578 lines
11 KiB
Tal
578 lines
11 KiB
Tal
( launcher )
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%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 }
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%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 }
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%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 }
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%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 }
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%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 }
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%40** { #60 SFT2 }
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%RTN { JMP2r }
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%TOS { #00 SWP }
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%AUTO-NONE { #00 .Screen/auto DEO }
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%AUTO-XADDR { #05 .Screen/auto DEO }
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%AUTO-YADDR { #06 .Screen/auto DEO }
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%HALT { #010f DEO }
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%EMIT { #18 DEO }
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%PRINT { ;print-str JSR2 #0a EMIT }
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%DEBUG { ;print-hex/byte JSR2 #0a EMIT }
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%DEBUG2 { ;print-hex JSR2 #0a EMIT }
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%LINES-COUNT { .browser/y2 LDZ2 .browser/y LDZ2 -- 10// NIP }
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( devices )
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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|80 @Controller &vector $2 &button $1 &key $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
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|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
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|b0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1
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( variables )
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|0000
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@pointer
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&x $2 &y $2
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@browser
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&x $2 &y $2 &x2 $2 &y2 $2
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&sel $1 &last $1 &scroll $1
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&lines $1
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( init )
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|0100 ( -> )
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( theme )
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#f079 .System/r DEO2
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#f0c2 .System/g DEO2
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#f0a4 .System/b DEO2
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( vectors )
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;on-frame .Screen/vector DEO2
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;on-button .Controller/vector DEO2
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;on-mouse .Mouse/vector DEO2
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( asma debugger )
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#0d ;asma/log-level STA
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;asma-heap ;heap STA2
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( setup synth )
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#0102 .Audio0/adsr DEO2
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;sin-pcm .Audio0/addr DEO2
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#0100 .Audio0/length DEO2
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#dd .Audio0/volume DEO ( TODO: turn ON )
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( place )
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#0088 .browser/x STZ2
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#0010 .browser/y STZ2
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.Screen/height DEI2 #33 SFT2 #0011 -- .browser/y2 STZ2
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( draw mascot )
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#0010 #0010 #0060 #0060 ;mascot-icn #01 ;draw-icn JSR2
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;load-dir JSR2
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( theme support )
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;load-theme JSR2
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( force selection )
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#ff .browser/last STZ
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#00 ;select-file JSR2
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BRK
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@on-frame ( -> )
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( unused )
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BRK
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@on-mouse ( -> )
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;pointer-icn .Screen/addr DEO2
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( clear last cursor )
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( draw new cursor )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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#41 .Mouse/state DEI #01 = + .Screen/sprite DEO
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( wheel )
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.Mouse/scrolly INC DEI
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DUP #ff ! ,&no-up JCN
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.browser/scroll LDZ #00 = ,&no-up JCN
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DUP .browser/scroll LDZ + ;scroll-to JSR2
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&no-up
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DUP #01 ! ,&no-down JCN
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.browser/scroll LDZ .browser/lines LDZ = ,&no-down JCN
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DUP .browser/scroll LDZ + ;scroll-to JSR2
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&no-down
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POP
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( within browser )
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.Mouse/y DEI2 .browser/y LDZ2 << ,&outside JCN
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.Mouse/y DEI2 .browser/y2 LDZ2 #0010 -- >> ,&outside JCN
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( select choice )
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.Mouse/y DEI2 .browser/y LDZ2 --
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10// NIP .browser/scroll LDZ + ;select-file JSR2
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( run choice )
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.Mouse/state DEI #00 = ,&no-click JCN
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.browser/sel LDZ ;run-file JSR2
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&no-click
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&outside
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BRK
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@on-button ( -> )
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( controller )
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.Controller/button DEI
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DUP #10 ! ,&no-up JCN
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.browser/sel LDZ #00 = ,&no-up JCN
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.browser/sel LDZ #01 - ;select-file JSR2
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;follow-selection JSR2
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POP BRK
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&no-up
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DUP #20 ! ,&no-down JCN
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.browser/sel LDZ INC .browser/lines LDZ = ,&no-down JCN
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.browser/sel LDZ INC ;select-file JSR2
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;follow-selection JSR2
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POP BRK
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&no-down
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DUP #01 ! ,&no-a JCN
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.browser/sel LDZ ;run-file JSR2
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POP BRK
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&no-a
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POP
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( keyboard )
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.Controller/key DEI
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DUP #0d ! ,&no-enter JCN
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.browser/sel LDZ ;run-file JSR2
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POP BRK
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&no-enter
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POP
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BRK
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@load-dir ( -- )
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;dir/path .File/name DEO2
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#1000 .File/length DEO2
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;dir/data .File/read DEO2
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.File/success DEI2 ;dir/length STA2
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#00 .browser/lines STZ
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( split with null-char )
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;dir/data
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&while
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LDAk #1f > ,&no-lb JCN
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( split ) STH2k #00 STH2r STA
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( count lines ) .browser/lines LDZk INC SWP STZ
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&no-lb
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INC2 LDAk ,&while JCN
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POP2
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RTN
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@select-file ( id -- )
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( has changed )
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DUP .browser/last LDZ ! ,&has-changed JCN
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POP RTN
