160 lines
3.2 KiB
Tal
160 lines
3.2 KiB
Tal
( devices )
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( uxnasm rule110.tal rule110.rom && uxnemu rule110.rom )
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%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 }
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%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 }
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%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 }
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%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 }
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%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 }
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%2MOD { #01 AND } %2MOD2 { #0001 AND2 }
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%4MOD { #03 AND } %4MOD2 { #0003 AND2 }
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%8MOD { #07 AND } %8MOD2 { #0007 AND2 }
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%10MOD { #0f AND } %10MOD2 { #000f AND2 }
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%ROL2 { DUP2 #0f SFT2 SWP2 #10 SFT2 ++ }
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%ROR2 { DUP2 #f0 SFT2 SWP2 #01 SFT2 ++ }
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%DEBUG { ;print-hex/byte JSR2 #0a18 DEO }
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%DEBUG2 { ;print-hex JSR2 #0a18 DEO }
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%RTN { JMP2r }
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%WIDTH { #0020 }
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%STEPS { #30 }
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|0000
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@input
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|0100
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( set system colors )
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#0ff7 .System/r DEO2
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#0f0e .System/g DEO2
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#0f0c .System/b DEO2
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;on-mouse .Mouse/vector DEO2
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( set size )
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#0080 .Screen/width DEO2
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#0180 .Screen/height DEO2
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( seed ) #0001 ;input STA2
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,render JSR
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BRK
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@render ( -- )
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STEPS #00
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&loop
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( update )
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DUP 2* LDZ2k
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;rule-110 JSR2
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ROT INC INC STZ2
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( draw )
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DUP ,draw-line JSR
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INC GTHk ,&loop JCN
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POP2
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RTN
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@draw-line ( line -- )
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STHk #00 SWP 8** .Screen/y DEO2
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#1000
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&loop
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DUP #00 SWP 8** .Screen/x DEO2
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( shift ) INCk #10 SWP -
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( get address ) STHkr 2* LDZ2
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( bit ) ROT SFT2 #0001 AND2
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( get sprite ) 8** ;cell-icns ++ .Screen/addr DEO2
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#01 STHkr #00 = + .Screen/sprite DEO
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INC GTHk ,&loop JCN
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POP2
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POPr
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RTN
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@rule-110 ( value* -- value* )
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#0000 ,&res STR2
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ROL2 STH2
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#1000
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&loop
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( get 3-bits ) STH2kr #e000 AND2 #0d SFT2 ;rule ++ LDA STH
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( get result ) DUP #40 SFT #00 STHr ROT SFT2
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( reset ) ROR2 ROR2 ROR2
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( save ) ,&res LDR2 ++ ,&res STR2
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STH2r ROR2 STH2
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INC GTHk ,&loop JCN
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POP2
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POP2r
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,&res LDR2
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RTN
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&res $2
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@rule
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00 01 01 01 00 01 01 00
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@on-mouse ( -> )
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( clear last cursor )
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;mouse-icn .Screen/addr DEO2
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,&x LDR2 .Screen/x DEO2
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,&y LDR2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( record pointer positions )
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.Mouse/x DEI2 DUP2 ,&x STR2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 ,&y STR2 .Screen/y DEO2
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( colorize on state )
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#43 [ .Mouse/state DEI #00 ! ] - .Screen/sprite DEO
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( on click )
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.Mouse/state DEI #00 ! JMP BRK
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( toggle bit )
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.input LDZ2k
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#0001 .Mouse/x DEI2 8// #000f SWP2 -- NIP #40 SFT SFT2 EOR2
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ROT STZ2
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;render JSR2
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( release ) #00 .Mouse/state DEO
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BRK
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&x $2 &y $2
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@print-hex ( value* -- )
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SWP ,&byte JSR
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&byte ( byte -- )
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STHk #04 SFT ,&parse JSR #18 DEO
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STHr #0f AND ,&parse JSR #18 DEO
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RTN
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&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 + RTN
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&above #57 + RTN
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RTN
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@mouse-icn
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80c0 e0f0 f8e0 1000
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@cell-icns
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7c82 8282 8282 7c00
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7cfe fefe fefe 7c00
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