566 lines
15 KiB
C
566 lines
15 KiB
C
#include <stdio.h>
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#include <time.h>
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#include <unistd.h>
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#include "uxn.h"
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#pragma GCC diagnostic push
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#pragma clang diagnostic push
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#pragma GCC diagnostic ignored "-Wpedantic"
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#pragma clang diagnostic ignored "-Wtypedef-redefinition"
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#include <SDL.h>
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#include "devices/system.h"
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#include "devices/console.h"
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#include "devices/screen.h"
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#include "devices/audio.h"
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#include "devices/file.h"
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#include "devices/controller.h"
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#include "devices/mouse.h"
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#include "devices/datetime.h"
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#if defined(_WIN32) && defined(_WIN32_WINNT) && _WIN32_WINNT > 0x0602
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#include <processthreadsapi.h>
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#elif defined(_WIN32)
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#include <windows.h>
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#include <string.h>
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#endif
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#ifndef __plan9__
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#define USED(x) (void)(x)
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#endif
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#pragma GCC diagnostic pop
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#pragma clang diagnostic pop
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/*
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Copyright (c) 2021-2023 Devine Lu Linvega, Andrew Alderwick
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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#define PAD 2
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#define PAD2 4
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#define WIDTH 64 * 8
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#define HEIGHT 40 * 8
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#define TIMEOUT_MS 334
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static SDL_Window *emu_window;
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static SDL_Texture *emu_texture;
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static SDL_Renderer *emu_renderer;
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static SDL_Rect emu_viewport;
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static SDL_AudioDeviceID audio_id;
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static SDL_Thread *stdin_thread;
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/* devices */
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static int window_created = 0;
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static int fullscreen = 0, borderless = 0;
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static Uint32 stdin_event, audio0_event, zoom = 1;
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static Uint64 exec_deadline, deadline_interval, ms_interval;
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static int
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clamp(int v, int min, int max)
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{
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return v < min ? min : v > max ? max
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: v;
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}
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static Uint8
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audio_dei(int instance, Uint8 *d, Uint8 port)
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{
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/* TODO: get envelope */
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switch(port) {
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case 0x0:
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case 0x2:
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case 0x8:
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case 0xa:
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case 0xc: return PEEK2(d + port);
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default: return d[port];
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}
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return d[port];
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}
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static void
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audio_deo(int instance, Uint8 *d, Uint8 port, Uxn *u)
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{
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if(!audio_id) return;
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if(port == 0xf) {
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SDL_LockAudioDevice(audio_id);
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audio_start(instance, d, u);
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SDL_UnlockAudioDevice(audio_id);
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}
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}
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Uint8
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emu_dei(Uxn *u, Uint8 addr)
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{
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Uint8 p = addr & 0x0f, d = addr & 0xf0;
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switch(d) {
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case 0x00: return system_dei(u, addr);
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case 0x20: return screen_dei(u, addr);
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case 0x30: return audio_dei(0, &u->dev[d], p);
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case 0x40: return audio_dei(1, &u->dev[d], p);
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case 0x50: return audio_dei(2, &u->dev[d], p);
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case 0x60: return audio_dei(3, &u->dev[d], p);
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case 0xc0: return datetime_dei(u, addr);
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}
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return u->dev[addr];
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}
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void
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emu_deo(Uxn *u, Uint8 addr, Uint8 value)
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{
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Uint8 p = addr & 0x0f, d = addr & 0xf0;
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u->dev[addr] = value;
