uxn/projects/software/piano.tal

460 lines
11 KiB
Tal

( Piano:
Play notes with the keyboard or the controller )
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
|80 @Controller &vector $2 &button $1 &key $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
|0000
@last-note $1
@octave $1
@pointer &x $2 &y $2
@center &x $2 &y $2
@adsr-view &x1 $2 &y1 $2 &x2 $2 &y2 $2
@wave-view &x1 $2 &y1 $2 &x2 $2 &y2 $2
@octave-view &x1 $2 &y1 $2 &x2 $2 &y2 $2
|0100 ( -> )
( theme )
#0fe5 .System/r DEO2
#0fc5 .System/g DEO2
#0f25 .System/b DEO2
( find center )
.Screen/width DEI2 #01 SFT2 .center/x STZ2
.Screen/height DEI2 #01 SFT2 #0018 ADD2 .center/y STZ2
( place octave )
.center/x LDZ2 #0080 SUB2 .octave-view/x1 STZ2
.center/y LDZ2 #0008 ADD2 .octave-view/y1 STZ2
.octave-view/x1 LDZ2 #0050 ADD2 .octave-view/x2 STZ2
.octave-view/y1 LDZ2 #0018 ADD2 .octave-view/y2 STZ2
( place adsr )
.center/x LDZ2 #0020 SUB2 .adsr-view/x1 STZ2
.center/y LDZ2 #0008 ADD2 .adsr-view/y1 STZ2
.adsr-view/x1 LDZ2 #00a0 ADD2 .adsr-view/x2 STZ2
.adsr-view/y1 LDZ2 #0018 ADD2 .adsr-view/y2 STZ2
( place waveform )
.center/x LDZ2 #0080 SUB2 .wave-view/x1 STZ2
.center/y LDZ2 #0040 SUB2 .wave-view/y1 STZ2
.wave-view/x1 LDZ2 #0100 ADD2 .wave-view/x2 STZ2
.wave-view/y1 LDZ2 #0040 ADD2 .wave-view/y2 STZ2
#041c .Audio0/adsr DEO2
#dd .Audio0/volume DEO
;sin-pcm .Audio0/addr DEO2
#0100 .Audio0/length DEO2
( inital drawing )
draw-octave
draw-adsr
draw-wave
( unlock )
;on-frame .Screen/vector DEO2
;on-control .Controller/vector DEO2
;on-mouse .Mouse/vector DEO2
;on-message .Console/vector DEO2
BRK
@on-frame ( -> )
#00 .Screen/auto DEO
.adsr-view/y2 LDZ2 #0020 SUB2 .Screen/y DEO2
#1000
&loop
.adsr-view/x2 LDZ2 #003a SUB2 .Screen/x DEO2
#10 OVR SUB .Audio0/output DEI #0f AND LTH .Screen/pixel DEO
.adsr-view/x2 LDZ2 #003a SUB2 INC2 INC2 .Screen/x DEO2
#10 OVR SUB .Audio0/output DEI #04 SFT LTH .Screen/pixel DEO
.Screen/y DEI2k INC2 INC2 ROT DEO2
INC GTHk ?&loop
POP2
BRK
@on-control ( -> )
( clear last cursor )
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
.Controller/key DEI
[ LIT "a ] NEQk NIP ?&no-c #30 .octave LDZ #0c MUL ADD play &no-c
[ LIT "s ] NEQk NIP ?&no-d #32 .octave LDZ #0c MUL ADD play &no-d
[ LIT "d ] NEQk NIP ?&no-e #34 .octave LDZ #0c MUL ADD play &no-e
[ LIT "f ] NEQk NIP ?&no-f #35 .octave LDZ #0c MUL ADD play &no-f
[ LIT "g ] NEQk NIP ?&no-g #37 .octave LDZ #0c MUL ADD play &no-g
[ LIT "h ] NEQk NIP ?&no-a #39 .octave LDZ #0c MUL ADD play &no-a
[ LIT "j ] NEQk NIP ?&no-b #3b .octave LDZ #0c MUL ADD play &no-b
[ LIT "k ] NEQk NIP ?&no-c2 #3c .octave LDZ #0c MUL ADD play &no-c2
[ #1b ] NEQk NIP ?&no-esc #010f DEO &no-esc
POP
( release )
#00 .Controller/key DEO
.Controller/button DEI
[ #11 ] NEQk NIP ?&cu #3c play &cu
