( comment ) :dev/r fff8 ( const read port ) :dev/w fff9 ( const write port ) ;x 2 ;y 2 |0100 @RESET #03 =dev/r ( set dev/read to controller ) #02 =dev/w ( set dev/write to sprite ) #0080 =x #0040 =y ( origin ) #01 ,cursor_icn ~x ~y ,putsprite JSR ( draw sprite ) BRK |0200 @SPRITESHEET @cursor_icn .80c0 .e0f0 .f8e0 .1000 .0000 .0000 .0000 .0000 @star_icn .1054 .28c6 .2854 .1000 .0000 .0000 .0000 .0000 BRK |c000 @FRAME #05 =dev/r ( set dev/read to mouse ) #04 IOR #01 NEQ ,next0 ROT JMP? POP2 #00 IOR2 =x #02 IOR2 =y @next0 #03 =dev/r ( set dev/read to controller ) #00 IOR #10 NEQ ,next1 ROT JMP? POP2 ~y #0001 SUB2 =y @next1 #00 IOR #20 NEQ ,next2 ROT JMP? POP2 ~y #0001 ADD2 =y @next2 #00 IOR #40 NEQ ,next3 ROT JMP? POP2 ~x #0001 SUB2 =x @next3 #00 IOR #80 NEQ ,end ROT JMP? POP2 ~x #0001 ADD2 =x @end ( redraw ) #01 ,cursor_icn ~x ~y ,putsprite JSR BRK @putsprite IOW2 ( y short ) IOW2 ( x short ) IOW2 ( sprite address ) IOW ( redraw byte ) RTS |d000 @ERROR BRK |FFFA .RESET .FRAME .ERROR