72 lines
1.6 KiB
Plaintext
72 lines
1.6 KiB
Plaintext
( Dev/Controller )
|
|
|
|
%++ { #0001 ADD2 }
|
|
%-- { #0001 SUB2 }
|
|
%2/ { #0002 DIV2 }
|
|
|
|
( variables )
|
|
|
|
;slime { color 1 }
|
|
|
|
( devices )
|
|
|
|
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
|
|
|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
|
|
|0140 ;Controller { vector 2 button 1 key 1 }
|
|
|
|
|0200
|
|
|
|
( theme ) #0daf =System.r #02ff =System.g #035f =System.b
|
|
( vectors ) ,FRAME =Screen.vector
|
|
|
|
( set origin )
|
|
~Screen.width 2/ =Screen.x
|
|
~Screen.height 2/ =Screen.y
|
|
,default_icn =Screen.addr
|
|
#31 =Screen.color
|
|
#2a =slime
|
|
|
|
BRK
|
|
|
|
@FRAME
|
|
|
|
#2a =slime
|
|
,default_icn =Screen.addr
|
|
|
|
( hold ctrl key to change slime color )
|
|
|
|
~Controller.button #0f AND
|
|
DUP #01 NEQ ^$no-ctrl JNZ #25 =slime $no-ctrl
|
|
DUP #02 NEQ ^$no-alt JNZ #2f =slime $no-alt
|
|
POP
|
|
|
|
( clear ) #30 =Screen.color
|
|
|
|
( detect movement )
|
|
~Controller.button #f0 AND
|
|
DUP #04 SFT #01 AND #01 NEQ ^$no-up JNZ
|
|
( move ) ~Screen.y -- =Screen.y ,up_icn =Screen.addr $no-up
|
|
DUP #05 SFT #01 AND #01 NEQ ^$no-down JNZ
|
|
( move ) ~Screen.y ++ =Screen.y ,down_icn =Screen.addr $no-down
|
|
DUP #06 SFT #01 AND #01 NEQ ^$no-left JNZ
|
|
( move ) ~Screen.x -- =Screen.x ,left_icn =Screen.addr $no-left
|
|
DUP #07 SFT #01 AND #01 NEQ ^$no-right JNZ
|
|
( move ) ~Screen.x ++ =Screen.x ,right_icn =Screen.addr $no-right
|
|
POP
|
|
|
|
( draw face )
|
|
#31 =Screen.color
|
|
|
|
( draw slime )
|
|
,slime_icn =Screen.addr
|
|
~slime =Screen.color
|
|
|
|
BRK
|
|
|
|
@default_icn [ 3c7e ffdb ffe7 7e3c ]
|
|
@up_icn [ 2466 e7db ffff 7e3c ]
|
|
@down_icn [ 3c7e ffff dbe7 6624 ]
|
|
@left_icn [ 3c7e ef1f 1fef 7e3c ]
|
|
@right_icn [ 3c7e f7f8 f8f7 7e3c ]
|
|
@slime_icn [ 0000 183c 3c18 0000 ]
|