/* Copyright (c) 2021 Devine Lu Linvega Copyright (c) 2021 Andrew Alderwick Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. */ #include "uxn.h" #include "apu.h" extern Device *devapu; static Uint32 note_advances[12] = { 0x82d01286 / (SAMPLE_FREQUENCY / 30), /* C7 */ 0x8a976073 / (SAMPLE_FREQUENCY / 30), 0x92d5171d / (SAMPLE_FREQUENCY / 30), /* D7 */ 0x9b904100 / (SAMPLE_FREQUENCY / 30), 0xa4d053c8 / (SAMPLE_FREQUENCY / 30), /* E7 */ 0xae9d36b0 / (SAMPLE_FREQUENCY / 30), /* F7 */ 0xb8ff493e / (SAMPLE_FREQUENCY / 30), 0xc3ff6a72 / (SAMPLE_FREQUENCY / 30), /* G7 */ 0xcfa70054 / (SAMPLE_FREQUENCY / 30), 0xdc000000 / (SAMPLE_FREQUENCY / 30), /* A7 */ 0xe914f623 / (SAMPLE_FREQUENCY / 30), 0xf6f11003 / (SAMPLE_FREQUENCY / 30) /* B7 */ }; static void render_note(Apu *apu, Uxn *u, int note_i, Sint16 *samples, int n_samples) { int i; Note *note = &apu->notes[note_i]; while(n_samples--) { Sint32 sample = 1; for(i = 0; i < 2; ++i) { WaveformGenerator *wv = ¬e->wv[i]; apu->queue = &wv->queue; wv->count += wv->advance; while(wv->count > wv->period) { wv->count -= wv->period; wv->start_value = wv->end_value; if(apu->queue->i == apu->queue->n) { apu->queue->i = apu->queue->n = 0; if(!apu->queue->finishes) { u->ram.dat[devapu->addr + 0xa] = note_i; evaluxn(u, wv->vector); } } if(!apu->queue->n) { note->playing = 0; return; } wv->end_value = (Sint16)apu->queue->dat[apu->queue->i++]; wv->period = (30 << 4) * apu->queue->dat[apu->queue->i++]; } if(wv->period >> 9) sample *= wv->start_value + (Sint32)(wv->end_value - wv->start_value) * (Sint32)(wv->count >> 10) / (Sint32)(wv->period >> 10); else sample *= wv->end_value; } for(i = 0; i < 2; ++i) *(samples++) += sample / 0xf * note->volume[i] / 0x10000; } } void apu_render(Apu *apu, Uxn *u, Sint16 *samples, int n_samples) { int i; for(i = 0; i < n_samples * 2; ++i) samples[i] = 0; for(i = 0; i < apu->n_notes; ++i) if(apu->notes[i].playing) render_note(apu, u, i, samples, n_samples); apu->queue = NULL; } void apu_play_note(Note *note, Uint16 wave_vector, Uint16 envelope_vector, Uint8 volume, Uint8 pitch) { int i; note->playing = 1; for(i = 0; i < 2; ++i) { note->volume[i] = 0xf & (volume >> 4 * (1 - i)); note->wv[i].count = note->wv[i].period = 0; note->wv[i].end_value = 0; note->wv[i].queue.n = note->wv[i].queue.i = 0; note->wv[i].queue.finishes = 0; } note->wv[0].vector = wave_vector; note->wv[0].advance = note_advances[pitch % 12] >> (8 - pitch / 12); note->wv[1].vector = envelope_vector; note->wv[1].advance = (30 << 20) / SAMPLE_FREQUENCY; }