( a simple calculator ) %+ { ADD } %- { SUB } %/ { DIV } %< { LTH } %> { GTH } %= { EQU } %! { NEQ } %++ { ADD2 } %-- { SUB2 } %// { DIV2 } %<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } %2* { #10 SFT } %4* { #20 SFT } %4/ { #02 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 } %4** { #20 SFT2 } %8** { #30 SFT2 } %8// { #03 SFT2 } %10** { #40 SFT2 } %10// { #04 SFT2 } %4MOD { #03 AND } %DEBUG { ;print-hex/byte JSR2 #0a .Console/write DEO } %DEBUG2 { ;print-hex/short JSR2 #0a .Console/write DEO } %RTN { JMP2r } %SWP2? { #01 JCN SWP2 } %BRK? { #01 JCN BRK } %TOS { #00 SWP } ( devices ) |00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] |20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |a0 @File [ &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2 ] |b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] ( variables ) |0000 @input &length $1 &value $2 @stack &length $1 &items $10 @center &x $2 &y $2 @rect &x1 $2 &y1 $2 &x2 $2 &y2 $2 @pointer &x $2 &y $2 &lastx $2 &lasty $2 &state $1 @keypad-frame &x $2 &y $2 &x2 $2 &y2 $2 @modpad-frame &x $2 &y $2 &x2 $2 &y2 $2 @input-frame &x $2 &y $2 &x2 $2 &y2 $2 ( program ) |0100 ( -> ) ( theme ) #0fef .System/r DEO2 #0fc5 .System/g DEO2 #0f25 .System/b DEO2 #0120 .Screen/width DEO2 #0160 .Screen/height DEO2 ( center ) .Screen/width DEI2 2// .center/x STZ2 .Screen/height DEI2 2// .center/y STZ2 .center/x LDZ2 #0028 -- DUP2 .keypad-frame/x STZ2 #0040 ++ .keypad-frame/x2 STZ2 .center/y LDZ2 #0020 -- DUP2 .keypad-frame/y STZ2 #0040 ++ .keypad-frame/y2 STZ2 .keypad-frame/x LDZ2 #0040 ++ DUP2 .modpad-frame/x STZ2 #0010 ++ .modpad-frame/x2 STZ2 .keypad-frame/y LDZ2 DUP2 .modpad-frame/y STZ2 #0040 ++ .modpad-frame/y2 STZ2 .center/x LDZ2 #0010 -- DUP2 .input-frame/x STZ2 #0040 ++ .input-frame/x2 STZ2 .center/y LDZ2 #0030 -- DUP2 .input-frame/y STZ2 #0010 ++ .input-frame/y2 STZ2 ;on-mouse .Mouse/vector DEO2 ;redraw JSR2 BRK @on-mouse ( -> ) ;pointer-icn .Screen/addr DEO2 ( clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO ( record pointer positions ) .Mouse/x DEI2 .pointer/x STZ2 .Mouse/y DEI2 .pointer/y STZ2 ( draw new cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #41 .Mouse/state DEI #01 = + .Screen/sprite DEO .Mouse/state DEI BRK? .Mouse/x DEI2 .Mouse/y DEI2 OVR2 OVR2 .keypad-frame ;within-rect JSR2 ;click-keypad JCN2 OVR2 OVR2 .input-frame ;within-rect JSR2 ;click-input JCN2 OVR2 OVR2 .modpad-frame ;within-rect JSR2 ;click-modpad JCN2 POP2 POP2 BRK @click-keypad ( x* y* -> ) ( get key ) .keypad-frame/y LDZ2 -- 10// 4** SWP2 .keypad-frame/x LDZ2 -- 10// #0003 AND2 ++ ;keypad/layout ++ LDA ;push-key JSR2 ( release mouse ) #00 .Mouse/state DEO BRK @click-modpad ( x* y* -> ) NIP2 ( get key ) .modpad-frame/y LDZ2 -- 10// NIP DUP #00 ! ,&no-add JCN ;pop JSR2 ;pop JSR2 ADD2 ;push JSR2 &no-add POP ( release mouse ) #00 .Mouse/state DEO BRK @click-input ( x* y* -> ) POP2 .input-frame/x LDZ2 #0008 ++ -- 10// NIP DUP #01 ! ,&no-push JCN .input/value LDZ2 #0001 << ,&no-push-empty JCN .input/value LDZ2 ;push JSR2 &no-push-empty &no-push DUP #02 ! ,&no-pop JCN .stack/length LDZ #01 < ,&no-pop-empty JCN ;pop JSR2 POP2 &no-pop-empty &no-pop POP ( release mouse ) #00 .Mouse/state DEO BRK @push-key ( key -- ) TOS .input/value LDZ2 #40 SFT2 ++ .input/value STZ2 .input/length LDZ INC .input/length STZ ;draw-input JSR2 RTN @push ( value* -- ) ( store ) .stack/length LDZ 2* .stack/items + STZ2 ( incr ) .stack/length LDZ INC .stack/length STZ ( reset ) #0000 .input/value STZ2 ;draw-input JSR2 ;draw-stack JSR2 RTN @pop ( -- value* ) .stack/length LDZ #01 - 2* .stack/items + LDZ2 ( clear ) #0000 .stack/length LDZ #01 - 2* .stack/items + STZ2 ( incr ) .stack/length LDZ #01 - .stack/length STZ ;draw-input JSR2 ;draw-stack JSR2 RTN @redraw ( -- ) ;draw-keypad JSR2 ;draw-modpad JSR2 ;draw-input JSR2 ;draw-stack JSR2 RTN @draw-stack ( -- ) #08 #00 &loop ( color ) DUP .stack/length LDZ < STH ( value ) DUP 2* .stack/items + LDZ2 STH2 ( y ) DUP TOS 8** #0070 SWP2 -- STH2 ( x ) #0088 STH2r STH2r STHr ;draw-short JSR2 INC GTHk ,&loop JCN POP2 RTN @draw-short ( x* y* value* color -- ) STH STH2 .Screen/y DEO2 .Screen/x DEO2 #04 #00 &loop .Screen/x DEI2 #0008 -- .Screen/x DEO2 ( value ) DUP STH2kr ROT 4* SFT2 #000f AND2 ( value glyph ) 8** ;font-hex ++ .Screen/addr DEO2 ROTr STHkr ROTr ROTr .Screen/sprite DEO INC GTHk ,&loop JCN POP2 POP2r POPr RTN @draw-input ( -- ) .input-frame/y LDZ2 #0002 ++ .Screen/y DEO2 #04 #00 &loop ( x ) DUP TOS 8** .input-frame/x LDZ2 SWP2 -- .Screen/x DEO2 ( value ) STHk .input/value LDZ2 STHr 4* SFT2 #000f AND2 ( value glyph ) 8** ;font-hex ++ .Screen/addr DEO2 ( color ) DUP INC .input/value LDZ2 ;get-length JSR2 > #01 + .Screen/sprite DEO INC GTHk ,&loop JCN POP2 ( controls ) .input-frame/x LDZ2 #0018 ++ .input-frame/y LDZ2 ;stack-icns/push ;key-icns/outline #01 ;draw-key JSR2 .input-frame/x LDZ2 #0028 ++ .input-frame/y LDZ2 ;stack-icns/pop ;key-icns/outline #02 ;draw-key JSR2 RTN @get-length ( short* -- length ) DUP2 #0fff << ,&no4 JCN POP2 #04 RTN &no4 DUP2 #00ff << ,&no3 JCN POP2 #03 RTN &no3 DUP2 #000f << ,&no2 JCN POP2 #02 RTN &no2 #0000 !! RTN @draw-keypad ( -- ) #10 #00 &loop ( color ) DUP TOS ;keypad/color ++ LDA STH ( layout ) DUP TOS ;keypad/layout ++ LDA ( layout addr ) TOS 8** ;font-hex ++ STH2 ( x ) DUP 4MOD TOS 10** STH2 ( y ) DUP 4/ TOS 10** ( origin-x ) STH2r .keypad-frame/x LDZ2 ++ SWP2 ( origin-y ) .keypad-frame/y LDZ2 ++ STH2r ;key-icns/full STHr ;draw-key JSR2 INC GTHk ,&loop JCN POP2 RTN @draw-modpad ( -- ) #04 #00 &loop ( color ) DUP TOS ;modpad/color ++ LDA STH ( layout ) DUP TOS 8** ;mod-icns ++ STH2 ( x ) #0000 STH2 ( y ) DUP TOS 10** ( origin-x ) STH2r .modpad-frame/x LDZ2 ++ SWP2 ( origin-y ) .modpad-frame/y LDZ2 ++ STH2r ;key-icns/full STHr ;draw-key JSR2 INC GTHk ,&loop JCN POP2 RTN @draw-key ( x* y* glyph* style* color -- ) ( auto x addr ) #05 .Screen/auto DEO ( frame ) STH ( style ) .Screen/addr DEO2 STH2 ROTr .Screen/y DEO2 .Screen/x DEO2 STHkr .Screen/sprite DEO STHkr .Screen/sprite DEO .Screen/x DEI2 #0010 -- .Screen/x DEO2 .Screen/y DEI2 #0008 ++ .Screen/y DEO2 STHkr .Screen/sprite DEO STHkr .Screen/sprite DEO ( glyph ) ROTr ROTr STH2r .Screen/addr DEO2 .Screen/x DEI2 #000c -- .Screen/x DEO2 .Screen/y DEI2 #0005 -- .Screen/y DEO2 STHr #04 MUL .Screen/sprite DEO ( auto none ) #00 .Screen/auto DEO RTN @within-rect ( x* y* rect -- flag ) STH ( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN SWP2 ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN POP2 POP2 POPr #01 RTN &skip POP2 POP2 POPr #00 RTN @line-rect ( rect color -- ) STH STH ( y2 ) STHkr #06 + LDZ2 ( y1 ) STHkr #02 + LDZ2 #0001 -- ( flip sign ) GTH2k SWP2? &ver ( save ) DUP2 .Screen/y DEO2 ( x1 ) STHkr LDZ2 #0001 -- .Screen/x DEO2 OVRr STHr .Screen/pixel DEO ( x2 ) STHkr #04 + LDZ2 .Screen/x DEO2 OVRr STHr .Screen/pixel DEO ( incr ) INC2 GTH2k ,&ver JCN POP2 ( x2 ) STHkr #04 + LDZ2 ( x1 ) STHkr LDZ2 #0001 -- ( flip sign ) GTH2k SWP2? &hor ( save ) DUP2 .Screen/x DEO2 ( y1 ) STHkr #02 + LDZ2 #0001 -- .Screen/y DEO2 OVRr STHr .Screen/pixel DEO ( y2 ) STHkr #06 + LDZ2 .Screen/y DEO2 OVRr STHr .Screen/pixel DEO ( incr ) INC2 GTH2k ,&hor JCN POP2 POPr .Screen/x DEO2 .Screen/y DEO2 STHr .Screen/pixel DEO RTN @print-hex ( value* -- ) &short ( value* -- ) SWP ,&echo JSR &byte ( value -- ) ,&echo JSR RTN &echo ( value -- ) STHk #04 SFT ,&parse JSR .Console/write DEO STHr #0f AND ,&parse JSR .Console/write DEO RTN &parse ( value -- char ) DUP #09 GTH ,&above JCN #30 + RTN &above #09 - #60 + RTN RTN @keypad &layout 0708 090f 0405 060e 0102 030d 000a 0b0c &color 0101 0102 0101 0102 0101 0102 0102 0202 @modpad &color 0303 0303 0303 0303 @font-hex 007c 8282 8282 827c 0030 1010 1010 1010 007c 8202 7c80 80fe 007c 8202 1c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c 007c 8280 fc82 827c 007c 8202 1e02 0202 007c 8282 7c82 827c 007c 8282 7e02 827c 007c 8202 7e82 827e 00fc 8282 fc82 82fc 007c 8280 8080 827c 00fc 8282 8282 82fc 007c 8280 f080 827c 007c 8280 f080 8080 @mod-icns 0010 1010 fe10 1010 0000 0000 fe00 0000 0010 5428 c628 5410 0010 0000 fe00 0010 @key-icns &full 3f7f ffff ffff ffff f8fc fefe fefe fefe ffff ffff ff7f 3f00 fefe fefe fefc f800 &outline 3f40 8080 8080 8080 f804 0202 0202 0202 8080 8080 8040 3f00 0202 0202 0204 f800 @stack-icns &push ffff ffef d7bb ffff &pop ffff efc7 83c7 efff @input-icn 3f40 8080 8080 8080 ff00 0000 0000 0000 ff00 0000 0000 0000 f804 0202 0202 0202 8080 8080 8040 3f00 0000 0000 0000 ff00 0000 0000 0000 ff00 0202 0202 0204 f800 @pointer-icn 80c0 e0f0 f8e0 1000