uxn/projects/software/nasu.usm

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(
app/nasu : spritesheet editor
arrows - move selection
ctrl+arrows - change page
left-click - add pixel
right-click - remove pixel
1 2 3 - select brush
TODO:
Copy in 2 bits mode, copies 2 tiles
Modify up to 4 pages
Save/load/rename
Select paint color for 2-bit mode
)
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%RTN { JMP2r }
%STEP8 { #0033 SFT2 }
%SFL { #40 SFT SFT }
%MOD { DUP2 DIV MUL SUB }
%TOB { SWP POP } %TOS { #00 SWP }
%DEBUG { .Console/byte DEO #0a .Console/char DEO }
%DEBUG2 { .Console/short DEO2 #0a .Console/char DEO }
%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
%SIZE-TO-RECT {
STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2
} ( x y w h -- x1 y1 x2 y2 )
%SET-RECT {
DUP2 ROT2 SWP2 #0006 ADD2 STA2
DUP2 ROT2 SWP2 #0004 ADD2 STA2
DUP2 ROT2 SWP2 #0002 ADD2 STA2
DUP2 ROT2 SWP2 STA2
POP2
} ( x1 y1 x2 y2 addr -- )
%BANK { #2000 }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|10 @Console [ &vector $2 &pad $6 &char $1 &byte $1 &short $2 &string $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
( variables )
|0000
@settings [
&blending $1
&depth $1
&brush $1
&page $2
&tile $2
&ratio $1 ]
@frame [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &width $2 &height $2 ]
( interface )
@bankview [ &x $2 &y $2 &mode $1 &selection $1 ]
@tileview [ &x $2 &y $2 ]
@editview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@colorview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@blendview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@dataview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@preview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@mouse [ &x $2 &y $2 ]
@pt [ &x $1 &y $1 ]
@pos [ &x $2 &y $2 ]
@color $1
@i $1
( program )
|0100 ( -> )
( theme )
#0efc .System/r DEO2
#03cc .System/g DEO2
#03ac .System/b DEO2
( vectors )
;on-button .Controller/vector DEO2
;on-mouse .Mouse/vector DEO2
;on-transfer .File/vector DEO2
( set defaults )
#0130 .frame/width POK2
#00a8 .frame/height POK2
#01 .settings/brush POK
#32 .settings/ratio POK
.Screen/width DEI2 #0001 SFT2 .frame/width PEK2 #0001 SFT2 SUB2
.Screen/height DEI2 #0001 SFT2 .frame/height PEK2 #0001 SFT2 SUB2 #0010 ADD2
.frame/width PEK2 .frame/height PEK2
SIZE-TO-RECT ;frame SET-RECT
.frame/x1 PEK2 #0010 ADD2 .bankview/x POK2
.frame/y1 PEK2 .bankview/y POK2
BANK .settings/page POK2
.frame/x2 PEK2 #0098 SUB2 .tileview/x POK2
.frame/y1 PEK2 .tileview/y POK2
BANK #0448 ADD2 .settings/tile POK2
.frame/x2 PEK2 #0010 SUB2 .frame/y1 PEK2 #0010 #0080 SIZE-TO-RECT ;dataview SET-RECT
.frame/x1 PEK2 #0010 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;blendview SET-RECT
.frame/x1 PEK2 #0060 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;colorview SET-RECT
.frame/x1 PEK2 #0038 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;preview SET-RECT
.frame/x2 PEK2 #0098 SUB2 .frame/y1 PEK2 #0080 #0080 SIZE-TO-RECT ;editview SET-RECT
#01 .settings/blending POK
;filepath1 .File/name DEO2 #0800 .File/length DEO2 BANK .File/load DEO2