[ #21 ] NEQk NIP ?&cd #3d play &cd
[ #41 ] NEQk NIP ?&cl #3e play &cl
[ #81 ] NEQk NIP ?&cr #3f play &cr
[ #12 ] NEQk NIP ?&au #40 play &au
[ #22 ] NEQk NIP ?&ad #41 play &ad
[ #42 ] NEQk NIP ?&al #42 play &al
[ #82 ] NEQk NIP ?&ar #43 play &ar
[ #14 ] NEQk NIP ?&su #44 play &su
[ #24 ] NEQk NIP ?&sd #45 play &sd
[ #44 ] NEQk NIP ?&sl #46 play &sl
[ #84 ] NEQk NIP ?&sr #47 play &sr
[ #40 ] NEQk NIP ?&l .Audio0/addr DEI2 #0010 SUB2 .Audio0/addr DEO2 &l
[ #80 ] NEQk NIP ?&r .Audio0/addr DEI2 #0010 ADD2 .Audio0/addr DEO2 &r
POP
draw-octave
draw-wave
BRK
@on-message ( -> )
.Console/read DEI play
draw-octave
BRK
@on-mouse ( -> )
#00 .Mouse/state DEI NEQ #41 ADD ;cursor-icn update-cursor
.Mouse/state DEI ?on-mouse-touch
BRK
@on-mouse-touch ( -> )
.Mouse/x DEI2 .Mouse/y DEI2 .wave-view within-rect
?on-touch-wave-view
.Mouse/x DEI2 .Mouse/y DEI2 .adsr-view within-rect
?on-touch-adsr-view
.Mouse/x DEI2 .Mouse/y DEI2 .octave-view within-rect
?on-touch-octave-view
BRK
@on-touch-wave-view ( -> )
.Mouse/x DEI2 .wave-view/x1 LDZ2 SUB2 .Audio0/length DEO2
draw-wave
BRK
@on-touch-octave-view ( -> )
.Mouse/x DEI2 .octave-view/x1 LDZ2 SUB2 #03 SFT2 NIP #09 NEQ ?&no-mod
.Mouse/y DEI2 .octave-view/y1 LDZ2 SUB2 #03 SFT2 NIP
[ #00 ] NEQk NIP ?&no-incr
.octave LDZ #03 EQU ?&no-incr
.octave LDZ INC .octave STZ &no-incr
[ #02 ] NEQk NIP ?&no-decr
.octave LDZ #ff EQU ?&no-decr
.octave LDZ #01 SUB .octave STZ &no-decr
POP
( release ) #00 .Mouse/state DEO
draw-octave
BRK
&no-mod
.Mouse/x DEI2 .octave-view/x1 LDZ2 SUB2 #03 SFT2 NIP #06 GTH ?&no-key
.Mouse/x DEI2 .octave-view/x1 LDZ2 SUB2 #03 SFT2 ;notes-lut ADD2 LDA .octave LDZ #0c MUL ADD play
( release ) #00 .Mouse/state DEO
draw-octave
&no-key
BRK
@on-touch-adsr-view ( -> )
.Mouse/x DEI2 .adsr-view/x1 LDZ2 SUB2 #03 SFT2 NIP #03 DIV
[ #00 ] NEQk NIP ?&no-a
.Audio0/adsr DEI touch2 .Audio0/adsr DEO &no-a
[ #01 ] NEQk NIP ?&no-d
.Audio0/adsr DEI touch .Audio0/adsr DEO &no-d
[ #02 ] NEQk NIP ?&no-s
.Audio0/adsr INC DEI touch2 .Audio0/adsr INC DEO &no-s
[ #03 ] NEQk NIP ?&no-r
.Audio0/adsr INC DEI touch .Audio0/adsr INC DEO &no-r
[ #05 ] NEQk NIP ?&no-left
.Audio0/volume DEI touch2 .Audio0/volume DEO &no-left
[ #06 ] NEQk NIP ?&no-right
.Audio0/volume DEI touch .Audio0/volume DEO &no-right
POP
( release ) #00 .Mouse/state DEO
draw-adsr
BRK
@touch
DUP #f0 AND STH #01 .Mouse/state DEI #01 GTH #0e MUL ADD ADD #0f AND STHr ADD JMP2r
@touch2
#10 .Mouse/state DEI #01 GTH #e0 MUL ADD ADD JMP2r
(
@|core )
@play ( pitch -- )
DUP #0c DIVk MUL SUB ;draw-octave/last STA
.Audio0/pitch DEO
JMP2r
@update-cursor ( color addr* -- )
[ LIT2 00 -Screen/auto ] DEO
#40 draw-cursor
.Mouse/x DEI2 ,draw-cursor/x STR2
.Mouse/y DEI2 ,draw-cursor/y STR2
.Screen/addr DEO2
@draw-cursor ( color -- )