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switch(d) {
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case 0x00:
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system_deo(u, &u->dev[d], p);
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if(p > 0x7 && p < 0xe)
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screen_palette(&u->dev[0x8]);
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break;
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case 0x10: console_deo(&u->dev[d], p); break;
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case 0x20: screen_deo(u->ram, &u->dev[d], p); break;
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case 0x30: audio_deo(0, &u->dev[d], p, u); break;
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case 0x40: audio_deo(1, &u->dev[d], p, u); break;
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case 0x50: audio_deo(2, &u->dev[d], p, u); break;
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case 0x60: audio_deo(3, &u->dev[d], p, u); break;
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case 0xa0: file_deo(0, u->ram, &u->dev[d], p); break;
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case 0xb0: file_deo(1, u->ram, &u->dev[d], p); break;
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}
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}
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/* Handlers */
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void
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audio_finished_handler(int instance)
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{
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SDL_Event event;
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event.type = audio0_event + instance;
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SDL_PushEvent(&event);
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}
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static int
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stdin_handler(void *p)
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{
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SDL_Event event;
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USED(p);
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event.type = stdin_event;
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while(read(0, &event.cbutton.button, 1) > 0 && SDL_PushEvent(&event) >= 0)
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;
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return 0;
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}
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static void
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set_window_size(SDL_Window *window, int w, int h)
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{
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SDL_Point win, win_old;
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SDL_GetWindowPosition(window, &win.x, &win.y);
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SDL_GetWindowSize(window, &win_old.x, &win_old.y);
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if(w == win_old.x && h == win_old.y) return;
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SDL_RenderClear(emu_renderer);
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/* SDL_SetWindowPosition(window, (win.x + win_old.x / 2) - w / 2, (win.y + win_old.y / 2) - h / 2); */
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SDL_SetWindowSize(window, w, h);
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}
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static void
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set_zoom(Uint8 z, int win)
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{
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if(z >= 1) {
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zoom = z;
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if(win)
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set_window_size(emu_window, (uxn_screen.width + PAD2) * zoom, (uxn_screen.height + PAD2) * zoom);
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}
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}
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static void
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set_fullscreen(int value, int win)
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{
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Uint32 flags = 0; /* windowed mode; SDL2 has no constant for this */
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fullscreen = value;
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if(fullscreen) {
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flags = SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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if(win)
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SDL_SetWindowFullscreen(emu_window, flags);
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}
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static void
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set_borderless(int value)
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{
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if(fullscreen) return;
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borderless = value;
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SDL_SetWindowBordered(emu_window, !value);
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}
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static void
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set_debugger(Uxn *u, int value)
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{
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u->dev[0x0e] = value;
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screen_fill(uxn_screen.fg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
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screen_redraw(u);
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}
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/* emulator primitives */
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int
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emu_resize(int width, int height)
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{
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if(!window_created)
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return 0;
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if(emu_texture != NULL)
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SDL_DestroyTexture(emu_texture);
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SDL_RenderSetLogicalSize(emu_renderer, width + PAD2, height + PAD2);
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emu_texture = SDL_CreateTexture(emu_renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STATIC, width, height);
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if(emu_texture == NULL || SDL_SetTextureBlendMode(emu_texture, SDL_BLENDMODE_NONE))
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return system_error("SDL_SetTextureBlendMode", SDL_GetError());
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if(SDL_UpdateTexture(emu_texture, NULL, uxn_screen.pixels, sizeof(Uint32)) != 0)
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return system_error("SDL_UpdateTexture", SDL_GetError());
