213 lines
5.7 KiB
Tal
213 lines
5.7 KiB
Tal
( Dev/Time )
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%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%8* { #30 SFT }
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%2// { #01 SFT2 }
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%4// { #02 SFT2 }
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%2** { #10 SFT2 }
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%DIAMETER { #0080 }
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%RADIUS { DIAMETER 2// }
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%TOS { #00 SWP }
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%RTN { JMP2r }
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%MOD { DUP2 DIV MUL SUB }
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%ABS2 { DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 -- }
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%SCALEX { 2// .center/x LDZ2 ++ RADIUS -- }
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%SCALEY { 2// .center/y LDZ2 ++ RADIUS -- }
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%12HOURS { DUP #0c GTH #0c MUL SUB }
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%LTS2 { #8000 ++ SWP2 #8000 ++ GTH2 }
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%GTS2 { #8000 ++ SWP2 #8000 ++ LTH2 }
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%GET-CHAR-SPRITE { 8* TOS ;font-hex ++ }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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( variables )
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|0000
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@color $1
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@current $1
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@center
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&x $2 &y $2
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@needles
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&hx $2 &hy $2 &mx $2 &my $2 &sx $2 &sy $2
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@line
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&x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2
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( program )
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|0100 ( -> )
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( theme )
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#0ff8 .System/r DEO2
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#0f08 .System/g DEO2
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#0f08 .System/b DEO2
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#00f0 .Screen/width DEO2
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#0120 .Screen/height DEO2
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( vectors )
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;on-frame .Screen/vector DEO2
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( center )
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.Screen/width DEI2 2// .center/x STZ2
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.Screen/height DEI2 2// .center/y STZ2
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BRK
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@on-frame ( -> )
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( only draw once per second )
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.DateTime/second DEI .current LDZ = ,&skip JCN
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;draw-clock JSR2
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;draw-display JSR2
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&skip
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.DateTime/second DEI .current STZ
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BRK
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@draw-clock ( -- )
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( clear ) #00 ;draw-needles JSR2
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#00 .DateTime/second DEI 2** ;table ++ LDA2
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TOS SCALEY .needles/sy STZ2
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TOS SCALEX .needles/sx STZ2
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#00 .DateTime/minute DEI 2** ;table ++ LDA2
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TOS 4// DUP2k ++ ++ #0020 ++ SCALEY .needles/my STZ2
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TOS 4// DUP2k ++ ++ #0020 ++ SCALEX .needles/mx STZ2
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#00 .DateTime/hour DEI 12HOURS #20 SFTk NIP ADD 2** ;table ++ LDA2
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TOS 2// RADIUS ++ SCALEY .needles/hy STZ2
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TOS 2// RADIUS ++ SCALEX .needles/hx STZ2
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( draw ) #01 ;draw-needles JSR2
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( circle )
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#3c #00
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&loop
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( load ) DUP TOS 2** ;table ++ LDA2
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TOS SCALEY .Screen/y DEO2
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TOS SCALEX .Screen/x DEO2
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DUP #0f MOD #00 EQU INC .Screen/pixel DEO
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INC GTHk ,&loop JCN
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POP2
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RTN
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@draw-needles ( mul -- )
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STH
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.center/x LDZ2 .center/y LDZ2 .needles/sx LDZ2 .needles/sy LDZ2 #02 STHkr * ;draw-line JSR2
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.center/x LDZ2 .center/y LDZ2 .needles/mx LDZ2 .needles/my LDZ2 #01 STHkr * ;draw-line JSR2
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.center/x LDZ2 .center/y LDZ2 .needles/hx LDZ2 .needles/hy LDZ2 #01 STHr * ;draw-line JSR2
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RTN
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@draw-display ( -- )
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( auto x ) #01 .Screen/auto DEO
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( date )
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.center/y LDZ2 #0058 -- .Screen/y DEO2
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.center/x LDZ2 #0014 -- .Screen/x DEO2
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.DateTime/month DEI INC
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DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2