[ LIT2 &x $2 ] .Screen/x DEO2
[ LIT2 &y $2 ] .Screen/y DEO2
.Screen/sprite DEO
JMP2r
@draw-octave ( -- )
( arrows )
[ LIT2 02 -Screen/auto ] DEO
.octave-view/x1 LDZ2 #0048 ADD2 .Screen/x DEO2
.octave-view/y1 LDZ2 .Screen/y DEO2
;arrow-icns .Screen/addr DEO2
[ LIT2 01 -Screen/sprite ] DEO
;font-hex .octave LDZ #03 ADD #00 SWP #30 SFT2 ADD2 .Screen/addr DEO2
[ LIT2 03 -Screen/sprite ] DEO
;arrow-icns/down .Screen/addr DEO2
[ LIT2 01 -Screen/sprite ] DEO
( octave )
.octave-view/x1 LDZ2 .Screen/x DEO2
.octave-view/y1 LDZ2 .Screen/y DEO2
[ LIT2 06 -Screen/auto ] DEO
[ LITr &last ff ]
;keys-left-icns STHkr #00 EQU INC draw-key
;keys-middle-icns STHkr #02 EQU INC draw-key
;keys-right-icns STHkr #04 EQU INC draw-key
;keys-left-icns STHkr #05 EQU INC draw-key
;keys-middle-icns STHkr #07 EQU INC draw-key
;keys-middle-icns STHkr #09 EQU INC draw-key
;keys-right-icns STHr #0b EQU INC
( >> )
@draw-key ( addr* color -- )
STH
.Screen/addr DEO2
.Screen/y DEI2
STHr .Screen/sprite DEOk DEOk DEO
.Screen/x DEI2k #0008 ADD2 ROT DEO2
.Screen/y DEO2
JMP2r
@draw-adsr ( -- )
( adsr )
.adsr-view/x1 LDZ2 .adsr-view/y1 LDZ2
.Audio0/adsr DEI #04 SFT draw-knob
.adsr-view/x1 LDZ2 #0018 ADD2 .adsr-view/y1 LDZ2
.Audio0/adsr DEI #0f AND draw-knob
.adsr-view/x1 LDZ2 #0030 ADD2 .adsr-view/y1 LDZ2
.Audio0/adsr INC DEI #04 SFT draw-knob
.adsr-view/x1 LDZ2 #0048 ADD2 .adsr-view/y1 LDZ2
.Audio0/adsr INC DEI #0f AND draw-knob
( volume )
.adsr-view/x2 LDZ2 #0028 SUB2 .adsr-view/y1 LDZ2
.Audio0/volume DEI #04 SFT draw-knob
.adsr-view/x2 LDZ2 #0010 SUB2 .adsr-view/y1 LDZ2
.Audio0/volume DEI #0f AND
!draw-knob
@draw-wave ( -- )
( #01 draw-wave-length )
( dotted zero )
.wave-view/x1 LDZ2 .Screen/x DEO2
( waveform )
[ LIT2 01 -Screen/auto ] DEO
;sin-pcm/end ;sin-pcm
&loop
LDAk #00 SWP #02 SFT2 .wave-view/y1 LDZ2 ADD2 .Screen/y DEO2
( draw ) DUP2 ;sin-pcm SUB2 NIP .Audio0/length DEI2 NIP GTH INC INC .Screen/pixel DEO
INC2 GTH2k ?&loop
POP2 POP2
( range )
#01 .Screen/auto DEO
.wave-view/x1 LDZ2 .Screen/x DEO2
.wave-view/y1 LDZ2 #0010 SUB2 .Screen/y DEO2
.Audio0/addr DEI2 draw-short
.wave-view/x2 LDZ2 #0020 SUB2 .Screen/x DEO2
.Audio0/length DEI2 draw-short
#00 .Screen/auto DEO
JMP2r
@draw-wave-length ( color -- )
( clear background )
#f2 .Screen/auto DEO
.wave-view/x1 LDZ2 DUP2 .Screen/x DEO2
.wave-view/y1 LDZ2 DUP2 .Screen/y DEO2
,&wipe JSR
.Screen/y DEO2
#0080 ADD2 .Screen/x DEO2
,&wipe JSR
#00 .Screen/auto DEO
STH
.wave-view/x1 LDZ2 .Audio0/length DEI2 ADD2 .Screen/x DEO2
.wave-view/y1 LDZ2 DUP2 #0020 ADD2 SWP2
&loop
DUP2 .Screen/y DEO2
( draw ) STHkr .Screen/pixel DEO
INC2 GTH2k ?&loop
POP2 POP2
POPr
JMP2r
&wipe #00 .Screen/sprite DEOk DEOk DEOk DEO JMP2r
@draw-knob ( x* y* value -- )
STH
OVR2 OVR2 .Screen/y DEO2 .Screen/x DEO2
( circle )