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emu_viewport.x = PAD;
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emu_viewport.y = PAD;
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emu_viewport.w = uxn_screen.width;
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emu_viewport.h = uxn_screen.height;
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set_window_size(emu_window, (width + PAD2) * zoom, (height + PAD2) * zoom);
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return 1;
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}
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static void
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emu_redraw(Uxn *u)
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{
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screen_redraw(u);
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if(SDL_UpdateTexture(emu_texture, NULL, uxn_screen.pixels, uxn_screen.width * sizeof(Uint32)) != 0)
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system_error("SDL_UpdateTexture", SDL_GetError());
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SDL_RenderClear(emu_renderer);
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SDL_RenderCopy(emu_renderer, emu_texture, NULL, &emu_viewport);
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SDL_RenderPresent(emu_renderer);
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}
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static int
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emu_init(Uxn *u)
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{
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SDL_AudioSpec as;
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SDL_zero(as);
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as.freq = SAMPLE_FREQUENCY;
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as.format = AUDIO_S16SYS;
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as.channels = 2;
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as.callback = audio_handler;
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as.samples = AUDIO_BUFSIZE;
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as.userdata = u;
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
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return system_error("sdl", SDL_GetError());
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audio_id = SDL_OpenAudioDevice(NULL, 0, &as, NULL, 0);
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if(!audio_id)
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system_error("sdl_audio", SDL_GetError());
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if(SDL_NumJoysticks() > 0 && SDL_JoystickOpen(0) == NULL)
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system_error("sdl_joystick", SDL_GetError());
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stdin_event = SDL_RegisterEvents(1);
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audio0_event = SDL_RegisterEvents(POLYPHONY);
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SDL_DetachThread(stdin_thread = SDL_CreateThread(stdin_handler, "stdin", NULL));
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SDL_StartTextInput();
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SDL_ShowCursor(SDL_DISABLE);
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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SDL_SetRenderDrawColor(emu_renderer, 0x00, 0x00, 0x00, 0xff);
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ms_interval = SDL_GetPerformanceFrequency() / 1000;
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deadline_interval = ms_interval * TIMEOUT_MS;
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exec_deadline = SDL_GetPerformanceCounter() + deadline_interval;
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screen_resize(WIDTH, HEIGHT);
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SDL_PauseAudioDevice(audio_id, 0);
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return 1;
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}
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static void
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emu_restart(Uxn *u, char *rom, int soft)
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{
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screen_resize(WIDTH, HEIGHT);
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screen_fill(uxn_screen.bg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
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screen_fill(uxn_screen.fg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
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system_reboot(u, rom, soft);
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SDL_SetWindowTitle(emu_window, boot_rom);
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}
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static void
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capture_screen(void)
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{
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const Uint32 format = SDL_PIXELFORMAT_RGB24;
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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/* SDL_PIXELFORMAT_RGB24 */
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Uint32 Rmask = 0x000000FF;
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Uint32 Gmask = 0x0000FF00;
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Uint32 Bmask = 0x00FF0000;
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#else
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/* SDL_PIXELFORMAT_BGR24 */
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Uint32 Rmask = 0x00FF0000;
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Uint32 Gmask = 0x0000FF00;
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Uint32 Bmask = 0x000000FF;
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#endif
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time_t t = time(NULL);
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char fname[64];
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int w, h;
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SDL_Surface *surface;
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SDL_GetRendererOutputSize(emu_renderer, &w, &h);
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if((surface = SDL_CreateRGBSurface(0, w, h, 24, Rmask, Gmask, Bmask, 0)) == NULL)
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return;
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SDL_RenderReadPixels(emu_renderer, NULL, format, surface->pixels, surface->pitch);
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strftime(fname, sizeof(fname), "screenshot-%Y%m%d-%H%M%S.bmp", localtime(&t));
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if(SDL_SaveBMP(surface, fname) == 0) {
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fprintf(stderr, "Saved %s\n", fname);
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fflush(stderr);
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}
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SDL_FreeSurface(surface);
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}
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static Uint8
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get_button(SDL_Event *event)
