uxn/examples/controller.usm

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( controller )
:dev/r fff8 ( const read port )
:dev/w fff9 ( const write port )
;x 2 ;y 2
|0100 @RESET
#03 =dev/r ( set dev/read to controller )
#02 =dev/w ( set dev/write to sprite )
#0080 =x #0040 =y ( origin )
#0101 ,cursor_icn ~x ~y ,putsprite JSR ( draw sprite )
BRK
|0200 @SPRITESHEET
@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
BRK
|c000 @FRAME
#05 =dev/r ( set dev/read to mouse )
#04 IOR #01 NEQ ,next0 ROT JMP? POP2
#00 IOR2 =x #02 IOR2 =y
@next0
#03 =dev/r ( set dev/read to controller )
#00 IOR #10 NEQ ,next1 ROT JMP? POP2
~y #0001 SUB2 =y
@next1
#00 IOR #20 NEQ ,next2 ROT JMP? POP2
~y #0001 ADD2 =y
@next2
#00 IOR #40 NEQ ,next3 ROT JMP? POP2
~x #0001 SUB2 =x
@next3
#00 IOR #80 NEQ ,end ROT JMP? POP2
~x #0001 ADD2 =x
@end
( redraw )
#0101 ,cursor_icn ~x ~y ,putsprite JSR
BRK
@putsprite
IOW2 ( y short )
IOW2 ( x short )
IOW2 ( sprite address )
IOW2 ( redraw byte )
RTS
|d000 @ERROR BRK
|FFFA .RESET .FRAME .ERROR