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( tests/cond )
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;a { byte 1 }
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;b { byte1 1 byte2 1 }
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;c { byte1 1 byte2 1 byte3 1 }
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|0100 @RESET
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#12 #00 POK
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#00 PEK
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BRK
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|c000 @FRAME
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|d000 @ERROR
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|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 13fd 1ef3 1bf2 ] ( palette ) |