144 lines
3.0 KiB
Tal
144 lines
3.0 KiB
Tal
( Screen:
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Draws a table of all possible sprite arrangements. )
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|0000
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@count $2
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@center &x $2 &y $2
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|0100 ( -> )
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( vector )
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;on-frame .Screen/vector DEO2
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( theme )
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#f07f .System/r DEO2
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#f0e0 .System/g DEO2
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#f0c0 .System/b DEO2
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( gba screen size 00f0 x 00a0 )
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( nds screen size 0100 x 00c0 )
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#00f0 .Screen/width DEO2
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#00a0 .Screen/height DEO2
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( find screen center )
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.Screen/width DEI2 #01 SFT2 .center/x STZ2
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.Screen/height DEI2 #01 SFT2 .center/y STZ2
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( draw )
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;draw-sprites JSR2
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;draw-1bpp JSR2
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;draw-2bpp JSR2
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#00 .Screen/auto DEO
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BRK
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@on-frame ( -> )
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#01 .Screen/auto DEO
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.count LDZ2 INC2 [ DUP2 ] .count STZ2
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.center/x LDZ2 #0050 ADD2 .Screen/x DEO2
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.center/y LDZ2 #0048 SUB2 .Screen/y DEO2
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;draw-short JSR2
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BRK
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@draw-sprites ( -- )
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( horizontal )
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.center/x LDZ2 #0060 SUB2 .Screen/x DEO2
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.center/y LDZ2 #0048 SUB2 .Screen/y DEO2
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;font-hex .Screen/addr DEO2
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#f6 .Screen/auto DEO
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#01 .Screen/sprite DEO
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( vertical )
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.center/x LDZ2 #0070 SUB2 .Screen/x DEO2
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.center/y LDZ2 #0038 SUB2 .Screen/y DEO2
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;font-hex .Screen/addr DEO2
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#f5 .Screen/auto DEO
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#01 .Screen/sprite DEO
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#00 .Screen/auto DEO
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( table )
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;preview_icn .Screen/addr DEO2
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#0000
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&loop
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( move ) #00 OVR #0f AND [ #40 SFT #01 SFT ]
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.center/x LDZ2 #0060 SUB2 ADD2 .Screen/x DEO2
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( move ) #00 OVR #f0 AND #01 SFT
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.center/y LDZ2 #0038 SUB2 ADD2 .Screen/y DEO2
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( draw ) DUP .Screen/sprite DEO
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INC NEQk ,&loop JCN
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POP2
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JMP2r
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@draw-1bpp ( -- )
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#1000
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&loop
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( color ) STHk
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( y ) #00 OVR #42 SFT2
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.center/y LDZ2 #0038 SUB2 ADD2 STH2
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( x ) #00 OVR #03 AND #40 SFT2 #0040 ADD2
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.center/x LDZ2 #0010 SUB2 ADD2
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STH2r STHr #00 ,draw-circle JSR
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INC GTHk ,&loop JCN
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POP2
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JMP2r
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@draw-2bpp ( -- )
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#1000
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&loop
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( color ) STHk
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( y ) #00 OVR #42 SFT2
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.center/y LDZ2 #0008 ADD2 ADD2 STH2
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( x ) #00 OVR #03 AND #40 SFT2 #0040 ADD2
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.center/x LDZ2 #0010 SUB2 ADD2
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STH2r STHr #80 ,draw-circle JSR
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INC GTHk ,&loop JCN
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POP2
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JMP2r
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@draw-circle ( x* y* color depth -- )
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ADD STH
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;preview_icn .Screen/addr DEO2
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.Screen/y DEO2
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.Screen/x DEO2
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#01 .Screen/auto DEO
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STHr .Screen/sprite DEOk
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#02 .Screen/auto DEO
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SWP #10 ADD SWP DEOk
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.Screen/x DEI2k #0008 SUB2 ROT DEO2
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#01 .Screen/auto DEO
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SWP #10 ADD SWP DEOk
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SWP #10 ADD SWP DEO
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JMP2r
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@draw-short ( short* -- )
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SWP ,&byte JSR
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&byte ( byte -- ) DUP #04 SFT ,&hex JSR #0f AND
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&hex ( char -- )
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#00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
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#01 .Screen/sprite DEO
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JMP2r
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@preview_icn
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0f38 675f dfbf bfbf 0007 1820 2344 4848
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@font-hex
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007c 8282 8282 827c 0030 1010 1010 1010
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007c 8202 7c80 80fe 007c 8202 1c02 827c
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000c 1424 4484 fe04 00fe 8080 7c02 827c
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007c 8280 fc82 827c 007c 8202 1e02 0202
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007c 8282 7c82 827c 007c 8282 7e02 827c
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007c 8202 7e82 827e 00fc 8282 fc82 82fc
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007c 8280 8080 827c 00fc 8282 8282 82fc
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007c 8280 f080 827c 007c 8280 f080 8080
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