( uxnemu snake.rom ) |00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |80 @Controller &vector $2 &button $1 &key $1 |c0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 |000 @arena &w $1 &h $1 @apple &x $1 &y $1 @snake &direction $1 &length $1 &dead $1 &x $1 &y $1 &tail $40 |100 @on-reset ( -> ) ( | theme ) #0f7e .System/r DEO2 #0fe6 .System/g DEO2 #0f62 .System/b DEO2 ( | vectors ) ;on-frame .Screen/vector DEO2 ;on-button .Controller/vector DEO2 ( | resize ) #00c8 .Screen/width DEO2 #0100 .Screen/height DEO2 ( | set arena ) .Screen/width DEI2 #03 SFT2 .arena/w STZ POP .Screen/height DEI2 #03 SFT2 .arena/h STZ POP [ LIT2 01 -Screen/auto ] DEO reset BRK @on-frame ( -> ) [ LIT &f $1 ] INCk ,&f STR #04 GTH ?{ BRK } [ LIT2 00 _&f ] STR #00 [ LIT2 02 -snake/dead ] LDZ ADD #83 BRK @on-button ( -> ) .Controller/button DEI ( ) DUP #f0 AND ?&arrow ( ) #0f AND ?&button BRK &arrow ( button -> ) #04 SFT .snake/direction STZ BRK &button ( -> ) reset BRK @reset ( -- ) #00 #00 [ LIT2 00 -snake/dead ] STZ [ LIT2 00 -snake/length ] STZ [ LIT2 00 -snake/direction ] STZ .arena/w LDZ #01 SFT #01 SUB .snake/x STZ .arena/h LDZ #01 SFT #01 SUB .snake/y STZ #03 ! @ ( -- ) ( | tail ) .snake/x LDZ2 STH2 .snake/length LDZ #00 &>loop ( -- ) ( pop ) DUPk ADD .snake/tail ADD LDZ2 STH2 SWP2r ( push ) DUPk ADD .snake/tail ADD STH2r ROT STZ2 INC GTHk ?&>loop POP2 POP2r ( ) .snake/dead LDZ #00 [ EQU JMP JMP2r ] ( ) .snake/direction LDZ DUP #01 NEQ ?{ .snake/y LDZ #01 SUB .arena/h LDZ [ LTHk JMP SWP POP ] .snake/y STZ } DUP #02 NEQ ?{ .snake/y LDZ INC .arena/h LDZ DIVk MUL SUB .snake/y STZ } DUP #04 NEQ ?{ .snake/x LDZ #01 SUB .arena/w LDZ [ LTHk JMP SWP POP ] .snake/x STZ } DUP #08 NEQ ?{ .snake/x LDZ INC .arena/w LDZ DIVk MUL SUB .snake/x STZ } POP ( | detect collision with apple ) .snake/x LDZ2 .apple/x LDZ2 NEQ2 ?{ #00 .snake/length LDZ INC .snake/length STZ } .snake/length LDZ #01 &>loop-body ( -- ) DUPk ADD .snake/tail ADD LDZ2 .snake/x LDZ2 NEQ2 ?{ [ LIT2 01 -snake/dead ] STZ #03 } INC GTHk ?&>loop-body POP2 JMP2r @ ( -- ) .DateTime/hour DEI2 .DateTime/minute DEI2 MUL2 ( ) DUP2 #1234 MUL2 ADD .arena/w LDZ DIVk MUL SUB .apple/x STZ ( ) #abcd MUL2 ADD .arena/h LDZ DIVk MUL SUB .apple/y STZ JMP2r ( @|drawing ) @ ( color -- ) STH ( | draw tail ) ;snake-icns .Screen/addr DEO2 [ LIT2 -snake/tail -snake/length ] LDZ DUP ADD OVR ADD SWP &>loop ( -- ) LDZk #0005 SFT2 .Screen/x DEO2 INCk LDZ #0005 SFT2 .Screen/y DEO2 DUPr [ LITr -Screen/sprite ] DEOr INC INC GTHk ?&>loop POP2 ( | draw head ) .snake/x LDZ #0005 SFT2 .Screen/x DEO2 .snake/y LDZ #0005 SFT2 .Screen/y DEO2 ;snake-icns/face .Screen/addr DEO2 [ LITr -Screen/sprite ] DEOr JMP2r @ ( color -- ) .apple/x LDZ #0005 SFT2 .Screen/x DEO2 .apple/y LDZ #0005 SFT2 .Screen/y DEO2 STHk ;apple-chr ;fill-icn [ STHr ?{ SWP2 } POP2 ] .Screen/addr DEO2 .Screen/sprite DEO JMP2r @ ( -- ) #0010 DUP2 .Screen/x DEO2 .Screen/y DEO2 .snake/length LDZ ( x0 ) DUP #04 SFT ( >> ) @ ( num -- ) #000f ROT AND #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 [ LIT2 41 -Screen/sprite ] DEO JMP2r ( @|assets ) @snake-icns [ 7eff ffff ffff ff7e ] &face [ 7eff ffdb ffe7 ff7e ] @apple-chr [ 0000 76ff ffff 7e3c 1008 0000 0000 0000 ] @fill-icn [ ffff ffff ffff ffff ] @font-hex [ 007c 8282 8282 827c 0030 1010 1010 1010 007c 8202 7c80 80fe 007c 8202 1c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c 007c 8280 fc82 827c 007c 8202 1e02 0202 007c 8282 7c82 827c 007c 8282 7e02 827c 007c 8202 7e82 827e 00fc 8282 fc82 82fc 007c 8280 8080 827c 00fc 8282 8282 82fc 007c 8280 f080 827c 007c 8280 f080 8080 ]