146 lines
3.9 KiB
Tal
146 lines
3.9 KiB
Tal
( pond.tal )
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|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
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|000
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@circle &xc $2 &yc $2 &x $2 &y $2 &r $2 &d $2
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|100
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@on-reset ( -> )
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( | theme )
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#2c2c DUP2 .System/r DEO2
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DUP2 .System/g DEO2
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.System/b DEO2
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;on-mouse .Mouse/vector DEO2
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;on-frame .Screen/vector DEO2
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BRK
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@on-mouse ( -> )
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#c1 ;touch-chr/down ;touch-chr .Mouse/state DEI ?{ SWP2 }
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POP2 <update-cursor>
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BRK
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@on-frame ( -> )
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( | 30 fps )
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[ LIT &f $1 ] INCk ,&f STR
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?{ BRK }
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( | clear )
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#0000 DUP2 .Screen/x DEO2
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.Screen/y DEO2
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[ LIT2 80 -Screen/pixel ] DEO
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( | draw )
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;particles/end ;particles
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&>l ( -- )
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( | animate particle )
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DUP2 <draw-particle>
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( | increase size )
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DUP2 #0004 ADD2 LDA2k INC2 SWP2 STA2
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#0006 ADD2 GTH2k ?&>l
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POP2 POP2
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( | add particle )
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[ LIT &lock $1 ] DUP ?{
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.Mouse/state DEI ?{ POP BRK }
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( | touch )
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.Mouse/x DEI2 #0004 ADD2 .Mouse/y DEI2 #0004 ADD2 <add-particle>
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[ LIT2 08 _&lock ] STR
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POP BRK }
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#01 SUB ,&lock STR
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BRK
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@<add-particle> ( x* y* -- )
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SWP2 [ LIT2r &ptr =particles ] STH2kr INC2r INC2r STA2
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STH2kr INC2r INC2r STA2
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#0001 STH2kr INC2r INC2r STA2
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STH2r DUP2 ;particles/end LTH2 ?{ POP2 ;particles }
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,&ptr STR2
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JMP2r
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@<update-cursor> ( color addr* -- )
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;fill-icn .Screen/addr DEO2
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#40 <draw-cursor>
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.Screen/addr DEO2
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.Mouse/x DEI2 ,<draw-cursor>/x STR2
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.Mouse/y DEI2 ,<draw-cursor>/y STR2
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( >> )
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@<draw-cursor> ( color -- )
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[ LIT2 16 -Screen/auto ] DEO
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[ LIT2 &x $2 ] .Screen/x DEO2
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[ LIT2 &y $2 ] .Screen/y DEO2
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.Screen/sprite DEOk DEO
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JMP2r
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@<draw-particle> ( addr* -- )
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LDA2k ,&x STR2
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INC2 INC2 LDA2k ,&y STR2
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INC2 INC2 LDA2 [ LIT2 &x $2 ] [ LIT2 &y $2 ] ROT2
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( >> )
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@<draw-circle> ( xc* yc* r* -- )
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.circle/r STZ2
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.circle/yc STZ2
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.circle/xc STZ2
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#0000 .circle/x STZ2
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.circle/r LDZ2 .circle/y STZ2
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.circle/r LDZ2 #10 SFT2 .circle/d STZ2
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( draw ) <draw-seg>
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&>loop ( -- )
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( incr ) .circle/x LDZ2 INC2 .circle/x STZ2
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.circle/d LDZ2 #0001 LTS2 ?{
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( decr ) .circle/y LDZ2 #0001 SUB2 .circle/y STZ2
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.circle/x LDZ2 .circle/y LDZ2 SUB2 #20 SFT2 .circle/d LDZ2 ADD2 .circle/d STZ2 !&end }
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.circle/x LDZ2 #20 SFT2 .circle/d LDZ2 ADD2 .circle/d STZ2
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&end ( draw )
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<draw-seg>
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.circle/y LDZ2 .circle/x LDZ2 #0001 SUB2 GTS2 ?&>loop
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JMP2r
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@LTS2 ( a* b* -- f )
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#8000 ADD2 SWP2 #8000 ADD2 GTH2 JMP2r
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@GTS2 ( a* b* -- f )
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#8000 ADD2 SWP2 #8000 ADD2 LTH2 JMP2r
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@<draw-seg> ( -- )
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.circle/xc LDZ2 .circle/x LDZ2 ADD2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 <draw-pixel>
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.circle/xc LDZ2 .circle/x LDZ2 SUB2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 <draw-pixel>
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.circle/xc LDZ2 .circle/x LDZ2 ADD2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 <draw-pixel>
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.circle/xc LDZ2 .circle/x LDZ2 SUB2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 <draw-pixel>
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.circle/xc LDZ2 .circle/y LDZ2 ADD2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 <draw-pixel>
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.circle/xc LDZ2 .circle/y LDZ2 SUB2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 <draw-pixel>
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.circle/xc LDZ2 .circle/y LDZ2 ADD2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 <draw-pixel>
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.circle/xc LDZ2 .circle/y LDZ2 SUB2 .circle/yc LDZ2 .circle/x LDZ2 SUB2
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( >> )
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@<draw-pixel> ( x* y* -- )
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DUP2 .Screen/height DEI2 GTH2 ?{
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.Screen/y DEO2
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DUP2 .Screen/width DEI2 GTH2 ?{
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.Screen/x DEO2
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[ LIT2r 01 -Screen/pixel ] DEOr
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JMP2r }
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POP2 JMP2r }
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POP2 POP2 JMP2r
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@touch-chr [
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0000 0000 0814 1417 0000 0000 0008 0808
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0000 0000 0000 00c0 0000 0000 0000 0000
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1010 2010 1008 0700 0f0f 1f0f 0f07 0000
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2010 1010 2020 c000 c0e0 e0e0 c0c0 0000 ]
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&down [
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0000 0000 0000 0817 0000 0000 0000 0008
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0000 0000 0000 00c0 0000 0000 0000 0000
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1010 2010 1008 0700 0f0f 1f0f 0f07 0000
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2010 1010 2020 c000 c0e0 e0e0 c0c0 0000 ]
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@fill-icn [
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ffff ffff ffff ffff ffff ffff ffff ffff
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ffff ffff ffff ffff ffff ffff ffff ffff ]
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@particles $60 &end
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