2r } %8+ { #0008 ADD2 } %++ { #0001 ADD2 } %-- { #0001 SUB2 } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |40 @Controller [ &vector $2 &button $1 &key $1 ] |60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |0000 @pointer [ &x $2 &y $2 ] ( program ) |0100 ( -> ) ( theme ) #03fd .System/r DEO2 #0ef3 .System/g DEO2 #0bf2 .System/b DEO2 ( vectors ) ;on-mouse .Mouse/vector DEO2 BRK @on-mouse ( -> ) ;draw-cursor JSR2 BRK @draw-cursor ( -- ) ( clear last cursor ) ;clear .Screen/addr DEO2 .pointer/x PEK2 .Screen/x DEO2 .pointer/y PEK2 .Screen/y DEO2 #30 .Screen/color DEO ( record pointer positions ) .Mouse/x DEI2 .pointer/x POK2 .Mouse/y DEI2 .pointer/y POK2 ( draw new cursor ) ;cursor .Screen/addr DEO2 .pointer/x PEK2 .Screen/x DEO2 .pointer/y PEK2 .Screen/y DEO2 ( colorize on state ) .Mouse/state DEI #00 NEQ #31 ADD .Screen/color DEO RTN @clear [ 0000 0000 0000 0000 ] @cursor [ 80c0 e0f0 f8e0 1000 ]