uxn/projects/demos/life.usm

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( game of life
Any live cell with fewer than two live neighbours dies, as if by underpopulation.
Any live cell with two or three live neighbours lives on to the next generation.
Any live cell with more than three live neighbours dies, as if by overpopulation.
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. )
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%INCR { #01 + } %DECR { #01 - }
%TOS { #00 SWP } %TOB { SWP POP }
%RTN { JMP2r }
%MOD { DUP2 / * - }
%SFL { #40 SFT SFT }
%WIDTH { #40 } %HEIGHT { #40 }
%BANK1 { #8000 } %BANK2 { #a000 }
%GET-SIZE { WIDTH TOS #0008 // HEIGHT TOS ** }
( devices )
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
( variables )
|0000
@timer $1
@anchor [ &x $2 &y $2 ]
@pointer [ &x $2 &y $2 ]
( program )
|0100 ( -> )
( theme )
#ef05 .System/r DEO2
#cf05 .System/g DEO2
#2f05 .System/b DEO2
( vectors )
;on-frame .Screen/vector DEO2
;on-mouse .Mouse/vector DEO2
( glider )
#07 #03 ;set-cell JSR2
#07 #04 ;set-cell JSR2
#05 #04 ;set-cell JSR2
#07 #05 ;set-cell JSR2
#06 #05 ;set-cell JSR2
.Screen/width DEI2 #0002 // WIDTH TOS -- .anchor/x POK2
.Screen/height DEI2 #0002 // HEIGHT TOS -- .anchor/y POK2
BRK
@on-frame ( -> )
.timer PEK #01 + [ DUP ] .timer POK
#10 MOD #00 ! #01 JNZ [ BRK ]
( clear buffer )
BANK2 DUP2 GET-SIZE ++
&clear-loop
OVR2 #0000 SWP2 STA2
SWP2 #0002 ++ SWP2
OVR2 OVR2 !! ,&clear-loop JNZ
POP2 POP2
;run-grid JSR2
( move buffer )
BANK2 DUP2 GET-SIZE ++
&copy-loop
OVR2 DUP2 LDA2
SWP2 #2000 -- STA2
SWP2 #0002 ++ SWP2
OVR2 OVR2 !! ,&copy-loop JNZ
POP2 POP2
;draw-grid JSR2
BRK
@on-mouse ( -> )
( clear last cursor )
#fff8 .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
#30 .Screen/color DEO
( record pointer positions )
.Mouse/x DEI2 .pointer/x POK2
.Mouse/y DEI2 .pointer/y POK2
( draw new cursor )
;cursor .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
( colorize on state )
#32 [ .Mouse/state DEI #00 ! ] + .Screen/color DEO
.Mouse/state DEI #00 ! #01 JNZ [ BRK ]
.Mouse/x DEI2 DUP2 .anchor/x PEK2 >> ROT ROT .anchor/x PEK2 WIDTH #02 * TOS ++ #0001 ++ << #0101 ==
.Mouse/y DEI2 DUP2 .anchor/y PEK2 >> ROT ROT .anchor/y PEK2 HEIGHT #02 * TOS ++ << #0101 ==
#0101 == ;on-touch JNZ2
BRK
@on-touch ( -> )
.Mouse/x DEI2 .anchor/x PEK2 SUB2 #02 / TOB
.Mouse/y DEI2 .anchor/y PEK2 SUB2 #02 / TOB
;set-cell JSR2
BRK
@draw-grid ( -- )
#00 HEIGHT
&ver
OVR TOS #0002 ** .anchor/y PEK2 ++ .Screen/y DEO2
OVR STH
#00 WIDTH
&hor
OVR TOS #0002 ** .anchor/x PEK2 ++ .Screen/x DEO2
OVR DUPr STHr ,get-cell JSR #01 + .Screen/color DEO
SWP #01 + SWP
DUP2 ! ,&hor JNZ
POP2 POPr
SWP #01 + SWP
DUP2 ! ,&ver JNZ
POP2
RTN
@get-index ( x y -- index* )
HEIGHT MOD SWP WIDTH MOD SWP
WIDTH #08 / TOS ROT TOS ** ROT #08 / TOS ++ [ BANK1 ++ ]
RTN
@set-cell ( x y -- )
DUP2 ,get-index JSR STH2
POP #08 MOD #01 SWP SFL
DUP2r LDAr STHr SWP ORA
STH2r STA
RTN
@get-cell ( x y -- cell )
DUP2 ,get-index JSR LDA
SWP POP SWP
#08 MOD
SFT #01 AND
RTN
@get-neighbours ( x y -- neighbours )
( -1,-1 ) DUP2 DECR SWP DECR SWP ,get-cell JSR STH
( 0,-1 ) DUP2 DECR ,get-cell JSR STH ADDr
( +1,-1 ) DUP2 DECR SWP INCR SWP ,get-cell JSR STH ADDr
( -1, 0 ) DUP2 SWP DECR SWP ,get-cell JSR STH ADDr
( +1, 0 ) DUP2 SWP INCR SWP ,get-cell JSR STH ADDr
( -1,+1 ) DUP2 INCR SWP DECR SWP ,get-cell JSR STH ADDr
( 0,+1 ) DUP2 INCR ,get-cell JSR STH ADDr
( +1,+1 ) INCR SWP INCR SWP ,get-cell JSR STH ADDr
STHr
RTN
@run-grid ( -- )
#00 HEIGHT
&ver
OVR STH
#00 WIDTH
&hor
OVR DUPr STHr STH2
( x y ) DUP2r STH2r
( neighbours ) DUP2r STH2r ,get-neighbours JSR
( state ) STH2r ;get-cell JSR2
,run-cell JSR
SWP #01 + SWP
DUP2 ! ,&hor JNZ
POP2 POPr
SWP #01 + SWP
DUP2 ! ,&ver JNZ
POP2
RTN
@run-cell ( x y neighbours state -- )
#00 = ,&dead JNZ
&alive
DUP #02 < ,&dies JNZ
DUP #03 > ,&dies JNZ
&lives POP ,save-cell JSR RTN
&dies POP POP2 RTN
&dead
DUP #03 = ,&birth JNZ POP POP2 RTN
&birth POP ,save-cell JSR RTN
RTN
@save-cell ( x y -- )
( get index )
HEIGHT MOD SWP WIDTH MOD SWP
WIDTH #08 / TOS ROT TOS ** ROT #08 / TOS ++ [ BANK2 ++ ]
( save in buffer )
STH2
DUP2 POP #08 MOD #01 SWP SFL
DUP2r LDAr STHr SWP ORA
STH2r STA
RTN
@cursor [
80c0 e0f0 f8e0 1000 ]