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#03 .Screen/sprite DEO
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#0a MOD GET-CHAR-SPRITE .Screen/addr DEO2
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#03 .Screen/sprite DEO
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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.DateTime/day DEI
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DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2
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#03 .Screen/sprite DEO
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#0a MOD GET-CHAR-SPRITE .Screen/addr DEO2
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#03 .Screen/sprite DEO
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( time )
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.center/y LDZ2 #0050 ++ .Screen/y DEO2
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.center/x LDZ2 #0020 -- .Screen/x DEO2
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.DateTime/hour DEI
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DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2
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#01 .Screen/sprite DEO
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#0a MOD GET-CHAR-SPRITE .Screen/addr DEO2
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#01 .Screen/sprite DEO
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;spacer-icn .Screen/addr DEO2
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.DateTime/second DEI #01 AND .Screen/sprite DEO
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.DateTime/minute DEI
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DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2
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#01 .Screen/sprite DEO
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#0a MOD GET-CHAR-SPRITE .Screen/addr DEO2
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#01 .Screen/sprite DEO
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;spacer-icn .Screen/addr DEO2
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.DateTime/second DEI #01 AND .Screen/sprite DEO
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.DateTime/second DEI
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DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2
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#01 .Screen/sprite DEO
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#0a MOD GET-CHAR-SPRITE .Screen/addr DEO2
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#01 .Screen/sprite DEO
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( auto none ) #00 .Screen/auto DEO
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RTN
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@draw-line ( x1 y1 x2 y2 color -- )
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( load ) .color STZ .line/y0 STZ2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2
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.line/x0 LDZ2 .line/x LDZ2 -- ABS2 .line/dx STZ2
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.line/y0 LDZ2 .line/y LDZ2 -- ABS2 #0000 SWP2 -- .line/dy STZ2
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#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ++ .line/sx STZ2
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#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ++ .line/sy STZ2
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.line/dx LDZ2 .line/dy LDZ2 ++ .line/e1 STZ2
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&loop
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.line/x LDZ2 .Screen/x DEO2
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.line/y LDZ2 .Screen/y DEO2
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.color LDZ .Screen/pixel DEO
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[ .line/x LDZ2 .line/x0 LDZ2 == ]
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[ .line/y LDZ2 .line/y0 LDZ2 == ] AND ,&end JCN
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.line/e1 LDZ2 2** .line/e2 STZ2
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.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
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.line/e1 LDZ2 .line/dy LDZ2 ++ .line/e1 STZ2
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.line/x LDZ2 .line/sx LDZ2 ++ .line/x STZ2
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&skipy
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.line/e2 LDZ2 .line/dx LDZ2 GTS2 ,&skipx JCN
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.line/e1 LDZ2 .line/dx LDZ2 ++ .line/e1 STZ2
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.line/y LDZ2 .line/sy LDZ2 ++ .line/y STZ2
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&skipx
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;&loop JMP2
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&end
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RTN
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@table ( 60 positions on a circle )
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8000 8d00 9a02 a706 b40b c011 cb18 d520
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df2a e734 ee40 f44b f958 fd65 ff72 ff80
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ff8d fd9a f9a7 f4b4 eec0 e7cb dfd5 d5df
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cbe7 c0ee b4f4 a7f9 9afd 8dff 80ff 72ff
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65fd 58f9 4bf4 40ee 34e7 2adf 20d5 18cb
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11c0 0bb4 06a7 029a 008d 0080 0072 0265
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0658 0b4b 113f 1834 202a 2a20 3418 3f11
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4b0b 5806 6502 7200
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@spacer-icn
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0000 0010 0010 0000
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@font-hex ( 0-F )
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007c 8282 8282 827c 0030 1010 1010 1010
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007c 8202 7c80 80fe 007c 8202 1c02 827c
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000c 1424 4484 fe04 00fe 8080 7c02 827c
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007c 8280 fc82 827c 007c 8202 1e02 0202
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007c 8282 7c82 827c 007c 8282 7e02 827c
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007c 8202 7e82 827e 00fc 8282 fc82 82fc
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007c 8280 8080 827c 00fc 8282 8282 82fc
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007c 8280 f080 827c 007c 8280 f080 8080
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