213 lines
5.0 KiB
Plaintext
213 lines
5.0 KiB
Plaintext
( Prints Neralie time to console.
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Formatting isn't great, but it demonstrates that
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the conversion works correctly. It's a little jittery
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at the beginning because the FPS calculation isn't
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accurate, so in the finished program delay showing
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pulses for up to the first two seconds.
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When compiled to bin/boot.rom, the faketime package
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allows easy testing of midnight roll-over:
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faketime '23:59:42' bin/emulator bin/boot.rom
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)
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%HCF { #0000 DIV }
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;fps { current 1 next 1 second 1 }
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;number { started 1 count 1 }
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;lines { x1 2 x2 2 y1 2 y2 2 addr 2 }
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;neralie { n6543 2 n21 1 }
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|0100 ;Console { pad 8 char 1 byte 1 short 2 }
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0190 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 pad 4 get 1 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
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|0200 @RESET
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#3c =fps.current
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#000a
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DUP2 =lines.x1
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DUP2 =lines.y1
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DUP2 ~Screen.width SWP2 SUB2 =lines.x2
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~Screen.height SWP2 SUB2 =lines.y2
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~lines.x1 ~lines.x2 ~lines.y1 ,h JSR2
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~lines.x1 ~lines.x2 ~lines.y2 ,h JSR2
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~lines.y1 ~lines.y2 ~lines.x1 ,v JSR2
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~lines.y1 ~lines.y2 ~lines.x2 ,v JSR2
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@ERROR BRK
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@FRAME
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,update-fps JSR2
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,neralie-calc JSR2
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,arvelie-text JSR2
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,neralie-text JSR2
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BRK
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#02 =Sprite.color
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#0000 #00 ~number.count DUP2 ,h JSR2
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~number.count #01 ADD =number.count
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@neralie-calc ( -- )
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( add up fractions of a pulse )
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#0120 #00 ~DateTime.hour MUL2
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#00c0 #00 ~DateTime.minute MUL2 ADD2
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#00f8 #00 ~DateTime.second MUL2 ADD2
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#0271 #00 ~fps.next MUL2 #00 ~fps.current DIV2 #0008 MUL2 ADD2
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#01b0 DIV2
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( add up units and tens of pulses )
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#0042 #00 ~DateTime.hour MUL2 ADD2
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#005e #00 ~DateTime.minute MUL2 ADD2
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#000b #00 ~DateTime.second MUL2 ADD2
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DUP2 #0064 DIV2 DUP2 STH2 #0064 MUL2 SUB2 =neralie.n21 POP
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( add up hundreds of pulses + 10 x beats )
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STH2r
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#01a0 #00 ~DateTime.hour MUL2 ADD2
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#0006 #00 ~DateTime.minute MUL2 ADD2 =neralie.n6543
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JMP2r
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@arvelie-text ( -- )
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~Screen.width #0002 DIV2 #0034 SUB2 =Sprite.x
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~Screen.height #0008 SUB2 =Sprite.y
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~DateTime.year #07d6 SUB2
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#000a ,modf JSR2 ,digit JSR2
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,digit JSR2
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~DateTime.doy
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#000e ,modf JSR2 ^letter JSR
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#000a ,modf JSR2 ^digit JSR
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^digit JSR
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JMP2r
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@neralie-text ( -- )
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~Screen.width #0002 DIV2 #0004 SUB2 =Sprite.x
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~neralie.n6543
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#03e8 ,modf JSR2 ^digit JSR
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#0064 ,modf JSR2 ^digit JSR
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#000a ,modf JSR2 ^digit JSR
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#000a ^digit JSR ( the colon )
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^digit JSR
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#00 ~neralie.n21
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#000a ,modf JSR2 ^digit JSR
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^digit JSR
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JMP2r
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@letter ( index₂ -- )
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#0008 MUL2 ,font-letters ADD2 =Sprite.addr
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^digit-middle JMP
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@digit ( index₂ -- )
