561 lines
13 KiB
Tal
561 lines
13 KiB
Tal
( Piano:
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Play notes with the keyboard or the controller )
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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|40 @Audio1 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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|80 @Controller &vector $2 &button $1 &key $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
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|0000
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@octave $1
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@center &x $2 &y $2
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@adsr-view &x1 $2 &y1 $2 &x2 $2 &y2 $2
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@wave-view &x1 $2 &y1 $2 &x2 $2 &y2 $2
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@octave-view &x1 $2 &y1 $2 &x2 $2 &y2 $2
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|0100 ( -> )
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( theme )
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#0fe3 .System/r DEO2
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#0fc3 .System/g DEO2
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#0f23 .System/b DEO2
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( resize )
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#0180 .Screen/width DEO2
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#00e0 .Screen/height DEO2
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( find center )
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.Screen/width DEI2 #01 SFT2
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DUP2 .center/x STZ2
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#0080 SUB2
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DUP2 .octave-view/x1 STZ2
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#0050 ADD2 .octave-view/x2 STZ2
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.Screen/height DEI2 #01 SFT2 #0010 ADD2
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DUP2 .center/y STZ2
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#0010 ADD2
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DUP2 .octave-view/y1 STZ2
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#0018 ADD2 .octave-view/y2 STZ2
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( place adsr )
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.center/x LDZ2 #0020 SUB2 .adsr-view/x1 STZ2
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.center/y LDZ2 #0010 ADD2 .adsr-view/y1 STZ2
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.adsr-view/x1 LDZ2 #00a0 ADD2 .adsr-view/x2 STZ2
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.adsr-view/y1 LDZ2 #0018 ADD2 .adsr-view/y2 STZ2
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( place waveform )
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.center/x LDZ2 #0080 SUB2 .wave-view/x1 STZ2
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.center/y LDZ2 #0040 SUB2 .wave-view/y1 STZ2
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.wave-view/x1 LDZ2 #0100 ADD2 .wave-view/x2 STZ2
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.wave-view/y1 LDZ2 #0040 ADD2 .wave-view/y2 STZ2
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( setup synth )
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#041c set-env
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#dd set-vol
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;sin-pcm .Audio0/addr DEO2
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;sin-pcm .Audio1/addr DEO2
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#0100
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DUP2 .Audio0/length DEO2
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.Audio1/length DEO2
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( inital drawing )
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draw-octave
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draw-adsr
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draw-wave
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( unlock )
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;on-frame .Screen/vector DEO2
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;on-control .Controller/vector DEO2
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;on-mouse .Mouse/vector DEO2
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;on-message .Console/vector DEO2
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BRK
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(
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@|vectors )
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@on-frame ( -> )
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.Mouse/state DEI ?&skip-sft
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[ LIT2 00 &soft $1 ] EQUk ?&no-soft
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soften
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DUP #01 SUB ,&soft STR
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&no-soft
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POP2
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&skip-sft
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[ LIT &last $1 ] .Audio0/output DEI NEQk ?&changed
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POP2 BRK
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&changed
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,&last STR POP
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( redraw )
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[ LIT2 00 -Screen/auto ] DEO
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.adsr-view/y2 LDZ2 #0020 SUB2 .Screen/y DEO2
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#1000
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&loop
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.adsr-view/x2 LDZ2 #003a SUB2 .Screen/x DEO2
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( left )
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#10 OVR SUB
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#00 .Audio0/output DEI
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#00 .Audio0/volume DEI #04 SFT
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MUL2 #08 SFT2 NIP LTH .Screen/pixel DEO
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.Screen/x DEI2k INC2 INC2 ROT DEO2
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( right )
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#10 OVR SUB
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#00 .Audio0/output DEI
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#00 .Audio0/volume DEI #0f AND
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MUL2 #08 SFT2 NIP LTH .Screen/pixel DEO
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.Screen/y DEI2k INC2 INC2 ROT DEO2
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INC GTHk ?&loop
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POP2
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BRK
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@on-control ( -> )