;knob-icns .Screen/addr DEO2
[ LIT2 16 -Screen/auto ] DEO
[ LIT2 01 -Screen/sprite ] DEOk DEO
( value )
#0010 ADD2 .Screen/y DEO2
#0004 ADD2 .Screen/x DEO2
;font-hex #00 STHkr #30 SFT ADD2 .Screen/addr DEO2
[ LIT2 00 -Screen/auto ] DEO
[ LIT2 01 -Screen/sprite ] DEO
( marker )
.Screen/x DEI2 #0004 SUB2 #0000 STHkr ;knob-offsetx ADD2 LDA ADD2 .Screen/x DEO2
.Screen/y DEI2 #0010 SUB2 #0000 STHr ;knob-offsety ADD2 LDA ADD2 .Screen/y DEO2
;knob-icns #0020 ADD2 .Screen/addr DEO2
[ LIT2 05 -Screen/sprite ] DEO
JMP2r
@draw-short ( short* -- )
SWP draw-byte
@draw-byte ( byte -- )
DUP #04 SFT draw-hex #0f AND
@draw-hex ( char -- )
#00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
[ LIT2 02 -Screen/sprite ] DEO
JMP2r
@within-rect ( x* y* rect -- flag )
STH
( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ?&skip
( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ?&skip
SWP2
( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ?&skip
( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ?&skip
POP2 POP2 POPr
#01
JMP2r
&skip
POP2 POP2 POPr
#00
JMP2r
@phex ( short* -- ) SWP phex/b &b DUP #04 SFT phex/c &c #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO JMP2r
(
@|assets )
@cursor-icn [
80c0 e0f0 f8e0 1000 ]
@arrow-icns [
0010 387c fe10 1000
&down
0010 1010 fe7c 3810 ]
@notes-lut [
30 32 34 35
37 39 3b 3c ]
@keys-left-icns [
7c7c 7c7c 7c7c 7c7c
7c7c 7c7c 7c7c 7e7f
7f7f 7f7f 7f7f 3e00 ]
@keys-middle-icns [
1c1c 1c1c 1c1c 1c1c
1c1c 1c1c 1c1c 3e7f
7f7f 7f7f 7f7f 3e00 ]
@keys-right-icns [
1f1f 1f1f 1f1f 1f1f
1f1f 1f1f 1f1f 3f7f
7f7f 7f7f 7f7f 3e00 ]
@knob-icns [
0003 0c10 2020 4040
00c0 3008 0404 0202
4040 2020 100c 0300
0202 0404 0830 c000
&index
0000 183c 3c18 0000 ]
@knob-offsetx [
01 00 00 00 00 01 02 03
05 06 07 08 08 08 08 07 ]
@knob-offsety [
07 06 05 03 02 01 00 00
00 00 01 02 03 05 06 07 ]
@font-hex [
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 007c 8202 1e02 0202
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080 ]
@sin-pcm [
8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7
d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4
f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe
fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6
f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb
d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3
b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683
807d 7a77 7471 6e6b 6865 625f 5c59 5653
504d 4a47 4542 3f3d 3a37 3532 302e 2b29
2725 2220 1e1c 1a19 1715 1412 100f 0e0c
0b0a 0908 0706 0505 0403 0302 0202 0202
0102 0202 0202 0303 0405 0506 0708 090a
0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225
2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d
5053 5659 5c5f 6265 686b 6e71 7477 7a7d ]
&end