;filepath2 .File/name DEO2 #0800 .File/length DEO2 BANK #0800 ADD2 .File/load DEO2
;filepath3 .File/name DEO2 #1000 .File/length DEO2 BANK #1000 ADD2 .File/load DEO2
;filepath4 .File/name DEO2 #1000 .File/length DEO2 BANK #2000 ADD2 .File/load DEO2
;filepath5 .File/name DEO2 #1000 .File/length DEO2 BANK #2800 ADD2 .File/load DEO2
;filepath6 .File/name DEO2 #1000 .File/length DEO2 BANK #3800 ADD2 .File/load DEO2
#40 DUP .bankview/selection POK ;select-tile JSR2
BRK
@on-transfer ( -> )
;redraw JSR2
BRK
@on-button ( -> )
( skip ) .Controller/button DEI #00 NEQ #01 JCN [ BRK ]
.Controller/button DEI #11 NEQ ,&no-pageup JCN .settings/page PEK2
#0800 SUB2 .settings/page POK2
;redraw JSR2
BRK &no-pageup
.Controller/button DEI #21 NEQ ,&no-pagedown JCN .settings/page PEK2
#0800 ADD2 .settings/page POK2
;redraw JSR2
BRK &no-pagedown
.Controller/button DEI #f0 AND
DUP #04 SFT #01 AND #01 NEQ ,&no-up JCN
( move ) .bankview/selection PEK #10 SUB .bankview/selection POK &no-up
DUP #05 SFT #01 AND #01 NEQ ,&no-down JCN
( move ) .bankview/selection PEK #10 ADD .bankview/selection POK &no-down
DUP #06 SFT #01 AND #01 NEQ ,&no-left JCN
( move ) .bankview/selection PEK #01 SUB .bankview/selection POK &no-left
DUP #07 SFT #01 AND #01 NEQ ,&no-right JCN
( move ) .bankview/selection PEK #01 ADD .bankview/selection POK &no-right
POP
.bankview/selection PEK ;select-tile JSR2
BRK
@on-mouse ( -> )
;draw-cursor JSR2
( skip ) .Mouse/state DEI #00 NEQ #01 JCN [ BRK ]
( toolbar )
.Mouse/y DEI2 .bankview/y PEK2 #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 ;&no-toolbar-click JCN2
( brush )
.Mouse/x DEI2 .bankview/x PEK2 SUB2 #0008 DIV2 #000d LTH2 ,&no-brush-click JCN
.Mouse/x DEI2 .bankview/x PEK2 SUB2 #0008 DIV2 #000f GTH2 ,&no-brush-click JCN
( select ) .mouse/x PEK2 .bankview/x PEK2 SUB2 #0008 DIV2 #000d SUB2 TOB .bankview/mode POK
&no-brush-click
.Mouse/x DEI2 .bankview/x PEK2 SUB2 #0008 DIV2 #0005 NEQ2 ,&no-toggle-depth JCN
;toggle-depth JSR2
&no-toggle-depth
( release ) #00 .Mouse/state DEO
;redraw JSR2 BRK
&no-toolbar-click
( bankview )
.Mouse/x DEI2 .bankview/x PEK2 GTH2 .Mouse/x DEI2 .bankview/x PEK2 #0080 ADD2 LTH2 #0101 EQU2
.Mouse/y DEI2 .bankview/y PEK2 GTH2 .Mouse/y DEI2 .bankview/y PEK2 #0080 ADD2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-bankview JCN2
( tileview )
.Mouse/x DEI2 .tileview/x PEK2 GTH2 .Mouse/x DEI2 .tileview/x PEK2 #0080 ADD2 LTH2 #0101 EQU2
.Mouse/y DEI2 .tileview/y PEK2 GTH2 .Mouse/y DEI2 .tileview/y PEK2 #0080 ADD2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-tileview JCN2
( editview )
.Mouse/x DEI2 DUP2 .editview/x1 PEK2 GTH2 ROT ROT .editview/x2 PEK2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .editview/y1 PEK2 GTH2 ROT ROT .editview/y2 PEK2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-editview JCN2
( dataview )
.Mouse/x DEI2 DUP2 .dataview/x1 PEK2 GTH2 ROT ROT .dataview/x2 PEK2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .dataview/y1 PEK2 GTH2 ROT ROT .dataview/y2 PEK2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-dataview JCN2
( blendbiew )