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.Controller/key DEI
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( octave )
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[ LIT "a ] NEQk NIP ?&no-c #30 .octave LDZ #0c MUL ADD play &no-c
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[ LIT "w ] NEQk NIP ?&no-c# #31 .octave LDZ #0c MUL ADD play &no-c#
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[ LIT "s ] NEQk NIP ?&no-d #32 .octave LDZ #0c MUL ADD play &no-d
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[ LIT "e ] NEQk NIP ?&no-d# #33 .octave LDZ #0c MUL ADD play &no-d#
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[ LIT "d ] NEQk NIP ?&no-e #34 .octave LDZ #0c MUL ADD play &no-e
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[ LIT "f ] NEQk NIP ?&no-f #35 .octave LDZ #0c MUL ADD play &no-f
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[ LIT "t ] NEQk NIP ?&no-f# #36 .octave LDZ #0c MUL ADD play &no-f#
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[ LIT "g ] NEQk NIP ?&no-g #37 .octave LDZ #0c MUL ADD play &no-g
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[ LIT "y ] NEQk NIP ?&no-g# #38 .octave LDZ #0c MUL ADD play &no-g#
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[ LIT "h ] NEQk NIP ?&no-a #39 .octave LDZ #0c MUL ADD play &no-a
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[ LIT "u ] NEQk NIP ?&no-a# #3a .octave LDZ #0c MUL ADD play &no-a#
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[ LIT "j ] NEQk NIP ?&no-b #3b .octave LDZ #0c MUL ADD play &no-b
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[ LIT "k ] NEQk NIP ?&no-c2 #3c .octave LDZ #0c MUL ADD play &no-c2
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( controls )
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[ LIT "z ] NEQk NIP ?&no-dec .octave LDZk #01 SUB SWP STZ &no-dec
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[ LIT "x ] NEQk NIP ?&no-inc .octave LDZk INC SWP STZ &no-inc
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[ #1b ] NEQk NIP ?&no-esc #010f DEO &no-esc
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POP
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( release )
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#00 .Controller/key DEO
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.Controller/button DEI
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[ #11 ] NEQk NIP ?&cu #3c play &cu
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[ #21 ] NEQk NIP ?&cd #3d play &cd
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[ #41 ] NEQk NIP ?&cl #3e play &cl
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[ #81 ] NEQk NIP ?&cr #3f play &cr
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[ #12 ] NEQk NIP ?&au #40 play &au
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[ #22 ] NEQk NIP ?&ad #41 play &ad
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[ #42 ] NEQk NIP ?&al #42 play &al
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[ #82 ] NEQk NIP ?&ar #43 play &ar
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[ #14 ] NEQk NIP ?&su #44 play &su
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[ #24 ] NEQk NIP ?&sd #45 play &sd
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[ #44 ] NEQk NIP ?&sl #46 play &sl
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[ #84 ] NEQk NIP ?&sr #47 play &sr
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POP
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draw-octave
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BRK
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@on-message ( -> )
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.Console/read DEI play
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draw-octave
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BRK
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@on-mouse ( -> )
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#00 .Mouse/state DEI NEQ #41 ADD ;cursor-icn update-cursor
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.Mouse/state DEI ?on-mouse-touch
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BRK
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@on-mouse-touch ( -> )
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.Mouse/x DEI2 .Mouse/y DEI2 .wave-view within-rect
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?on-touch-wave-view
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.Mouse/x DEI2 .Mouse/y DEI2 .adsr-view within-rect
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?on-touch-knobs-view
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.Mouse/x DEI2 .Mouse/y DEI2 .octave-view within-rect
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?on-touch-octave-view
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BRK
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@on-touch-wave-view ( -> )
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.Mouse/state DEI #01 GTH ?&paint
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.Mouse/x DEI2 .wave-view/x1 LDZ2 SUB2
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( min ) #0010 GTH2k [ JMP SWP2 POP2 ] set-length
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BRK
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&paint ( -> )
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.Mouse/y DEI2 .wave-view/y1 LDZ2 SUB2 #20 SFT2 NIP
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.Mouse/x DEI2 .wave-view/x1 LDZ2 SUB2 ;sin-pcm ADD2 STA
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draw-wave
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#10 ;on-frame/soft STA
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BRK
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@on-touch-octave-view ( -> )
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.Mouse/x DEI2 .octave-view/x1 LDZ2 SUB2 #03 SFT2 NIP #09 NEQ ?&no-mod
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.Mouse/y DEI2 .octave-view/y1 LDZ2 SUB2 #03 SFT2 NIP
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[ #00 ] NEQk NIP ?&no-incr
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.octave LDZ #03 EQU ?&no-incr
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.octave LDZ INC .octave STZ &no-incr
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[ #02 ] NEQk NIP ?&no-decr
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.octave LDZ #ff EQU ?&no-decr
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.octave LDZ #01 SUB .octave STZ &no-decr
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POP
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( release ) #00 .Mouse/state DEO
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draw-octave
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BRK
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&no-mod
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.Mouse/x DEI2 .octave-view/x1 LDZ2 SUB2 #03 SFT2 NIP #06 GTH ?&no-key
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.Mouse/x DEI2 .octave-view/x1 LDZ2 SUB2 #03 SFT2 ;notes-lut ADD2 LDA .octave LDZ #0c MUL ADD play
