196 lines
4.7 KiB
C
196 lines
4.7 KiB
C
#include <stdlib.h>
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#include "../uxn.h"
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#include "screen.h"
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/*
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Copyright (c) 2021-2023 Devine Lu Linvega, Andrew Alderwick
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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UxnScreen uxn_screen;
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static Uint8 blending[5][16] = {
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{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
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{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
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{1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2},
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{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}};
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static Uint32 palette_mono[] = {
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0x0f000000, 0x0fffffff};
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static void
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screen_write(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
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{
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if(x < p->width && y < p->height) {
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Uint32 i = x + y * p->width;
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if(color != layer->pixels[i]) {
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layer->pixels[i] = color;
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layer->changed = 1;
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}
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}
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}
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static void
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screen_blit(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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{
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int v, h, opaque = blending[4][color];
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for(v = 0; v < 8; v++) {
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Uint16 c = sprite[v] | (twobpp ? sprite[v + 8] : 0) << 8;
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for(h = 7; h >= 0; --h, c >>= 1) {
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Uint8 ch = (c & 1) | ((c >> 7) & 2);
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if(opaque || ch)
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screen_write(p,
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layer,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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blending[ch][color]);
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}
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}
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}
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void
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screen_palette(UxnScreen *p, Uint8 *addr)
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{
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int i, shift;
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for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) {
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Uint8
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r = (addr[0 + i / 2] >> shift) & 0x0f,
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g = (addr[2 + i / 2] >> shift) & 0x0f,
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b = (addr[4 + i / 2] >> shift) & 0x0f;
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p->palette[i] = 0x0f000000 | r << 16 | g << 8 | b;
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p->palette[i] |= p->palette[i] << 4;
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}
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p->fg.changed = p->bg.changed = 1;
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}
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void
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screen_resize(UxnScreen *p, Uint16 width, Uint16 height)
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{
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Uint8
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*bg = realloc(p->bg.pixels, width * height),
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*fg = realloc(p->fg.pixels, width * height);
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Uint32
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*pixels = realloc(p->pixels, width * height * sizeof(Uint32));
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if(bg) p->bg.pixels = bg;
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if(fg) p->fg.pixels = fg;
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if(pixels) p->pixels = pixels;
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if(bg && fg && pixels) {
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p->width = width;
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p->height = height;
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screen_clear(p, &p->bg);
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screen_clear(p, &p->fg);
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}
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}
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void
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screen_clear(UxnScreen *p, Layer *layer)
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{
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Uint32 i, size = p->width * p->height;
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for(i = 0; i < size; i++)
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layer->pixels[i] = 0x00;
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layer->changed = 1;
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}
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void
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screen_redraw(UxnScreen *p, Uint32 *pixels)
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{
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Uint32 i, size = p->width * p->height, palette[16];
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for(i = 0; i < 16; i++)
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palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)];
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if(p->mono) {
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for(i = 0; i < size; i++)
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pixels[i] = palette_mono[(p->fg.pixels[i] ? p->fg.pixels[i] : p->bg.pixels[i]) & 0x1];
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} else {
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for(i = 0; i < size; i++)
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pixels[i] = palette[p->fg.pixels[i] << 2 | p->bg.pixels[i]];
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}
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p->fg.changed = p->bg.changed = 0;
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}
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int
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clamp(int val, int min, int max)
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{
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return (val >= min) ? (val <= max) ? val : max : min;
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}
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void
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screen_mono(UxnScreen *p, Uint32 *pixels)
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{
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p->mono = !p->mono;
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screen_redraw(p, pixels);
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}
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/* IO */
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Uint8
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screen_dei(Uint8 *d, Uint8 port)
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{
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switch(port) {
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case 0x2: return uxn_screen.width >> 8;
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case 0x3: return uxn_screen.width;
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case 0x4: return uxn_screen.height >> 8;
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case 0x5: return uxn_screen.height;
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default: return d[port];
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}
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}
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void
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screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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{
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switch(port) {
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case 0x3:
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if(!FIXED_SIZE) {
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Uint16 w;
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PEKDEV(w, 0x2);
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screen_resize(&uxn_screen, clamp(w, 1, 1024), uxn_screen.height);
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}
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break;
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case 0x5:
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if(!FIXED_SIZE) {
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Uint16 h;
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PEKDEV(h, 0x4);
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screen_resize(&uxn_screen, uxn_screen.width, clamp(h, 1, 1024));
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}
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break;
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case 0xe: {
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Uint16 x, y;
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Uint8 layer = d[0xe] & 0x40;
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PEKDEV(x, 0x8);
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PEKDEV(y, 0xa);
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screen_write(&uxn_screen, layer ? &uxn_screen.fg : &uxn_screen.bg, x, y, d[0xe] & 0x3);
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if(d[0x6] & 0x01) POKDEV(0x8, x + 1); /* auto x+1 */
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if(d[0x6] & 0x02) POKDEV(0xa, y + 1); /* auto y+1 */
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break;
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}
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case 0xf: {
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Uint16 x, y, dx, dy, addr;
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Uint8 i, n, twobpp = !!(d[0xf] & 0x80);
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Layer *layer = (d[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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PEKDEV(x, 0x8);
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PEKDEV(y, 0xa);
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PEKDEV(addr, 0xc);
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n = d[0x6] >> 4;
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dx = (d[0x6] & 0x01) << 3;
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dy = (d[0x6] & 0x02) << 2;
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if(addr > 0x10000 - ((n + 1) << (3 + twobpp)))
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return;
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for(i = 0; i <= n; i++) {
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screen_blit(&uxn_screen, layer, x + dy * i, y + dx * i, &ram[addr], d[0xf] & 0xf, d[0xf] & 0x10, d[0xf] & 0x20, twobpp);
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addr += (d[0x6] & 0x04) << (1 + twobpp);
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}
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POKDEV(0xc, addr); /* auto addr+length */
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POKDEV(0x8, x + dx); /* auto x+8 */
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POKDEV(0xa, y + dy); /* auto y+8 */
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break;
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}
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}
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}
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