.Mouse/x DEI2 DUP2 .blendview/x1 PEK2 GTH2 ROT ROT .blendview/x2 PEK2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .blendview/y1 PEK2 GTH2 ROT ROT .blendview/y2 PEK2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-blendview JCN2
( colorview )
.Mouse/x DEI2 DUP2 .colorview/x1 PEK2 GTH2 ROT ROT .colorview/x2 PEK2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .colorview/y1 PEK2 GTH2 ROT ROT .colorview/y2 PEK2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-colorview JCN2
( preview )
.Mouse/x DEI2 DUP2 .preview/x1 PEK2 GTH2 ROT ROT .preview/x2 PEK2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .preview/y1 PEK2 GTH2 ROT ROT .preview/y2 PEK2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-preview JCN2
BRK
@on-touch-bankview ( -> )
.bankview/mode PEK #01 NEQ ,&not-copy-mode JCN
#00 .i POK
&copy-loop
( load ) .settings/tile PEK2 .i PEK ADD LDA
( get touch addr )
.Mouse/x DEI2 .bankview/x PEK2 SUB2 STEP8
.Mouse/y DEI2 .bankview/y PEK2 SUB2 STEP8 #0010 MUL2 ADD2
( 2-bit mode ) #00 .settings/depth PEK #01 ADD MUL2
.settings/page PEK2 ADD2 #00 .i PEK ADD2 STA
( incr ) .i PEK #01 ADD .i POK
.i PEK #08 LTH ,&copy-loop JCN
;redraw JSR2 BRK
&not-copy-mode
.bankview/mode PEK #02 NEQ ,&not-erase-mode JCN
#00 .i POK
&erase-loop
#00
( get touch addr )
.Mouse/x DEI2 .bankview/x PEK2 SUB2 STEP8
.Mouse/y DEI2 .bankview/y PEK2 SUB2 STEP8 #0010 MUL2 ADD2
( 2-bit mode ) #00 .settings/depth PEK #01 ADD MUL2
.settings/page PEK2 ADD2 #00 .i PEK ADD2 STA
( incr ) .i PEK #01 ADD .i POK
.i PEK #08 LTH ,&erase-loop JCN
;redraw JSR2 BRK
&not-erase-mode
( select )
.Mouse/x DEI2 .bankview/x PEK2 SUB2 #0008 DIV2 TOB
.Mouse/y DEI2 .bankview/y PEK2 SUB2 #0008 DIV2 TOB #40 SFT ADD
DUP .bankview/selection POK
;select-tile JSR2
BRK
@on-touch-tileview ( -> )
BRK
@on-touch-editview ( -> )
#aa DEBUG
BRK
@on-touch-dataview ( -> )
.Mouse/y DEI2 .dataview/y1 PEK2 SUB2 STEP8 TOB #60 EQU ,&skip JCN BRK &skip
.Mouse/x DEI2 .dataview/x1 PEK2 SUB2 #0008 DIV2 TOB
DUP #00 NEQ ,&no-move-up JCN
;op_shiftup JSR2
( release ) #00 .Mouse/state DEO
;redraw JSR2 POP BRK &no-move-up
DUP #01 NEQ ,&no-move-down JCN
;op_shiftdown JSR2
( release ) #00 .Mouse/state DEO
;redraw JSR2 POP BRK &no-move-down
POP
BRK
@on-touch-blendview ( -> )
.Mouse/x DEI2 .blendview/x1 PEK2 SUB2 #0008 DIV2 TOB
.Mouse/y DEI2 .blendview/y1 PEK2 SUB2 #0008 DIV2 TOB #04 MUL ADD
.settings/blending POK
( release ) #00 .Mouse/state DEO
;redraw JSR2
BRK
@on-touch-colorview ( -> )
( channel ) .Mouse/y DEI2 .colorview/y1 PEK2 SUB2 #0008 DIV2 TOB STH
( rgb ) .Mouse/x DEI2 .colorview/x1 PEK2 SUB2 #0008 DIV2 TOB
DUP #00 NEQ ,&no-brush JCN
DUPr STHr .settings/brush POK &no-brush
DUP #01 NEQ ,&no-red JCN
DUPr STHr .System/r ;set-color JSR2 &no-red
DUP #02 NEQ ,&no-green JCN
DUPr STHr .System/g ;set-color JSR2 &no-green
DUP #03 NEQ ,&no-blue JCN
DUPr STHr .System/b ;set-color JSR2 &no-blue
POP POPr
( release ) #00 .Mouse/state DEO
;redraw JSR2
BRK
@on-touch-preview ( -> )
( y ) .Mouse/y DEI2 .preview/y1 PEK2 SUB2 #0008 DIV2 TOB
( x ) .Mouse/x DEI2 .preview/x1 PEK2 SUB2 #0008 DIV2 TOB
#40 SFT ADD #11 ADD
.settings/ratio POK
( release ) #00 .Mouse/state DEO
