uxn/projects/examples/demos/wireworld.tal

210 lines
4.5 KiB
Tal

( wireworld )
(
#00 empty - black
#01 conductor - yellow
#02 electron tail - red
#03 electron head - blue
RULES
- electron head(3), becomes electron tail(2)
- electron tail(2), becomes conductor(1)
- conductor(1), becomes electron head(3)
if there are exactly 1 or 2 electron heads around it. )
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 }
%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 }
%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 }
%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 }
%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 }
%RTN { JMP2r }
%TOS { #00 SWP }
%WIDTH { #40 }
%HEIGHT { #40 }
( devices )
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|80 @Controller &vector $2 &button $1 &key $1 &func $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
|0000
@color $1
@pointer
&x $2 &y $2
@timer
&frame $1 &play $1
( program )
|0100 ( -> )
( theme )
#0ff0 .System/r DEO2
#0d0a .System/g DEO2
#040f .System/b DEO2
( size )
#00 WIDTH 4** .Screen/width DEO2
#00 HEIGHT 4** .Screen/height DEO2
( vectors )
;on-frame .Screen/vector DEO2
;on-mouse .Mouse/vector DEO2
;on-button .Controller/vector DEO2
( setup )
#01 .timer/play STZ
#01 .color STZ
;redraw JSR2
BRK
@on-frame ( -> )
.timer/play LDZ JMP BRK
( every 4th )
.timer/frame LDZk
#03 AND ,&no-run JCN
;run JSR2
;future-world ;past-world #4000 ;mcpy JSR2
;redraw JSR2
&no-run
LDZk INC SWP STZ
BRK
@on-button ( -> )
.Controller/button DEI
DUP #01 ! ,&no-a JCN #01 .color STZ &no-a
DUP #02 ! ,&no-b JCN #02 .color STZ &no-b
DUP #04 ! ,&no-select JCN #03 .color STZ &no-select
DUP #08 ! ,&no-start JCN #00 .color STZ &no-start
POP
( space )
.Controller/key DEI #20 ! ,&no-space JCN
.timer/play LDZk #00 = SWP STZ &no-space
BRK
@on-mouse ( -> )
;pointer-icn .Screen/addr DEO2
( clear last cursor )
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
( draw new cursor )
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
#41 .Mouse/state DEI #00 ! + .timer/play LDZ + .Screen/sprite DEO
( paint )
.Mouse/state DEI #00 = ,&no-down JCN
( color ) .color LDZ
( cell* ) .Mouse/x DEI2 4// NIP .Mouse/y DEI2 4// NIP
;get-addr JSR2 STA
;redraw JSR2
&no-down
BRK
@redraw ( -- )
;cell-icn .Screen/addr DEO2
HEIGHT #00
&ver
DUP TOS 4** .Screen/y DEO2
STHk
WIDTH #00
&hor
DUP TOS 4** .Screen/x DEO2
DUP STHkr ,get-addr JSR LDA .Screen/sprite DEO
INC GTHk ,&hor JCN
POP2
POPr
INC GTHk ,&ver JCN
POP2
RTN
@run ( -- )
HEIGHT #00
&ver
STHk
WIDTH #00
&hor
( x,y ) DUP STHkr
( cell ) DUP2 ,get-addr JSR STH2k LDA
( transform ) ,transform JSR STH2r ( future ) #4000 ++ STA
INC GTHk ,&hor JCN
POP2
POPr
INC GTHk ,&ver JCN
POP2
RTN
@transform ( xy cell -- cell )
DUP #03 ! ,&no-head JCN POP POP2 #02 RTN &no-head
DUP #02 ! ,&no-tail JCN POP POP2 #01 RTN &no-tail
DUP #01 ! ,&no-cond JCN POP ,morph JSR #02 * INC RTN &no-cond
NIP NIP
RTN
@get-addr ( x y -- addr* )
TOS [ #00 WIDTH ] ** ROT TOS ++ ;past-world ++
RTN
@morph ( xy -- bool )
LITr 00
DUP2 SWP #01 - SWP #01 - ,get-addr JSR LDA #03 ! JMP INCr
DUP2 #01 - ,get-addr JSR LDA #03 ! JMP INCr
DUP2 SWP INC SWP #01 - ,get-addr JSR LDA #03 ! JMP INCr
DUP2 SWP #01 - SWP ,get-addr JSR LDA #03 ! JMP INCr
DUP2 SWP INC SWP ,get-addr JSR LDA #03 ! JMP INCr
DUP2 SWP #01 - SWP INC ,get-addr JSR LDA #03 ! JMP INCr
DUP2 INC ,get-addr JSR LDA #03 ! JMP INCr
SWP INC SWP INC ,get-addr JSR LDA #03 ! JMP INCr
STHkr #02 = STHr #01 = #0000 >>
RTN
@mcpy ( src* dst* len* -- )
SWP2 STH2
OVR2 ++ SWP2
&loop
LDAk STH2kr STA INC2r
INC2 GTH2k ,&loop JCN
POP2 POP2
POP2r
JMP2r
@pointer-icn
80c0 e0f0 f8e0 1000
@cell-icn
e0e0 e000 0000 0000
(
I live in the atom with the happy protons and neutrons.
I'm also so negative all the freakin time.
What do I do?
How do I find peace? )
@past-world $4000 @future-world