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( release ) #00 .Mouse/state DEO
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draw-octave
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&no-key
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BRK
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@on-touch-knobs-view ( -> )
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.Mouse/x DEI2 .adsr-view/x1 LDZ2 SUB2 #03 SFT2 NIP #03 DIV
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.Mouse/y DEI2 .adsr-view/y1 LDZ2 SUB2 NIP
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OVR #04 LTH ?on-touch-adsr
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OVR #04 GTH ?on-touch-vol
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POP2
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BRK
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@on-touch-adsr ( knob value -> )
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STH2
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( mask ) #ffff #000f #03 OVRr STHr SUB #60 SFT SFT2 EOR2
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.Audio0/adsr DEI2 AND2
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( value ) #000f STHr OVR LTHk [ JMP SWP POP ] SUB
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( shift ) #03 STHr SUB #60 SFT SFT2 ORA2
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set-env
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BRK
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@on-touch-vol ( knob value -> )
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SWP #03 SUB INC INC SWP STH2
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( mask ) #0f OVRr STHr #60 SFT SFT
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.Audio0/volume DEI AND
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( value ) #0f STHr OVR LTHk [ JMP SWP POP ] SUB
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( shift ) #01 STHr SUB #60 SFT SFT ORA
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set-vol
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BRK
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(
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@|core )
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@play ( pitch -- )
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DUP #0c DIVk MUL SUB ;draw-octave/last STA
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DUP .Audio0/pitch DEO
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#0c SUB .Audio1/pitch DEO
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JMP2r
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@set-length ( length* -- )
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DUP2 .Audio0/length DEO2
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.Audio1/length DEO2
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!draw-wave
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@set-vol ( vol -- )
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DUP .Audio0/volume DEO
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.Audio1/volume DEO
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!draw-adsr
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@set-env ( adsr* -- )
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DUP2 .Audio0/adsr DEO2
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.Audio1/adsr DEO2
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!draw-adsr
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@soften ( -- )
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#0100 #0000
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&l
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DUP2 ;sin-pcm ADD2 get-average SWP2 STA POP
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INC2 GTH2k ?&l
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POP2 POP2
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draw-wave
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JMP2r
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@get-average ( addr* -- addr* average* )
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[ LIT2r 0000 ]
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DUP2 #0001 SUB2 DUP2 #0002 ADD2 SWP2
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&l
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LDAk LITr 00 STH ADD2r
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INC2 GTH2k ?&l
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POP2 POP2
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LDAk #00 SWP DUP2 DUP2 STH2r
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#01 SFT2 ADD2 ADD2 ADD2 #02 SFT2
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JMP2r
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(
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@|drawing )
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@update-cursor ( color addr* -- )
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[ LIT2 00 -Screen/auto ] DEO
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.Screen/addr DEO2
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#40 draw-cursor
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.Mouse/x DEI2 ,draw-cursor/x STR2
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.Mouse/y DEI2 ,draw-cursor/y STR2
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@draw-cursor ( color -- )
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[ LIT2 &x $2 ] .Screen/x DEO2
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[ LIT2 &y $2 ] .Screen/y DEO2
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.Screen/sprite DEO
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JMP2r
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@draw-octave ( -- )
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( arrows )
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[ LIT2 02 -Screen/auto ] DEO
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.octave-view/x1 LDZ2 #0048 ADD2 .Screen/x DEO2
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.octave-view/y1 LDZ2 .Screen/y DEO2
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;arrow-icns .Screen/addr DEO2
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[ LIT2 01 -Screen/sprite ] DEO
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;font-hex .octave LDZ #03 ADD #00 SWP #30 SFT2 ADD2 .Screen/addr DEO2
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[ LIT2 02 -Screen/sprite ] DEO
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;arrow-icns/down .Screen/addr DEO2
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[ LIT2 01 -Screen/sprite ] DEO
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( octave )
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.octave-view/x1 LDZ2 .Screen/x DEO2
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.octave-view/y1 LDZ2 .Screen/y DEO2
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[ LIT2 06 -Screen/auto ] DEO
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[ LITr &last ff ]
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;keys-left-icns STHkr #00 EQU INC draw-key