;redraw JSR2
BRK
@set-color ( color rgb -- )
STH
DUP #00 NEQ ,&no-red0 JCN
DUPr STHr DEI DUP #04 SFT #01 ADD
( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD
( resume ) #40 SFT SWP #0f AND ADD DUPr STHr DEO
&no-red0
DUP #01 NEQ ,&no-red1 JCN
DUPr STHr DEI DUP #0f AND #01 ADD
( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD
( resume ) #0f AND SWP #f0 AND ADD DUPr STHr DEO
&no-red1
DUP #02 NEQ ,&no-red2 JCN
DUPr STHr #01 ADD DEI DUP #04 SFT #01 ADD
( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD
( resume ) #40 SFT SWP #0f AND ADD DUPr STHr #01 ADD DEO
&no-red2
DUP #03 NEQ ,&no-red3 JCN
DUPr STHr #01 ADD DEI DUP #0f AND #01 ADD
( add/sub ) .Mouse/state DEI #10 EQU #fe MUL ADD
( resume ) #0f AND SWP #f0 AND ADD DUPr STHr #01 ADD DEO
&no-red3
POP
POPr
RTN
@select-tile ( pos -- )
( x y ) DUP #0f AND SWP #04 SFT
( y ) #10 MOD #10 MUL #00 SWP #0008 MUL2
( x ) ROT #10 MOD #00 SWP #0008 MUL2 ADD2
( 2-bit mode ) #00 .settings/depth PEK #01 ADD MUL2
( offset ) .settings/page PEK2 ADD2 .settings/tile POK2
;redraw JSR2
RTN
@toggle-depth ( -- )
.bankview/selection PEK
.settings/depth PEK #00 EQU .settings/depth POK
;select-tile JSR2
RTN
@op_shiftup ( -- )
.settings/tile PEK2 LDA
.settings/tile PEK2 #0001 ADD2 LDA .settings/tile PEK2 STA
.settings/tile PEK2 #0002 ADD2 LDA .settings/tile PEK2 #0001 ADD2 STA
.settings/tile PEK2 #0003 ADD2 LDA .settings/tile PEK2 #0002 ADD2 STA
.settings/tile PEK2 #0004 ADD2 LDA .settings/tile PEK2 #0003 ADD2 STA
.settings/tile PEK2 #0005 ADD2 LDA .settings/tile PEK2 #0004 ADD2 STA
.settings/tile PEK2 #0006 ADD2 LDA .settings/tile PEK2 #0005 ADD2 STA
.settings/tile PEK2 #0007 ADD2 LDA .settings/tile PEK2 #0006 ADD2 STA
.settings/tile PEK2 #0007 ADD2 STA
RTN
@op_shiftdown ( -- )
.settings/tile PEK2 #0007 ADD2 LDA
.settings/tile PEK2 #0006 ADD2 LDA .settings/tile PEK2 #0007 ADD2 STA
.settings/tile PEK2 #0005 ADD2 LDA .settings/tile PEK2 #0006 ADD2 STA
.settings/tile PEK2 #0004 ADD2 LDA .settings/tile PEK2 #0005 ADD2 STA
.settings/tile PEK2 #0003 ADD2 LDA .settings/tile PEK2 #0004 ADD2 STA
.settings/tile PEK2 #0002 ADD2 LDA .settings/tile PEK2 #0003 ADD2 STA
.settings/tile PEK2 #0001 ADD2 LDA .settings/tile PEK2 #0002 ADD2 STA
.settings/tile PEK2 LDA .settings/tile PEK2 #0001 ADD2 STA
.settings/tile PEK2 STA
RTN
@redraw ( -- )
;draw-bankview JSR2
;draw-editview JSR2
;draw-blendview JSR2
;draw-colorview JSR2
;draw-dataview JSR2
;draw-preview JSR2
RTN
@draw-bankview ( -- )
.bankview/x PEK2 #0002 SUB2 .bankview/y PEK2 #0002 SUB2 .bankview/x PEK2 #0081 ADD2 .bankview/y PEK2 #0081 ADD2 #03 ;line-rect JSR2
( position )
.bankview/x PEK2 .Screen/x DEO2
.bankview/y PEK2 #0010 SUB2 .Screen/y DEO2
.settings/page PEK2 #22 ;draw-short JSR2
( toolbar )
.bankview/y PEK2 #0010 SUB2 .Screen/y DEO2
.bankview/x PEK2 #0028 ADD2 .Screen/x DEO2
;depth_icns #00 .settings/depth PEK #0008 MUL2 ADD2 .Screen/addr DEO2
#23 .Screen/color DEO
.bankview/x PEK2 #0068 ADD2 .Screen/x DEO2
;tool_selector .Screen/addr DEO2
#21 .bankview/mode PEK #00 EQU ADD .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
;tool_hand .Screen/addr DEO2