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{
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switch(event->key.keysym.sym) {
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case SDLK_LCTRL: return 0x01;
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case SDLK_LALT: return 0x02;
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case SDLK_LSHIFT: return 0x04;
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case SDLK_HOME: return 0x08;
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case SDLK_UP: return 0x10;
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case SDLK_DOWN: return 0x20;
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case SDLK_LEFT: return 0x40;
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case SDLK_RIGHT: return 0x80;
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}
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return 0x00;
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}
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static Uint8
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get_button_joystick(SDL_Event *event)
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{
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return 0x01 << (event->jbutton.button & 0x3);
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}
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static Uint8
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get_vector_joystick(SDL_Event *event)
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{
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if(event->jaxis.value < -3200)
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return 1;
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if(event->jaxis.value > 3200)
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return 2;
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return 0;
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}
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static Uint8
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get_key(SDL_Event *event)
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{
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int sym = event->key.keysym.sym;
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SDL_Keymod mods = SDL_GetModState();
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if(sym < 0x20 || sym == SDLK_DELETE)
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return sym;
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if(mods & KMOD_CTRL) {
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if(sym < SDLK_a)
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return sym;
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else if(sym <= SDLK_z)
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return sym - (mods & KMOD_SHIFT) * 0x20;
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}
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return 0x00;
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}
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static int
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handle_events(Uxn *u)
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{
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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/* Window */
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if(event.type == SDL_QUIT)
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return 0;
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else if(event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_EXPOSED)
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emu_redraw(u);
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else if(event.type == SDL_DROPFILE) {
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emu_restart(u, event.drop.file, 0);
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SDL_free(event.drop.file);
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}
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/* Mouse */
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else if(event.type == SDL_MOUSEMOTION)
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mouse_pos(u, &u->dev[0x90], clamp(event.motion.x - PAD, 0, uxn_screen.width - 1), clamp(event.motion.y - PAD, 0, uxn_screen.height - 1));
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else if(event.type == SDL_MOUSEBUTTONUP)
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mouse_up(u, &u->dev[0x90], SDL_BUTTON(event.button.button));
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else if(event.type == SDL_MOUSEBUTTONDOWN)
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mouse_down(u, &u->dev[0x90], SDL_BUTTON(event.button.button));
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else if(event.type == SDL_MOUSEWHEEL)
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mouse_scroll(u, &u->dev[0x90], event.wheel.x, event.wheel.y);
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/* Controller */
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else if(event.type == SDL_TEXTINPUT)
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controller_key(u, &u->dev[0x80], event.text.text[0]);
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else if(event.type == SDL_KEYDOWN) {
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int ksym;
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if(get_key(&event))
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controller_key(u, &u->dev[0x80], get_key(&event));
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else if(get_button(&event))
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controller_down(u, &u->dev[0x80], get_button(&event));
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else if(event.key.keysym.sym == SDLK_F1)
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set_zoom(zoom == 3 ? 1 : zoom + 1, 1);
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else if(event.key.keysym.sym == SDLK_F2)
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set_debugger(u, !u->dev[0x0e]);
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else if(event.key.keysym.sym == SDLK_F3)
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capture_screen();
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else if(event.key.keysym.sym == SDLK_F4)
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emu_restart(u, boot_rom, 0);
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else if(event.key.keysym.sym == SDLK_F5)
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emu_restart(u, boot_rom, 1);
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else if(event.key.keysym.sym == SDLK_F11)
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set_fullscreen(!fullscreen, 1);
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else if(event.key.keysym.sym == SDLK_F12)
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set_borderless(!borderless);
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ksym = event.key.keysym.sym;
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if(SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, SDL_KEYUP, SDL_KEYUP) == 1 && ksym == event.key.keysym.sym)
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return 1;
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} else if(event.type == SDL_KEYUP)