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;keys-middle-icns STHkr #02 EQU INC draw-key
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;keys-right-icns STHkr #04 EQU INC draw-key
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;keys-left-icns STHkr #05 EQU INC draw-key
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;keys-middle-icns STHkr #07 EQU INC draw-key
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;keys-middle-icns STHkr #09 EQU INC draw-key
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;keys-right-icns STHr #0b EQU INC
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( >> )
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@draw-key ( addr* color -- )
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STH
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.Screen/addr DEO2
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.Screen/y DEI2
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STHr .Screen/sprite DEOk DEOk DEO
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.Screen/x DEI2k #0008 ADD2 ROT DEO2
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.Screen/y DEO2
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JMP2r
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@draw-adsr ( -- )
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( adsr )
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.adsr-view/x1 LDZ2 .adsr-view/y1 LDZ2
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.Audio0/adsr DEI #04 SFT draw-knob
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.adsr-view/x1 LDZ2 #0018 ADD2 .adsr-view/y1 LDZ2
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.Audio0/adsr DEI #0f AND draw-knob
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.adsr-view/x1 LDZ2 #0030 ADD2 .adsr-view/y1 LDZ2
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.Audio0/adsr INC DEI #04 SFT draw-knob
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.adsr-view/x1 LDZ2 #0048 ADD2 .adsr-view/y1 LDZ2
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.Audio0/adsr INC DEI #0f AND draw-knob
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( volume )
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.adsr-view/x2 LDZ2 #0028 SUB2 .adsr-view/y1 LDZ2
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.Audio0/volume DEI #04 SFT draw-knob
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.adsr-view/x2 LDZ2 #0010 SUB2 .adsr-view/y1 LDZ2
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.Audio0/volume DEI #0f AND
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!draw-knob
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@draw-wave ( -- )
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( background )
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.wave-view/x1 LDZ2 .Screen/x DEO2
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.wave-view/y1 LDZ2 .Screen/y DEO2
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;fill-icn .Screen/addr DEO2
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[ LIT2 75 -Screen/auto ] DEO
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#e0 &lbg
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;dotted-icn .Screen/addr DEO2
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[ LIT2 0c -Screen/sprite ] DEO
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INC DUP ?&lbg
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POP
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.wave-view/x1 LDZ2 .Screen/x DEO2
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( waveform )
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[ LIT2 01 -Screen/auto ] DEO
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;sin-pcm/end ;sin-pcm
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&loop
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DUP2 ;sin-pcm SUB2 .Audio0/length DEI2 DIV2k MUL2 SUB2 ;sin-pcm ADD2 LDA
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#00 SWP #02 SFT2 .wave-view/y1 LDZ2 ADD2 .Screen/y DEO2
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( draw ) DUP2 ;sin-pcm SUB2 NIP .Audio0/length DEI2 NIP #01 SUB GTH INC .Screen/pixel DEO
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INC2 GTH2k ?&loop
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POP2 POP2
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( length line )
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.wave-view/x1 LDZ2 .Audio0/length DEI2 #0001 SUB2 ADD2 .Screen/x DEO2
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.wave-view/y1 LDZ2 .Screen/y DEO2
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;line-icn .Screen/addr DEO2
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[ LIT2 71 -Screen/auto ] DEO
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[ LIT2 05 -Screen/sprite ] DEO
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( range )
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[ LIT2 01 -Screen/auto ] DEO
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.wave-view/x1 LDZ2 .Screen/x DEO2
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.wave-view/y1 LDZ2 #0018 SUB2 .Screen/y DEO2
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.Audio0/length DEI2
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!draw-short
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@draw-knob ( x* y* value -- )
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STH
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OVR2 OVR2 .Screen/y DEO2 .Screen/x DEO2
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( circle )
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;knob-icns .Screen/addr DEO2
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[ LIT2 16 -Screen/auto ] DEO
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[ LIT2 01 -Screen/sprite ] DEOk DEO
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( value )
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#0010 ADD2 .Screen/y DEO2
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#0004 ADD2 .Screen/x DEO2
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;font-hex #00 STHkr #30 SFT ADD2 .Screen/addr DEO2
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[ LIT2 00 -Screen/auto ] DEO
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[ LIT2 01 -Screen/sprite ] DEO
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( marker )
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.Screen/x DEI2 #0004 SUB2 #0000 STHkr ;knob-offsetx ADD2 LDA ADD2 .Screen/x DEO2
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.Screen/y DEI2 #0010 SUB2 #0000 STHr ;knob-offsety ADD2 LDA ADD2 .Screen/y DEO2
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;knob-icns/index .Screen/addr DEO2
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[ LIT2 05 -Screen/sprite ] DEO
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JMP2r
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@draw-short ( short* -- )
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SWP draw-byte
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@draw-byte ( byte -- )
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DUP #04 SFT draw-hex #0f AND
