250 lines
5.6 KiB
Tal
250 lines
5.6 KiB
Tal
( a blank file )
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%+ { ADD } %- { SUB } %/ { DIV }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%2* { #10 SFT } %2/ { #01 SFT }
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%4* { #20 SFT } %4/ { #02 SFT }
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%8* { #30 SFT } %8/ { #03 SFT }
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%10* { #40 SFT } %10/ { #04 SFT }
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%20* { #50 SFT } %20/ { #05 SFT }
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%2** { #10 SFT2 } %2// { #01 SFT2 }
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%4** { #20 SFT2 } %4// { #02 SFT2 }
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%8** { #30 SFT2 } %8// { #03 SFT2 }
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%10** { #40 SFT2 } %10// { #04 SFT2 }
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%20** { #50 SFT2 } %20// { #05 SFT2 }
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%DEBUG { ;print-hex JSR2 #0a .Console/write DEO }
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%DEBUG2 { SWP ;print-hex JSR2 ;print-hex JSR2 #0a .Console/write DEO }
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%RELEASE-MOUSE { #0096 DEO }
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%RTN { JMP2r }
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%TOS { #00 SWP }
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( devices )
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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( variables )
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|0000
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@a-frame
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&x $2 &y $2 &x2 $2 &y2 $2
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@b-frame
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&x $2 &y $2 &x2 $2 &y2 $2
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@input
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&a $1 &b $1
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@center
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&x $2 &y $2
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@pointer
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&x $2 &y $2
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( program )
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|0100 ( -> )
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( theme )
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#0fe7 .System/r DEO2
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#0fce .System/g DEO2
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#0f2c .System/b DEO2
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;on-mouse .Mouse/vector DEO2
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.Screen/width DEI2 2//
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DUP2 .center/x STZ2
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DUP2 #0040 -- .a-frame/x STZ2 DUP2 #0040 ++ .a-frame/x2 STZ2
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DUP2 #0040 -- .b-frame/x STZ2 #0040 ++ .b-frame/x2 STZ2
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.Screen/height DEI2 2//
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DUP2 .center/y STZ2
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DUP2 #0010 -- .a-frame/y STZ2 DUP2 #0000 ++ .a-frame/y2 STZ2
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DUP2 .b-frame/y STZ2 #0010 ++ .b-frame/y2 STZ2
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;redraw JSR2
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BRK
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@on-mouse ( -> )
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;draw-cursor JSR2
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.Mouse/state DEI #00 ! JMP [ BRK ]
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.Mouse/x DEI2 .Mouse/y DEI2 .a-frame ;within-rect JSR2
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;on-touch-a JCN2
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.Mouse/x DEI2 .Mouse/y DEI2 .b-frame ;within-rect JSR2
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;on-touch-b JCN2
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BRK
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@on-touch-a ( -> )
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.Mouse/x DEI2 .a-frame/x LDZ2 --
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10// NIP #07 SWP - STH
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.input/a LDZ
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#01 [ STHr #40 SFT ] SFT EOR
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.input/a STZ
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;redraw JSR2
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RELEASE-MOUSE
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BRK
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@on-touch-b ( -> )
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.Mouse/x DEI2 .b-frame/x LDZ2 --
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10// NIP #07 SWP - STH
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.input/b LDZ
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#01 [ STHr #40 SFT ] SFT EOR
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.input/b STZ
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;redraw JSR2
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RELEASE-MOUSE
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BRK
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@redraw ( -- )
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.a-frame/x LDZ2 .Screen/x DEO2
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.a-frame/y LDZ2 .Screen/y DEO2
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.input/a LDZ ;draw-byte JSR2
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.b-frame/x LDZ2 .Screen/x DEO2
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.b-frame/y LDZ2 .Screen/y DEO2
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.input/b LDZ ;draw-byte JSR2
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RTN
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@draw-byte ( value -- )
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STH
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#0800
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&loop
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DUP #07 SWP -
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STHkr SWP SFT #01 AND ;draw-bit JSR2
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INC GTHk ,&loop JCN
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POP2
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.Screen/y DEI2 #0003 ++ .Screen/y DEO2
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STHr ;draw-hex JSR2
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RTN
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@draw-bit ( value -- )
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STH
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#05 .Screen/auto DEO
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;button-icns/off [ #00 STHkr 20* ++ ] .Screen/addr DEO2
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#01 .Screen/sprite DEO
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#01 .Screen/sprite DEO
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.Screen/y DEI2 #0008 ++ .Screen/y DEO2
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.Screen/x DEI2 #0010 -- .Screen/x DEO2
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#01 .Screen/sprite DEO
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#01 .Screen/sprite DEO
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#00 .Screen/auto DEO
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.Screen/y DEI2 #0008 -- .Screen/y DEO2
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POPr
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RTN
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@draw-hex ( value -- )
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DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) #01 .Screen/sprite DEO
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#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) #01 .Screen/sprite DEO
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RTN
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@draw-cursor ( -- )
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( clear last cursor )
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;cursor .Screen/addr DEO2
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( record pointer positions )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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( colorize on state )
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#42 [ .Mouse/state DEI #00 ! ] + .Screen/sprite DEO
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RTN
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@within-rect ( x* y* rect -- flag )
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STH
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( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN
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( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
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SWP2
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( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
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( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
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POP2 POP2 POPr
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#01
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RTN
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&skip
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POP2 POP2 POPr
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#00
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RTN
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@print-hex ( value -- )
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STHk #04 SFT ,&parse JSR .Console/write DEO
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STHr #0f AND ,&parse JSR .Console/write DEO
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RTN
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&parse ( value -- char )
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DUP #09 GTH ,&above JCN #30 ADD RTN &above #09 SUB #60 ADD RTN
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RTN
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@cursor
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80c0 e0f0 f8e0 1000
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@button-icns
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&off
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3f40 8080 8080 8080
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f804 0202 0202 0202
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8080 8080 8040 3f00
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0202 0202 0204 f800
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&on
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3f40 9fbf bfbf bfbf
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f804 f2fa fafa fafa
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bfbf bfbf 9f40 3f00
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fafa fafa f204 f800
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@font-hex ( 0-F )
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007c 8282 8282 827c 0030 1010 1010 1010
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007c 8202 7c80 80fe 007c 8202 1c02 827c
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000c 1424 4484 fe04 00fe 8080 7c02 827c
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007c 8280 fc82 827c 007c 8202 1e02 0202
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007c 8282 7c82 827c 007c 8282 7e02 827c
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007c 8202 7e82 827e 00fc 8282 fc82 82fc
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007c 8280 8080 827c 00fc 8282 8282 82fc
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007c 8280 f080 827c 007c 8280 f080 8080
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