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controller_up(u, &u->dev[0x80], get_button(&event));
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else if(event.type == SDL_JOYAXISMOTION) {
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Uint8 vec = get_vector_joystick(&event);
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if(!vec)
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controller_up(u, &u->dev[0x80], (3 << (!event.jaxis.axis * 2)) << 4);
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else
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controller_down(u, &u->dev[0x80], (1 << ((vec + !event.jaxis.axis * 2) - 1)) << 4);
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} else if(event.type == SDL_JOYBUTTONDOWN)
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controller_down(u, &u->dev[0x80], get_button_joystick(&event));
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else if(event.type == SDL_JOYBUTTONUP)
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controller_up(u, &u->dev[0x80], get_button_joystick(&event));
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else if(event.type == SDL_JOYHATMOTION) {
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/* NOTE: Assuming there is only one joyhat in the controller */
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switch(event.jhat.value) {
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case SDL_HAT_UP:
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controller_down(u, &u->dev[0x80], 0x10);
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break;
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case SDL_HAT_DOWN:
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controller_down(u, &u->dev[0x80], 0x20);
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break;
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case SDL_HAT_LEFT:
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controller_down(u, &u->dev[0x80], 0x40);
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break;
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case SDL_HAT_RIGHT:
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controller_down(u, &u->dev[0x80], 0x80);
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break;
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case SDL_HAT_LEFTDOWN:
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controller_down(u, &u->dev[0x80], 0x40 | 0x20);
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break;
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case SDL_HAT_LEFTUP:
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controller_down(u, &u->dev[0x80], 0x40 | 0x10);
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break;
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case SDL_HAT_RIGHTDOWN:
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controller_down(u, &u->dev[0x80], 0x80 | 0x20);
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break;
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case SDL_HAT_RIGHTUP:
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controller_down(u, &u->dev[0x80], 0x80 | 0x10);
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break;
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case SDL_HAT_CENTERED:
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/* Set all directions to down */
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controller_up(u, &u->dev[0x80], 0x10 | 0x20 | 0x40 | 0x80);
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break;
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default:
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/* Ignore */
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break;
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}
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}
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/* Console */
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else if(event.type == stdin_event)
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console_input(u, event.cbutton.button, CONSOLE_STD);
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}
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|
return 1;
|
|
}
|
|
|
|
static int
|
|
emu_run(Uxn *u, char *rom)
|
|
{
|
|
Uint64 next_refresh = 0;
|
|
Uint64 frame_interval = SDL_GetPerformanceFrequency() / 60;
|
|
Uint8 *vector_addr = &u->dev[0x20];
|
|
Uint32 window_flags = SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI;
|
|
window_created = 1;
|
|
if(fullscreen)
|
|
window_flags = window_flags | SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
emu_window = SDL_CreateWindow(rom, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (uxn_screen.width + PAD2) * zoom, (uxn_screen.height + PAD2) * zoom, window_flags);
|
|
if(emu_window == NULL)
|
|
return system_error("sdl_window", SDL_GetError());
|
|
emu_renderer = SDL_CreateRenderer(emu_window, -1, SDL_RENDERER_ACCELERATED);
|
|
if(emu_renderer == NULL)
|
|
return system_error("sdl_renderer", SDL_GetError());
|
|
emu_resize(uxn_screen.width, uxn_screen.height);
|
|
/* game loop */
|
|
for(;;) {
|
|
Uint16 screen_vector;
|
|
Uint64 now = SDL_GetPerformanceCounter();
|
|
/* .System/halt */
|
|
if(u->dev[0x0f])
|
|
return system_error("Run", "Ended.");
|
|
exec_deadline = now + deadline_interval;
|
|
if(!handle_events(u))
|
|
return 0;
|
|
screen_vector = PEEK2(vector_addr);
|
|
if(now >= next_refresh) {
|
|
now = SDL_GetPerformanceCounter();
|
|
next_refresh = now + frame_interval;
|
|
uxn_eval(u, screen_vector);
|
|
if(uxn_screen.x2)
|
|
emu_redraw(u);
|
|
}
|
|
if(screen_vector || uxn_screen.x2) {
|
|
Uint64 delay_ms = (next_refresh - now) / ms_interval;
|
|
if(delay_ms > 0) SDL_Delay(delay_ms);
|
|
} else
|
|
SDL_WaitEvent(NULL);
|
|
}
|
|
}
|
|
|
|
static int
|
|
emu_end(Uxn *u)
|
|
{
|
|
free(u->ram);
|
|
#ifdef _WIN32
|
|
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast"
|
|
TerminateThread((HANDLE)SDL_GetThreadID(stdin_thread), 0);
|
|
#elif !defined(__APPLE__)
|
|
close(0); /* make stdin thread exit */
|
|
#endif
|
|
SDL_Quit();
|
|
return u->dev[0x0f] & 0x7f;
|
|
}
|
|
|
|
int
|
|
main(int argc, char **argv)
|
|
{
|
|
Uint8 dev[0x100] = {0};
|
|
Uxn u = {0};
|
|
Uxn u_audio = {0};
|
|
u.dev = (Uint8 *)&dev;
|
|
u_audio.dev = (Uint8 *)&dev;
|
|
int i = 1;
|
|
if(i == argc)
|
|
return system_error("usage", "uxnemu [-v] | uxnemu [-f | -2x | -3x | --] file.rom [args...]");
|
|
/* Read flag. Right now, there can be only one. */
|
|
if(argv[i][0] == '-') {
|
|
if(argv[i][1] == 'v')
|
|
return system_version("Uxnemu - Graphical Varvara Emulator", "1 Nov 2023");
|
|
if(argv[i][1] == '-')
|
|
i++;
|
|
if(strcmp(argv[i], "-2x") == 0 || strcmp(argv[i], "-3x") == 0)
|
|
set_zoom(argv[i++][1] - '0', 0);
|
|
if(strcmp(argv[i], "-f") == 0) {
|
|
i++;
|
|
set_fullscreen(1, 0);
|
|
}
|
|
}
|
|
/* Start system. */
|
|
Uint8 *ram = (Uint8 *)calloc(0x10000 * RAM_PAGES, sizeof(Uint8));
|
|
char *rom = argv[i++];
|
|
if(!system_init(&u, ram, rom)) {
|
|
return system_error("Init", "Failed to initialize uxn.");
|
|
}
|
|
if(!system_init(&u_audio, ram, rom)) {
|
|
return system_error("Init", "Failed to initialize uxn.");
|
|
}
|
|
if(!emu_init(&u_audio))
|
|
return system_error("Init", "Failed to initialize varvara.");
|
|
/* Game Loop */
|
|
u.dev[0x17] = argc - i;
|
|
if(uxn_eval(&u, PAGE_PROGRAM)) {
|
|
console_listen(&u, i, argc, argv);
|
|
emu_run(&u, boot_rom);
|
|
}
|
|
return emu_end(&u);
|
|
}
|