#21 .bankview/mode PEK #01 EQU ADD .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
;tool_eraser .Screen/addr DEO2
#21 .bankview/mode PEK #02 EQU ADD .Screen/color DEO
( guides )
.bankview/x PEK2 #0010 SUB2 .Screen/x DEO2
.bankview/y PEK2 .Screen/y DEO2
;font-hex .Screen/addr DEO2
#00 #10
&guides
( draw ) OVR .bankview/selection PEK #04 SFT EQU #22 ADD .Screen/color DEO
.Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
SWP #01 ADD SWP
DUP2 LTH ,&guides JCN
POP2
( draw page )
( load ) .settings/page PEK2 .Screen/addr DEO2
.bankview/y PEK2 DUP2 #0080 ADD2
&ver
( save ) OVR2 .Screen/y DEO2
.bankview/x PEK2 DUP2 #0080 ADD2
&hor
( save ) OVR2 .Screen/x DEO2
( get selected ) .Screen/addr DEI2 .settings/tile PEK2 EQU2
( get blending ) .settings/blending PEK
( get depth ) .settings/depth PEK #20 MUL
( draw ) #20 ADD ADD ADD .Screen/color DEO
( incr ) SWP2 #0008 ADD2 SWP2
( incr ) .Screen/addr DEI2 #0008 ADD2 #00 .settings/depth PEK #0008 MUL2 ADD2 .Screen/addr DEO2
OVR2 OVR2 LTH2 ,&hor JCN
POP2 POP2
( incr ) SWP2 #0008 ADD2 SWP2
OVR2 OVR2 LTH2 ,&ver JCN
POP2 POP2
RTN
@draw-tileview ( -- )
.tileview/x PEK2 #0002 SUB2 .tileview/y PEK2 #0002 SUB2 .tileview/x PEK2 #0080 ADD2 .tileview/y PEK2 #0081 ADD2 #03 ;line-rect JSR2
.tileview/x PEK2 #0028 ADD2 .Screen/x DEO2
.tileview/y PEK2 #0010 SUB2 .Screen/y DEO2
.settings/tile PEK2 .Screen/addr DEO2
( get blending ) .settings/blending PEK
( get depth ) .settings/depth PEK #20 MUL
( draw ) #20 ADD ADD .Screen/color DEO
( position )
.tileview/x PEK2 .Screen/x DEO2
.tileview/y PEK2 #0010 SUB2 .Screen/y DEO2
.settings/tile PEK2 #22 ;draw-short JSR2
( body )
.tileview/x PEK2 .Screen/x DEO2
.tileview/y PEK2 .Screen/y DEO2
.settings/tile PEK2 .settings/tile POK2
;draw-tileview-icn JSR2
.tileview/x PEK2 #0040 ADD2 .Screen/x DEO2
.tileview/y PEK2 .Screen/y DEO2
.settings/tile PEK2 #0008 ADD2 .settings/tile POK2
;draw-tileview-icn JSR2
.tileview/x PEK2 .Screen/x DEO2
.tileview/y PEK2 #0040 ADD2 .Screen/y DEO2
.settings/tile PEK2 #0008 ADD2 .settings/tile POK2
;draw-tileview-icn JSR2
.tileview/x PEK2 #0040 ADD2 .Screen/x DEO2
.tileview/y PEK2 #0040 ADD2 .Screen/y DEO2
.settings/tile PEK2 #0008 ADD2 .settings/tile POK2
;draw-tileview-icn JSR2
( line hor )
.tileview/y PEK2 #003f ADD2 .Screen/y DEO2
.tileview/x PEK2 .Screen/x DEO2
&line-hor
( draw ) #03 .Screen/color DEO
( incr ) .Screen/x DEI2 #0002 ADD2 .Screen/x DEO2
.Screen/x DEI2 .tileview/x PEK2 #0082 ADD2 LTH2 ,&line-hor JCN
( line ver )
.tileview/y PEK2 .Screen/y DEO2
.tileview/x PEK2 #003f ADD2 .Screen/x DEO2
&line-ver
( draw ) #03 .Screen/color DEO
( incr ) .Screen/y DEI2 #0002 ADD2 .Screen/y DEO2
.Screen/y DEI2 .tileview/y PEK2 #0081 ADD2 LTH2 ,&line-ver JCN
( rewind ) .settings/tile PEK2 #0018 SUB2 .settings/tile POK2
RTN
@draw-editview ( -- )
.editview/x1 PEK2 #0002 SUB2 .editview/y1 PEK2 #0002 SUB2 .editview/x2 PEK2 #0001 ADD2 .editview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2
( position )
.editview/x1 PEK2 .Screen/x DEO2
.editview/y1 PEK2 #0010 SUB2 .Screen/y DEO2
.settings/tile PEK2 #22 ;draw-short JSR2
( tiles )