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#0008 MUL2 ,font-numbers ADD2 =Sprite.addr
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$middle
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#02 =Sprite.color
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~Sprite.x #0008 ADD2 =Sprite.x
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JMP2r
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@h ( x1₂ x2₂ y₂ -- )
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=Screen.y
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,Screen.x =lines.addr
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^draw-line JMP
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@v ( y1₂ y2₂ x₂ -- )
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=Screen.x
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,Screen.y =lines.addr
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@draw-line ( v1₂ v2₂ -- )
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OVR2 OVR2 LTH2 #01 JNZ SWP2
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STH2
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$loop
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#0001 ADD2
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DUP2 DUP2r STH2r LTH2 ^$keep-going JNZ
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POP2 POP2r
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JMP2r
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$keep-going
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DUP2 ~lines.addr STR2
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#02 =Screen.color
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^$loop JMP
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@update-fps ( -- )
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#00 =DateTime.get
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~fps.next #01 ADD =fps.next
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~DateTime.second ~fps.second NEQ JMP JMP2r
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~DateTime.second =fps.second
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~fps.next =fps.current
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~fps.next ^print-byte-decimal JSR
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,strings-fps ^print-string JSR
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#00 =fps.next
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JMP2r
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@print-string ( string₂ -- )
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DUP2 PEK2 DUP ^$not-end JNZ
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$end
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POP POP2 JMP2r
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$not-end
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=Console.char
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#0001 ADD2 ^print-string JMP
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@print-byte-decimal ( byte₁ -- )
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#00 =number.started
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#00 SWP
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^print-short-decimal-byte-start JMP
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@print-short-decimal ( short₂ -- )
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#00 =number.started
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#2710 ^modf JSR ^$digit JSR
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#03e8 ^modf JSR ^$digit JSR
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$byte-start
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#0064 ^modf JSR ^$digit JSR
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#000a ^modf JSR ^$digit JSR
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^$digit JSR
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~number.started ^$end JNZ
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#30 =Console.char
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$end JMP2r
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$digit
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SWP POP
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DUP ~number.started ORA #02 JNZ
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POP JMP2r
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#30 ADD =Console.char
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#01 =number.started
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JMP2r
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@modf ( dividend₂ divisor₂ -- remainder₂ quotient₂ )
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OVR2 OVR2 DIV2 DUP2 STH2 MUL2 SUB2 STH2r JMP2r
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@strings
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$fps [ 20 fps 0a 00 ]
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@font-numbers
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[
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7cc6 ced6 e6c6 7c00 1838 1818 1818 7e00 3c66 063c 6066 7e00
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3c66 061c 0666 3c00 1c3c 6ccc fe0c 1e00 7e62 607c 0666 3c00
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3c66 607c 6666 3c00 7e66 060c 1818 1800 3c66 663c 6666 3c00
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3c66 663e 0666 3c00 0018 1800 1818 0000
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]
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@font-letters
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[
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183c 6666 7e66 6600 fc66 667c 6666 fc00 3c66 c0c0 c066 3c00
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f86c 6666 666c f800 fe62 6878 6862 fe00 fe62 6878 6860 f000
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3c66 c0c0 ce66 3e00 6666 667e 6666 6600 7e18 1818 1818 7e00
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1e0c 0c0c cccc 7800 e666 6c78 6c66 e600 f060 6060 6266 fe00
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c6ee fefe d6c6 c600 c6e6 f6de cec6 c600 386c c6c6 c66c 3800
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fc66 667c 6060 f000 386c c6c6 dacc 7600 fc66 667c 6c66 e600
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3c66 603c 0666 3c00 7e5a 1818 1818 3c00 6666 6666 6666 3c00
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6666 6666 663c 1800 c6c6 c6d6 feee c600 c66c 3838 6cc6 c600
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6666 663c 1818 3c00 fec6 8c18 3266 fe00 0018 187e 1818 0000
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]
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