( piano ) %RTN { JMP2r } %8+ { #0008 ADD2 } %8/ { #0008 DIV2 } %2/ { #0002 DIV2 } %++ { #0001 ADD2 } %TOS { #00 SWP } %MOD { DUP2 DIV MUL SUB } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] ( variables ) |0000 @last $1 @octave $1 @addr $1 @color $1 @pointer [ &x $2 &y $2 ] @knob [ &x $2 &y $2 &value $1 ] @center [ &x $2 &y $2 ] @adsr-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @wave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @octave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] ( program ) |0100 ( -> ) ( theme ) #0fe5 .System/r DEO2 #0fc5 .System/g DEO2 #0f25 .System/b DEO2 ( vectors ) ;on-control .Controller/vector DEO2 ;on-mouse .Mouse/vector DEO2 ;on-midi .Midi/vector DEO2 ;on-frame .Screen/vector DEO2 ( find center ) .Screen/width DEI2 2/ .center/x POK2 .Screen/height DEI2 2/ .center/y POK2 ( place octave ) .center/x PEK2 #0050 SUB2 .octave-view/x1 POK2 .center/y PEK2 8+ .octave-view/y1 POK2 .octave-view/x1 PEK2 #0048 ADD2 .octave-view/x2 POK2 .octave-view/y1 PEK2 #0018 ADD2 .octave-view/y2 POK2 ( place adsr ) .center/x PEK2 .adsr-view/x1 POK2 .center/y PEK2 8+ .adsr-view/y1 POK2 .adsr-view/x1 PEK2 #0058 ADD2 .adsr-view/x2 POK2 .adsr-view/y1 PEK2 #0018 ADD2 .adsr-view/y2 POK2 ( place waveform ) .center/x PEK2 #0050 SUB2 .wave-view/x1 POK2 .center/y PEK2 #0020 SUB2 .wave-view/y1 POK2 .wave-view/x1 PEK2 #00a8 ADD2 .wave-view/x2 POK2 .wave-view/y1 PEK2 #0020 ADD2 .wave-view/y2 POK2 ( default settings ) #ff .last POK #048c .Audio0/adsr DEO2 #88 .Audio0/volume DEO ;sine-wave .Audio0/addr DEO2 ;sine-wave/end ;sine-wave SUB2 #0001 SFT2 .Audio0/length DEO2 ( inital drawing ) ;draw-octave JSR2 ;draw-adsr JSR2 ;draw-wave JSR2 BRK @on-frame ( -> ) .wave-view/x1 PEK2 #0028 ADD2 .Screen/x DEO2 .wave-view/y1 PEK2 #0010 SUB2 .Screen/y DEO2 .Audio0/output DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2 #21 .Screen/color DEO BRK @on-midi ( -> ) .Midi/note DEI #00 NEQ ,¬e-on JNZ BRK ¬e-on .Midi/note DEI .Audio0/pitch .Midi/channel DEI #04 MOD #10 MUL ADD DEO BRK @on-mouse ( -> ) ;draw-cursor JSR2 .Mouse/state DEI #00 NEQ ,&no-touch JNZ BRK &no-touch ( wave-view ) .Mouse/x DEI2 DUP2 .wave-view/x1 PEK2 GTH2 ROT ROT .wave-view/x2 PEK2 LTH2 #0101 EQU2 .Mouse/y DEI2 DUP2 .wave-view/y1 PEK2 GTH2 ROT ROT .wave-view/y2 PEK2 LTH2 #0101 EQU2 #0101 EQU2 ;on-touch-wave-view JNZ2 ( adsr-view ) .Mouse/x DEI2 DUP2 .adsr-view/x1 PEK2 GTH2 ROT ROT .adsr-view/x2 PEK2 LTH2 #0101 EQU2 .Mouse/y DEI2 DUP2 .adsr-view/y1 PEK2 GTH2 ROT ROT .adsr-view/y2 PEK2 LTH2 #0101 EQU2 #0101 EQU2 ;on-touch-adsr-view JNZ2 ( octave-view ) .Mouse/x DEI2 DUP2 .octave-view/x1 PEK2 GTH2 ROT ROT .octave-view/x2 PEK2 LTH2 #0101 EQU2 .Mouse/y DEI2 DUP2 .octave-view/y1 PEK2 GTH2 ROT ROT .octave-view/y2 PEK2 LTH2 #0101 EQU2 #0101 EQU2 ;on-touch-octave-view JNZ2 BRK @on-touch-wave-view ( -> ) .Mouse/x DEI2 .wave-view/x1 PEK2 SUB2 .Audio0/length DEO2 ;draw-wave JSR2 ;draw-cursor JSR2 BRK @on-touch-octave-view ( -> ) .Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 8/ SWP POP #08 NEQ ,&no-mod JNZ .Mouse/y DEI2 .octave-view/y1 PEK2 SUB2 8/ SWP POP DUP #00 NEQ ,&no-incr JNZ .octave PEK #01 ADD .octave POK &no-incr DUP #02 NEQ ,&no-decr JNZ .octave PEK #01 SUB .octave POK &no-decr POP ( release ) #00 .Mouse/state DEO ;draw-octave JSR2 BRK &no-mod .Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 8/ DUP2 SWP POP .last POK ;notes ADD2 GET ;play JSR2 ( release ) #00 .Mouse/state DEO ;draw-octave JSR2 BRK @on-touch-adsr-view ( -> ) .Mouse/x DEI2 .adsr-view/x1 PEK2 SUB2 8/ SWP POP #03 DIV DUP #00 NEQ ,&no-a JNZ .Audio0/adsr DEI #10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD .Audio0/adsr DEO &no-a DUP #01 NEQ ,&no-d JNZ .Audio0/adsr DEI DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD .Audio0/adsr DEO &no-d DUP #02 NEQ ,&no-s JNZ .Audio0/adsr #01 ADD DEI #10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD .Audio0/adsr #01 ADD DEO &no-s DUP #03 NEQ ,&no-r JNZ .Audio0/adsr #01 ADD DEI DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD .Audio0/adsr #01 ADD DEO &no-r POP ( release ) #00 .Mouse/state DEO ;draw-adsr JSR2 ;draw-cursor JSR2 BRK @on-control ( -> ) ( clear last cursor ) ;clear .Screen/addr DEO2 .pointer/x PEK2 .Screen/x DEO2 .pointer/y PEK2 .Screen/y DEO2 #30 .Screen/color DEO .Controller/key DEI DUP #61 NEQ ,&no-c JNZ #00 .last POK ;notes GET ;play JSR2 &no-c DUP #73 NEQ ,&no-d JNZ #01 .last POK ;notes ++ GET ;play JSR2 &no-d DUP #64 NEQ ,&no-e JNZ #02 .last POK ;notes #0002 ADD2 GET ;play JSR2 &no-e DUP #66 NEQ ,&no-f JNZ #03 .last POK ;notes #0003 ADD2 GET ;play JSR2 &no-f DUP #67 NEQ ,&no-g JNZ #04 .last POK ;notes #0004 ADD2 GET ;play JSR2 &no-g DUP #68 NEQ ,&no-a JNZ #05 .last POK ;notes #0005 ADD2 GET ;play JSR2 &no-a DUP #6a NEQ ,&no-b JNZ #06 .last POK ;notes #0006 ADD2 GET ;play JSR2 &no-b DUP #6b NEQ ,&no-c2 JNZ #07 .last POK ;notes #0007 ADD2 GET ;play JSR2 &no-c2 POP .Controller/button DEI #f0 AND DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ ( move ) .Audio0/addr DEI2 #0001 SUB2 .Audio0/addr DEO2 &no-up DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ ( move ) .Audio0/addr DEI2 #0001 ADD2 .Audio0/addr DEO2 &no-down DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ ( move ) .Audio0/addr DEI2 #0010 SUB2 .Audio0/addr DEO2 &no-left DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ ( move ) .Audio0/addr DEI2 #0010 ADD2 .Audio0/addr DEO2 &no-right POP ;draw-octave JSR2 ;draw-wave JSR2 BRK @play ( pitch -- ) .octave PEK #0c MUL ADD .Audio0/pitch DEO RTN @draw-cursor ( -- ) ( clear last cursor ) ;clear .Screen/addr DEO2 .pointer/x PEK2 .Screen/x DEO2 .pointer/y PEK2 .Screen/y DEO2 #30 .Screen/color DEO ( record pointer positions ) .Mouse/x DEI2 .pointer/x POK2 .Mouse/y DEI2 .pointer/y POK2 ( draw new cursor ) ;cursor .Screen/addr DEO2 .pointer/x PEK2 .Screen/x DEO2 .pointer/y PEK2 .Screen/y DEO2 ( colorize on state ) #31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO RTN @draw-octave ( -- ) .octave-view/x1 PEK2 .octave-view/y1 PEK2 OVR2 OVR2 ;keys-left-icns #21 .last PEK #00 EQU ADD ;draw-key JSR2 OVR2 8+ OVR2 ;keys-middle-icns #21 .last PEK #01 EQU ADD ;draw-key JSR2 OVR2 #0010 ADD2 OVR2 ;keys-right-icns #21 .last PEK #02 EQU ADD ;draw-key JSR2 OVR2 #0018 ADD2 OVR2 ;keys-left-icns #21 .last PEK #03 EQU ADD ;draw-key JSR2 OVR2 #0020 ADD2 OVR2 ;keys-middle-icns #21 .last PEK #04 EQU ADD ;draw-key JSR2 OVR2 #0028 ADD2 OVR2 ;keys-middle-icns #21 .last PEK #05 EQU ADD ;draw-key JSR2 SWP2 #0030 ADD2 SWP2 ;keys-right-icns #21 .last PEK #06 EQU ADD ;draw-key JSR2 ;arrow-icns .Screen/addr DEO2 .octave-view/x1 PEK2 #0040 ADD2 .Screen/x DEO2 .octave-view/y1 PEK2 .Screen/y DEO2 #21 .Screen/color DEO ;arrow-icns 8+ .Screen/addr DEO2 .octave-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2 #21 .Screen/color DEO ;font-hex .octave PEK #03 ADD #00 SWP #0008 MUL2 ADD2 .Screen/addr DEO2 .octave-view/x2 PEK2 #0008 SUB2 .Screen/x DEO2 .octave-view/y1 PEK2 8+ .Screen/y DEO2 #23 .Screen/color DEO RTN @draw-key ( x* y* addr* color -- ) STH .Screen/addr DEO2 SWP2 .Screen/x DEO2 DUP2 #0018 ADD2 &loop ( move ) OVR2 .Screen/y DEO2 ( draw ) DUPr STHr .Screen/color DEO ( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2 ( incr ) SWP2 8+ SWP2 OVR2 OVR2 LTH2 ,&loop JNZ POP2 POP2 POPr RTN @draw-adsr ( -- ) .adsr-view/x1 PEK2 .adsr-view/y1 PEK2 .Audio0/adsr DEI #04 SFT ;draw-knob JSR2 .adsr-view/x1 PEK2 #0018 ADD2 .adsr-view/y1 PEK2 .Audio0/adsr DEI #0f AND ;draw-knob JSR2 .adsr-view/x1 PEK2 #0030 ADD2 .adsr-view/y1 PEK2 .Audio0/adsr #01 ADD DEI #04 SFT ;draw-knob JSR2 .adsr-view/x1 PEK2 #0048 ADD2 .adsr-view/y1 PEK2 .Audio0/adsr #01 ADD DEI #0f AND ;draw-knob JSR2 RTN @draw-wave ( -- ) .wave-view/x1 PEK2 .wave-view/y1 PEK2 .wave-view/x2 PEK2 ++ .wave-view/y2 PEK2 #00 ;fill-rect JSR2 #01 ;draw-wave-length JSR2 .wave-view/x1 PEK2 .Screen/x