.settings/tile PEK2 DUP2 STH2 .Screen/addr DEO2
#00 #04
&ver
OVR #08 MUL TOS #0004 MUL2 .editview/y1 PEK2 ADD2 .Screen/y DEO2
#00 #04
&hor
OVR #08 MUL TOS #0004 MUL2 .editview/x1 PEK2 ADD2 .Screen/x DEO2
( get x,y )
SWP2 OVR STH SWP2 OVR STHr
( check if within ratio )
.settings/ratio PEK #0f AND LTH STH
.settings/ratio PEK #04 SFT LTH STHr
#0101 NEQ2 ,&outside JCN
( get tile ) DUP2r STH2r .Screen/addr DEO2
( draw zoomed tile )
#01 ;draw-tile JSR2
( incr ) STH2r #0008 ADD2 STH2
,&resume JMP
&outside
;halftone_icn .Screen/addr DEO2
#23 .Screen/color DEO
#00 ;draw-tile JSR2
&resume
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&hor JCN
POP2
( incr ) SWP #01 ADD SWP
DUP2 LTH ;&ver JCN2
POP2
POP2r
( grid )
.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0020 ADD2 #03 ;line-hor JSR2
.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0040 ADD2 #03 ;line-hor JSR2
.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0060 ADD2 #03 ;line-hor JSR2
.editview/x1 PEK2 #0020 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
.editview/x1 PEK2 #0040 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
.editview/x1 PEK2 #0060 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
RTN
@draw-tile ( color -- )
( TODO: complete )
STH
#00 #20
&ver
#00 #20
&hor
( get x,y )
SWP2 OVR STH SWP2 OVR STHr
( get address )
.Screen/addr DEI2
( after this, ADDR XY )
SWP2 SWP STH
( got sprite line )
#04 DIV TOS ADD2 LDA
( get pixel )
STHr #04 DIV
#07 SWP SUB SFT #01 AND
.Screen/color DEO
#0001 .Screen/x DEI2 ADD2 .Screen/x DEO2
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&hor JCN
POP2
#0001 .Screen/y DEI2 ADD2 .Screen/y DEO2
.Screen/x DEI2 #0020 SUB2 .Screen/x DEO2
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&ver JCN
POP2
.Screen/y DEI2 #0020 SUB2 .Screen/y DEO2
POPr
RTN
@draw-tileview-icn ( -- )
#00 .pt/x POK #00 .pt/y POK
&ver
#00 .pt/x POK
&hor
( get bit )
;blank_icn #00
.settings/tile PEK2 #00 .pt/y PEK ADD2 LDA #07 .pt/x PEK SUB SFT #01 AND ( get bit )
#0008 MUL2 ADD2 .Screen/addr DEO2 ( add *8 )
( draw ) #21 .Screen/color DEO
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
( incr ) .pt/x PEK #01 ADD .pt/x POK
.pt/x PEK #08 LTH ;&hor JCN2
( incr ) .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
( incr ) .pt/y PEK #01 ADD .pt/y POK
.Screen/x DEI2 #0040 SUB2 .Screen/x DEO2
.pt/y PEK #08 LTH ;&ver JCN2
RTN
@draw-blendview ( -- )
( .blendview/x1 PEK2 #0002 SUB2 .blendview/y1 PEK2 #0002 SUB2 .blendview/x2 PEK2 #0001 ADD2 .blendview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2 )
.settings/tile PEK2 .Screen/addr DEO2
#00 #10
&loop
OVR #04 MOD #00 SWP #0008 MUL2 .blendview/x1 PEK2 ADD2 .Screen/x DEO2
OVR #04 DIV #00 SWP #0008 MUL2 .blendview/y1 PEK2 ADD2 .Screen/y DEO2
#20 .Screen/color DEO
OVR #20 ADD .settings/depth PEK #20 MUL ADD .Screen/color DEO
SWP #01 ADD SWP
DUP2 LTH ,&loop JCN
POP2
.blendview/x1 PEK2 .Screen/x DEO2
.blendview/y2 PEK2 #0001 ADD2 .Screen/y DEO2
( get blending ) .settings/blending PEK
( get depth ) .settings/depth PEK #20 MUL
( draw ) #20 ADD ADD #21 ;draw-byte JSR2
RTN
@draw-dataview ( -- )
( bytes )
