123 lines
2.9 KiB
Tal
123 lines
2.9 KiB
Tal
( GUI Hover )
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%RTN { JMP2r }
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%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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( variables )
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|0000
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@color $1
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@pointer [ &x $2 &y $2 &sprite $2 ]
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@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@r1 [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@r2 [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@r3 [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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( program )
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|0100
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( theme )
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#0f0f .System/r DEO2
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#0fff .System/g DEO2
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#0ff0 .System/b DEO2
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( vectors ) ;on-mouse .Mouse/vector DEO2
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#0020 #0030 #0060 #0060 .r1/y2 STZ2 .r1/x2 STZ2 .r1/y1 STZ2 .r1/x1 STZ2
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#0058 #0050 #0090 #0080 .r2/y2 STZ2 .r2/x2 STZ2 .r2/y1 STZ2 .r2/x1 STZ2
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#0048 #0048 #0080 #0098 .r3/y2 STZ2 .r3/x2 STZ2 .r3/y1 STZ2 .r3/x1 STZ2
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( no BRK, run through to on-mouse )
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@on-mouse
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;pointer_icn .pointer/sprite STZ2
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#01 .color STZ
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.Mouse/x DEI2 .Mouse/y DEI2 .r1 ;within-rect JSR2 #00 EQU ,&draw1 JCN
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#02 .color STZ
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;hand_icn .pointer/sprite STZ2
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&draw1
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.r1/x1 LDZ2 .r1/y1 LDZ2 .r1/x2 LDZ2 .r1/y2 LDZ2 .color LDZ ;line-rect JSR2
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#01 .color STZ
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.Mouse/x DEI2 .Mouse/y DEI2 .r2 ;within-rect JSR2 #00 EQU ,&draw2 JCN
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#03 .color STZ
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;hand_icn .pointer/sprite STZ2
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&draw2
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.r2/x1 LDZ2 .r2/y1 LDZ2 .r2/x2 LDZ2 .r2/y2 LDZ2 .color LDZ ;line-rect JSR2
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#01 .color STZ
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.Mouse/x DEI2 .Mouse/y DEI2 .r3 ;within-rect JSR2 #00 EQU ,&draw3 JCN
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#02 .color STZ
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;hand_icn .pointer/sprite STZ2
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&draw3
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.r3/x1 LDZ2 .r3/y1 LDZ2 .r3/x2 LDZ2 .r3/y2 LDZ2 .color LDZ ;line-rect JSR2
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( clear last cursor )
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( record pointer positions )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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.pointer/sprite LDZ2 .Screen/addr DEO2
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( draw new cursor )
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#41 .Screen/sprite DEO
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BRK
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@within-rect ( x* y* rect -- flag )
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STH
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( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN
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( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
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SWP2
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( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
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( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
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POP2 POP2 POPr
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#01
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RTN
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&skip
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POP2 POP2 POPr
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#00
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RTN
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@line-rect ( x1* y1* x2* y2* color -- )
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( load ) .color STZ
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STH2k .rect/y2 STZ2 .rect/x2 STZ2
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STH2k .rect/y1 STZ2 .rect/x1 STZ2
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STH2r STH2r SWP2
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&ver
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( save ) DUP2 .Screen/y DEO2
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( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/pixel DEO
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( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/pixel DEO
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( incr ) INC2
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OVR2 OVR2 GTS2 ,&ver JCN
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POP2 POP2
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.rect/x1 LDZ2 .rect/x2 LDZ2 SWP2
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&hor
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( save ) DUP2 .Screen/x DEO2
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( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/pixel DEO
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( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/pixel DEO
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( incr ) INC2
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OVR2 OVR2 GTS2 ,&hor JCN
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POP2 POP2
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RTN
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@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
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@hand_icn [ 4040 4070 f8f8 f870 ]
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