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@draw-hex ( char -- )
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#00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
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[ LIT2 02 -Screen/sprite ] DEO
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JMP2r
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@within-rect ( x* y* rect -- flag )
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STH
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( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ?&skip
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( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ?&skip
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SWP2
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( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ?&skip
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( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ?&skip
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POP2 POP2 POPr
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#01
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JMP2r
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&skip
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POP2 POP2 POPr
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#00
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JMP2r
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@phex ( short* -- ) SWP phex/b &b DUP #04 SFT phex/c &c #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO JMP2r
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(
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@|assets )
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@notes-lut [
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30 32 34 35 37 39 3b 3c ]
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@dotted-icn [
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0000 0000 0000 0000
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0000 0000 0000 0000
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0000 0000 0000 0000
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0000 0000 0000 0000
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aa00 0000 0000 0000
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0000 0000 0000 0000
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0000 0000 0000 0000
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0000 0000 0000 0000 ]
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@line-icn [
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8080 8080 8080 8080
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]
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@fill-icn [
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|
ffff ffff ffff ffff ]
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@cursor-icn [
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|
80c0 e0f0 f8e0 1000 ]
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@arrow-icns [
|
|
0010 387c fe10 1000
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&down
|
|
0010 1010 fe7c 3810 ]
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|
@keys-left-icns [
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|
7c7c 7c7c 7c7c 7c7c
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|
7c7c 7c7c 7c7c 7e7f
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|
7f7f 7f7f 7f7f 3e00 ]
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|
@keys-middle-icns [
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|
1c1c 1c1c 1c1c 1c1c
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|
1c1c 1c1c 1c1c 3e7f
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|
7f7f 7f7f 7f7f 3e00 ]
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|
@keys-right-icns [
|
|
1f1f 1f1f 1f1f 1f1f
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|
1f1f 1f1f 1f1f 3f7f
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|
7f7f 7f7f 7f7f 3e00 ]
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@knob-icns [
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|
0003 0c10 2020 4040
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00c0 3008 0404 0202
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4040 2020 100c 0300
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0202 0404 0830 c000
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&index
|
|
0000 183c 3c18 0000 ]
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@knob-offsetx [
|
|
01 00 00 00 00 01 02 03
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|
05 06 07 08 08 08 08 07 ]
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@knob-offsety [
|
|
07 06 05 03 02 01 00 00
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00 00 01 02 03 05 06 07 ]
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@font-hex [
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|
007c 8282 8282 827c 0030 1010 1010 1010
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|
007c 8202 7c80 80fe 007c 8202 1c02 827c
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000c 1424 4484 fe04 00fe 8080 7c02 827c
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007c 8280 fc82 827c 007c 8202 1e02 0202
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007c 8282 7c82 827c 007c 8282 7e02 827c
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007c 8202 7e82 827e 00fc 8282 fc82 82fc
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007c 8280 8080 827c 00fc 8282 8282 82fc
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007c 8280 f080 827c 007c 8280 f080 8080 ]
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( pad ) [ 8080 8080 ]
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@sin-pcm [
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|
8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
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b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7
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|
d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4
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|
f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe
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|
fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6
|
|
f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb
|
|
d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3
|
|
b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683
|
|
807d 7a77 7471 6e6b 6865 625f 5c59 5653
|
|
504d 4a47 4542 3f3d 3a37 3532 302e 2b29
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|
2725 2220 1e1c 1a19 1715 1412 100f 0e0c
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|
0b0a 0908 0706 0505 0403 0302 0202 0202
|
|
0102 0202 0202 0303 0405 0506 0708 090a
|
|
0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225
|
|
2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d
|
|
5053 5659 5c5f 6265 686b 6e71 7477 7a7d ]
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&end
|
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( pad ) [ 8080 8080 ]
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