uxn/projects/examples/dev.audio.usm

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( dev/audio )
%MOD { DUP2 DIV MUL SUB }
%%^! { .% DEI } %%~! { .% DEO }
%%*! { .% DEI2 } %%=! { .% DEO2 }
%%^ { .% PEK } %%~ { .% POK }
%%* { .% PEK2 } %%= { .% POK2 }
@timer $1
@progress $1
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|30 @Audio [ &wave $2 &env $2 &pad $4 &vol $1 &pitch $1 &play $1 &value $2 &delay $2 &finish $1 ]
|0100 ( -> )
( set color pallete )
#00ff System/r=!
#0f0f System/g=!
#0ff0 System/b=!
;on-frame Screen/vector=! ( run on-frame every 1/60th of a second )
#ff Audio/vol~! ( set volume to max )
;saw Audio/wave=! ( set waveform to saw for audio engine )
;env Audio/env=! ( set envelope for audio engine )
BRK
@on-frame ( -> )
( incr ) timer^ #01 ADD timer~
( skip ) timer^ #10 EQU ,&play-note JNZ BRK &play-note
( get note )
;melody #00 progress^ ADD2 GET
( play note )
DUP #80 ORA Audio/pitch~!
#01 Audio/play~!
( erase last note )
#20 Screen/color~!
( draw note )
#00 SWP #0004 MUL2 #0100 SUB2 Screen/y=!
#00 progress^ #0008 MUL2 Screen/x=!
;dot Screen/addr=!
#21 Screen/color~!
( incr ) progress^ #01 ADD #20 MOD progress~
#00 timer~
BRK
@silence ( -> )
BRK
( defines a sawtooth wave. )
@saw ( -> )
#6000 Audio/value=!
#0000 Audio/delay=! ( move to volume #600 after 0 delay )
#0000 Audio/value=!
#ffff Audio/delay=! ( reach volume 0 after the whole note. Interpolated linearly )
BRK
( defines an envelope )
@env ( -> )
#ffff Audio/value=!
#1000 Audio/delay=! ( move pretty quickly to volume #ffff (maximum) )
#0000 Audio/value=!
#4000 Audio/delay=! ( interpolating linearly, move to #0000 after a delay of #4000 where #8000 is half a second )
#00 Audio/finish~! ( end the envelope )
BRK
( song data, #ff is used for a rest )
@melody [
54 52 54 4f 4b 4f 48 ff
54 52 54 4f 4b 4f 48 ff
54 56 57 56 57 54 56 54
56 52 54 52 54 50 54 ff
]
( dot sprite )
@dot [ 003c 7eff 7e3c 0000 ]