DEO2 ( waveform ) #00 #a8 &loop ( dotted line ) OVR #01 AND ,&no-dot JNZ .wave-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2 #03 .Screen/color DEO &no-dot OVR TOS .Audio0/addr DEI2 ADD2 GET #02 DIV #40 ADD DUP #07 SFT #80 MUL SUB TOS #0004 DIV2 .wave-view/y1 PEK2 ADD2 .Screen/y DEO2 .Screen/x DEI2 ++ .Screen/x DEO2 ( draw ) OVR .Audio0/length DEI2 SWP POP GTH #02 MUL #01 ADD .Screen/color DEO ( incr ) SWP #01 ADD SWP DUP2 LTH ,&loop JNZ POP2 ( range ) .wave-view/x1 PEK2 .Screen/x DEO2 .wave-view/y1 PEK2 #0010 SUB2 .Screen/y DEO2 .Audio0/addr DEI2 ;draw-short JSR2 .wave-view/x2 PEK2 #0020 SUB2 .Screen/x DEO2 .Audio0/length DEI2 ;draw-short JSR2 RTN @draw-wave-length ( color -- ) STH .wave-view/x1 PEK2 .Audio0/length DEI2 ADD2 .Screen/x DEO2 .wave-view/y1 PEK2 DUP2 #0020 ADD2 &loop OVR2 .Screen/y DEO2 ( draw ) DUPr STHr .Screen/color DEO ( incr ) SWP2 ++ SWP2 OVR2 OVR2 LTH2 ,&loop JNZ POP2 POP2 POPr RTN @draw-knob ( x* y* value -- ) ( load ) .knob/value POK .knob/y POK2 .knob/x POK2 .knob/x PEK2 .Screen/x DEO2 .knob/y PEK2 .Screen/y DEO2 ;knob_icns .Screen/addr DEO2 #21 .Screen/color DEO .knob/x PEK2 8+ .Screen/x DEO2 ;knob_icns 8+ .Screen/addr DEO2 #21 .Screen/color DEO .knob/y PEK2 8+ .Screen/y DEO2 ;knob_icns #0018 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO .knob/x PEK2 .Screen/x DEO2 ;knob_icns #0010 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO .knob/x PEK2 #00 #00 .knob/value PEK ;knob-offsetx ADD2 GET ADD2 .Screen/x DEO2 .knob/y PEK2 #00 #00 .knob/value PEK ;knob-offsety ADD2 GET ADD2 .Screen/y DEO2 ;knob_icns #0020 ADD2 .Screen/addr DEO2 #25 .Screen/color DEO .knob/x PEK2 #0004 ADD2 .Screen/x DEO2 .knob/y PEK2 #0010 ADD2 .Screen/y DEO2 ;font-hex #00 .knob/value PEK #08 MUL ADD2 .Screen/addr DEO2 #21 .Screen/color DEO RTN @draw-short ( short -- ) .addr POK2 ;font-hex #00 ;addr GET #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2 ( draw ) #22 .Screen/color DEO .Screen/x DEI2 8+ .Screen/x DEO2 ;font-hex #00 ;addr GET #0f AND #08 MUL ADD2 .Screen/addr DEO2 ( draw ) #22 .Screen/color DEO .Screen/x DEI2 8+ .Screen/x DEO2 ;font-hex #00 ;addr ++ GET #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2 ( draw ) #22 .Screen/color DEO .Screen/x DEI2 8+ .Screen/x DEO2 ;font-hex #00 ;addr ++ GET #0f AND #08 MUL ADD2 .Screen/addr DEO2 ( draw ) #22 .Screen/color DEO RTN @fill-rect ( x1 y1 x2 y2 color -- ) .color POK ( x1 x2 y1 y2 ) ROT2 SWP2 &ver ( save ) OVR2 .Screen/y DEO2 STH2 STH2 OVR2 OVR2 &hor ( save ) OVR2 .Screen/x DEO2 ( draw ) .color PEK .Screen/color DEO ( incr ) SWP2 ++ SWP2 OVR2 OVR2 LTS2 ,&hor JNZ POP2 POP2 