.tileview/y PEK2 #0018 ADD2 .Screen/y DEO2
#00 .i POK
&bytes
.tileview/x PEK2 #0088 ADD2 .Screen/x DEO2
.settings/tile PEK2 #00 .i PEK ADD2 LDA #22 ;draw-byte JSR2
( incr ) .i PEK #01 ADD .i POK
( incr ) .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
.i PEK #08 LTH ;&bytes JCN2
( operations )
.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
;movedown_icn .Screen/addr DEO2
#21 .Screen/color DEO
.Screen/x DEI2 #0008 SUB2 .Screen/x DEO2
;moveup_icn .Screen/addr DEO2
#21 .Screen/color DEO
( draw tiles 2x2 )
.tileview/y PEK2 .Screen/y DEO2
#00 .pt/x POK #00 .pt/y POK .settings/tile PEK2 .Screen/addr DEO2
&tiles-ver
#00 .pt/x POK
.tileview/x PEK2 #0088 ADD2 .Screen/x DEO2
&tiles-hor
( draw ) #23 .Screen/color DEO
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
( incr ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
( incr ) .pt/x PEK #01 ADD .pt/x POK
.pt/x PEK #02 LTH ;&tiles-hor JCN2
( incr ) .pt/y PEK #01 ADD .pt/y POK
( incr ) .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
.pt/y PEK #02 LTH ;&tiles-ver JCN2
RTN
@draw-colorview ( -- )
.colorview/y1 PEK2 #18 ADD .Screen/y DEO2
.colorview/x1 PEK2 #08 ADD .Screen/x DEO2
.System/r DEI2 ;draw-color-code JSR2
.colorview/y1 PEK2 #18 ADD .Screen/y DEO2
.colorview/x1 PEK2 #10 ADD .Screen/x DEO2
.System/g DEI2 ;draw-color-code JSR2
.colorview/y1 PEK2 #18 ADD .Screen/y DEO2
.colorview/x1 PEK2 #18 ADD .Screen/x DEO2
.System/b DEI2 ;draw-color-code JSR2
.colorview/x1 PEK2 .Screen/x DEO2
;circle_icns .Screen/addr DEO2
#00 #04
&loop
OVR .settings/brush PEK EQU #00 SWP #0008 MUL2 ;circle_icns ADD2 .Screen/addr DEO2
OVR .colorview/y1 PEK2 ROT #00 SWP #0008 MUL2 ADD2 .Screen/y DEO2
OVR #20 ADD .Screen/color DEO
SWP #01 ADD SWP
DUP2 LTH ,&loop JCN
POP2
RTN
@draw-preview ( -- )
( stash address )
.settings/tile PEK2 DUP2 STH2 .Screen/addr DEO2
#00 #04
&ver
OVR #08 MUL TOS .preview/y1 PEK2 ADD2 .Screen/y DEO2
#00 #04
&hor
OVR #08 MUL TOS .preview/x1 PEK2 ADD2 .Screen/x DEO2
( get x,y )
SWP2 OVR STH SWP2 OVR STHr
( check if within ratio )
.settings/ratio PEK #0f AND LTH STH
.settings/ratio PEK #04 SFT LTH STHr
#0101 NEQ2 ,&outside JCN
( get tile ) DUP2r STH2r .Screen/addr DEO2
( get blending ) .settings/blending PEK
( get depth ) .settings/depth PEK #20 MUL
( draw ) #20 ADD ADD .Screen/color DEO
( incr ) STH2r #0008 [ .settings/depth PEK #08 MUL TOS ADD2 ] ADD2 STH2
,&resume JMP
&outside
;halftone_icn .Screen/addr DEO2
#23 .Screen/color DEO
&resume
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&hor JCN
POP2
( incr ) SWP #01 ADD SWP
DUP2 LTH ;&ver JCN2
POP2
POP2r
.preview/x1 PEK2 #0001 SUB2 .Screen/x DEO2
.preview/y2 PEK2 #0001 ADD2 .Screen/y DEO2
.settings/ratio PEK #23 ;draw-byte JSR2
RTN
@draw-color-code ( color* -- )
DUP ;font-hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2
( draw ) #22 .Screen/color DEO
.colorview/y1 PEK2 #10 ADD .Screen/y DEO2
;font-hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2
( draw ) #22 .Screen/color DEO
.colorview/y1 PEK2 #08 ADD .Screen/y DEO2
DUP ;font-hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2
( draw ) #22 .Screen/color DEO