STH2r STH2r ( incr ) SWP2 ++ SWP2 OVR2 OVR2 LTS2 ,&ver JNZ POP2 POP2 POP2 POP2 RTN @clear [ 0000 0000 0000 0000 ] @cursor [ 80c0 e0f0 f8e0 1000 ] @arrow-icns [ 0010 387c fe10 1000 0010 1010 fe7c 3810 ] @notes [ 3c 3e 40 41 43 45 47 48 4a 4c 4d 4f 51 53 ] @keys-left-icns [ 7c7c 7c7c 7c7c 7c7c 7c7c 7c7c 7c7c 7e7f 7f7f 7f7f 7f7f 3e00 ] @keys-middle-icns [ 1c1c 1c1c 1c1c 1c1c 1c1c 1c1c 1c1c 3e7f 7f7f 7f7f 7f7f 3e00 ] @keys-right-icns [ 1f1f 1f1f 1f1f 1f1f 1f1f 1f1f 1f1f 3f7f 7f7f 7f7f 7f7f 3e00 ] @knob_icns [ 0003 0c10 2020 4040 00c0 3008 0404 0202 4040 2020 100c 0300 0202 0404 0830 c000 0000 183c 3c18 0000 ] @knob-offsetx [ 01 00 00 00 00 01 02 03 05 06 07 08 08 08 08 07 ] @knob-offsety [ 07 06 05 03 02 01 00 00 00 00 01 02 03 05 06 07 ] @meter [ 0000 0000 0000 0000 0000 0000 0000 0070 0000 0000 0000 007e 0000 0000 0000 707e 0000 0000 0070 7e7e 0000 0000 007e 7e7e 0000 0000 707e 7e7e 0000 0000 7e7e 7e7e 0000 0070 7e7e 7e7e 0000 007e 7e7e 7e7e 0000 707e 7e7e 7e7e 0000 7e7e 7e7e 7e7e 0070 7e7e 7e7e 7e7e 007e 7e7e 7e7e 7e7e 707e 7e7e 7e7e 7e7e 7e7e 7e7e 7e7e 7e7e ] @font-hex ( 0-F ) [ 007c 8282 8282 827c 0030 1010 1010 1010 007c 8202 7c80 80fe 007c 8202 1c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c 007c 8280 fc82 827c 007c 8202 1e02 0202 007c 8282 7c82 827c 007c 8282 7e02 827c 007c 8202 7e82 827e 00fc 8282 fc82 82fc 007c 8280 8080 827c 00fc 8282 8282 82fc 007c 8280 f080 827c 007c 8280 f080 8080 ] @sine-wave [ 0004 090e 1217 1c20 2529 2e32 363b 3f43 474b 4e52 5659 5c60 6365 686b 6d70 7274 7677 797a 7b7c 7d7e 7e7e 7e7e 7e7e 7d7c 7b7a 7978 7674 7270 6e6b 6966 6360 5d5a 5753 4f4c 4844 403c 3833 2f2a 2621 1d18 140f 0a05 01fc f7f2 eee9 e4e0 dbd7 d2ce cac5 c1bd b9b5 b1ae aaa7 a3a0 9d9a 9795 9290 8e8c 8a88 8785 8483 8282 8181 8181 8181 8282 8384 8687 898a 8c8e 9193 9598 9b9e a1a4 a8ab afb2 b6ba bec2 c6cb cfd3 d8dc e1e6 eaef f4f8 ] &end @tri-wave [ 0002 0406 080a 0c0e 1012 1416 181a 1c1e 2022 2426 282a 2c2e 3032 3436 383a 3c3e 4041 4345 4749 4b4d 4f51 5355 5759 5b5d 5f61 6365 6769 6b6d 6f71 7375 7779 7b7d 7f7d 7b79 7775 7371 6f6d 6b69 6765 6361 5f5d 5b59 5755 5351 4f4d 4b49 4745 4341 403e 3c3a 3836 3432 302e 2c2a 2826 2422 201e 1c1a 1816 1412 100e 0c0a 0806 0402 00fe fcfa f8f6 f4f2 f0ee ecea e8e6 e4e2 e0de dcda d8d6 d4d2 d0ce ccca c8c6 c4c2 c1bf bdbb b9b7 b5b3 ] @arc [ 8000 8d00 9a02 a706 b40b c011 cb18 d520 df2a e734 ee40 f44b f958 fd65 ff72 ff80 ff8d fd9a f9a7 f4b4 eec0 e7cb dfd5 d5df cbe7 c0ee b4f4 a7f9 9afd 8dff 80ff 72ff 65fd 58f9 4bf4 40ee 34e7 2adf 20d5 18cb 11c0 0bb4 06a7 029a 008d 0080 0072 0265 0658 0b4b 113f 1834 202a 2a20 3418 3f11 4b0b 5806 6502 7200 ]