.colorview/y1 PEK2 .Screen/y DEO2
;font-hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2
( draw ) #22 .Screen/color DEO
RTN
@draw-cursor ( -- )
( clear last cursor )
.mouse/x PEK2 .Screen/x DEO2
.mouse/y PEK2 .Screen/y DEO2
#30 .Screen/color DEO
( record mouse positions )
.Mouse/x DEI2 .mouse/x POK2
.Mouse/y DEI2 .mouse/y POK2
( draw new cursor )
.mouse/x PEK2 .Screen/x DEO2
.mouse/y PEK2 .Screen/y DEO2
;tool_selector #00 .bankview/mode PEK #08 MUL ADD2 .Screen/addr DEO2
#32 .Mouse/state DEI #00 NEQ ADD .Screen/color DEO
RTN
@draw-byte ( byte color -- )
.color POK STH
;font-hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
( draw ) .color PEK .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
;font-hex #00 STHr #0f AND #08 MUL ADD2 .Screen/addr DEO2
( draw ) .color PEK .Screen/color DEO
RTN
@draw-short ( short* color -- )
STH SWP
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
( draw ) DUPr STHr .Screen/color DEO
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) DUPr STHr .Screen/color DEO
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) DUPr STHr .Screen/color DEO
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHr .Screen/color DEO
RTN
( Utils )
@line-rect ( x1* y1* x2* y2* color -- )
( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2
STH2r STH2r
&ver
( save ) OVR2 .Screen/y DEO2
( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK DUP .Screen/color DEO
( draw ) .rect/x2 PEK2 .Screen/x DEO2 .Screen/color DEO
( incr ) SWP2 #0001 ADD2 SWP2
OVR2 OVR2 LTS2 ,&ver JCN
POP2 POP2
.rect/x1 PEK2 .rect/x2 PEK2
&hor
( save ) OVR2 .Screen/x DEO2
( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK DUP .Screen/color DEO
( draw ) .rect/y2 PEK2 .Screen/y DEO2 .Screen/color DEO
( incr ) SWP2 #0001 ADD2 SWP2
OVR2 OVR2 #0001 ADD2 LTS2 ,&hor JCN
POP2 POP2
RTN
@line-hor ( x0* x1* y* color -- )
STH .Screen/y DEO2
&loop
( save ) OVR2 .Screen/x DEO2
( draw ) DUPr STHr .Screen/color DEO
( incr ) SWP2 #0002 ADD2 SWP2
OVR2 OVR2 LTH2 ,&loop JCN
POP2 POP2 POPr
RTN
@line-ver ( x* y0* y1* color -- )
STH ROT2 .Screen/x DEO2
&loop
( save ) OVR2 .Screen/y DEO2
( draw ) DUPr STHr .Screen/color DEO
( incr ) SWP2 #0002 ADD2 SWP2
OVR2 OVR2 LTH2 ,&loop JCN
POP2 POP2 POPr
RTN
@tool_selector 80c0 e0f0 f8e0 1000
@tool_hand 2020 20b8 7c7c 3838
@tool_eraser 2050 b87c 3e1c 0800
@moveup_icn 0010 387c fe10 1000
@movedown_icn 0010 1010 fe7c 3810
@halftone_icn aa55 aa55 aa55 aa55
@circle_icns
0038 7cfe fefe 7c38 ( full )
0038 4482 8282 4438 ( line )
@eye_icns
0038 4492 2810 0000 ( open )
0000 0082 4438 0000 ( closed )
@blank_icn
0000 0000 0000 0000
7cfe fefe fefe 7c00
@depth_icns
00fe 8282 fe82 82fe
00fe 9292 fe92 92fe
@font-hex
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 007c 8202 1e02 0202
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080
@filepath1 [ "projects/fonts/specter8.bit 00 ]
@filepath2 [ "projects/pictures/cyr10x8.chr 00 ]
@filepath3 [ "projects/pictures/zerotwo10x10.chr 00 ]
@filepath4 [ "projects/fonts/katahira8.bit 00 ]
@filepath5 [ "projects/pictures/ako10x10.chr 00 ]
@filepath6 [ "projects/pictures/logo1x1.bit 00 ]