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&has-changed
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( beyond )
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DUP .browser/lines LDZ < ,&valid JCN
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POP RTN
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&valid
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#00 ;draw-browser JSR2
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DUP .browser/sel STZ
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DUP .browser/last STZ
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#30 + .Audio0/pitch DEO
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#01 ;draw-browser JSR2
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( draw mascot )
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#0010 #0010 #0060 #0060
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;mascot-icn [ .browser/sel LDZ #03 AND TOS #0480 ** ++ ] #01
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;draw-icn JSR2
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( draw position )
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AUTO-YADDR
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#0010 .Screen/x DEO2
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#0080 .Screen/y DEO2
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.browser/sel LDZ #02 ;draw-byte JSR2
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LIT '/ #02 ;draw-char JSR2
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.browser/lines LDZ #01 - #02 ;draw-byte JSR2
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AUTO-NONE
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RTN
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@follow-selection ( -- )
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LINES-COUNT .browser/sel LDZ .browser/scroll LDZ -
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DUP2 > ,&no-down JCN
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.browser/scroll LDZ INC ,scroll-to JSR
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&no-down
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DUP2 SWP < ,&no-up JCN
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.browser/sel LDZ ,scroll-to JSR
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&no-up
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POP2
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RTN
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@scroll-to ( line -- )
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STH
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( more lines than visible )
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.browser/lines LDZ LINES-COUNT
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DUP2 > ,&can-scroll JCN
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POPr POP2 RTN
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&can-scroll
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( less than max scroll )
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- INC STHkr > ,&valid-scroll JCN
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POPr RTN
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&valid-scroll
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#00 ;draw-browser JSR2
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STHr .browser/scroll STZ
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#01 ;draw-browser JSR2
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RTN
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@run-file ( id -- )
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( release inputs )
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#0000 .Controller/button DEO2
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#00 .Mouse/state DEO
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;get-entry JSR2 #0005 ++
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DUP2 ;check-rom JSR2 ,&valid JCN
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( check if tal file )
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DUP2 ;scap JSR2 #0004 -- ;&tal-ext ;scmp JSR2 #01 ! ,&no-tal JCN
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( assemble tal file )
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DUP2 ;&output-path ;scpy JSR2
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;&rom-ext ;&output-path ;scat JSR2
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;&output-path ;asma-assemble-file JSR2
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;load-dir JSR2
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;redraw JSR2
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RTN
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&no-tal
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POP2 RTN
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&valid
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;load-rom JSR2
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RTN
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&tal-ext ".tal $1
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&rom-ext ".rom $1
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&output-path $20
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@redraw ( -- )
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( force selection )
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#ff .browser/last STZ
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#00 ;select-file JSR2
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RTN
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@draw-browser ( mask -- )
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( when empty )
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.browser/lines LDZ #01 = ;draw-browser-empty JCN2
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STH
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( draw hand )
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.browser/x LDZ2 #0018 -- .browser/y LDZ2
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.browser/sel LDZ .browser/scroll LDZ - TOS 10** ++
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#0010 #0010
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;hand-icn STHkr #02 * ;draw-icn JSR2
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( draw files )
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LINES-COUNT #00
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&loop
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( reached end )
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DUP INC .browser/lines LDZ > ,&end JCN
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( has file )
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.browser/x LDZ2 .Screen/x DEO2
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DUP TOS 10** .browser/y LDZ2 ++ .Screen/y DEO2
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DUP .browser/scroll LDZ + ;get-entry JSR2
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DUP2 ;get-type JSR2 ;draw-type JSR2
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#01 STHkr * ;draw-str JSR2
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INC GTHk ,&loop JCN
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&end
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POP2
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POPr
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RTN
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@draw-browser-empty ( mask -- )
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POP
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.browser/x LDZ2 .Screen/x DEO2
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.browser/y LDZ2 .Screen/y DEO2
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;&empty-txt #01 ;draw-str JSR2
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RTN
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&empty-txt "Empty 20 "Folder $1
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@get-type ( line* -- type )
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;scap JSR2 #0004 -- ;&rom-ext ;scmp JSR2
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RTN
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&rom-ext ".rom $1
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@get-entry ( id -- addr* )
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( limit ) STH
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( counter ) LITr 00
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;dir/length LDA2 #0000
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&loop
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EQUkr STHr #00 = ,&no-reached JCN
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POP2r NIP2 ;dir/data ++ RTN
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&no-reached
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DUP2 ;dir/data ++ LDA #00 ! ,&no-lb JCN
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INCr
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&no-lb
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INC2 GTH2k ,&loop JCN
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POP2 POP2
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POP2r
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;dir/data
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RTN
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@draw-type ( type -- )
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STHk TOS 20** ;file-icns ++ .Screen/addr DEO2
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AUTO-XADDR
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#02 STHkr - .Screen/sprite DEOk DEO
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.Screen/x DEI2k #0010 -- ROT DEO2
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.Screen/y DEI2k #0008 ++ ROT DEO2
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#02 STHr - .Screen/sprite DEOk DEO
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.Screen/x DEI2k #0008 ++ ROT DEO2
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.Screen/y DEI2k #0008 -- ROT DEO2
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AUTO-NONE
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RTN
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@draw-icn ( x* y* width* height* addr* color -- )
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AUTO-XADDR
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( load ) STH .Screen/addr DEO2 ,&height STR2 ,&width STR2 ,&y STR2 ,&x STR2
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,&height LDR2 #0000
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&ver
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( save ) DUP2 ,&y LDR2 ADD2 .Screen/y DEO2
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,&x LDR2 .Screen/x DEO2
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,&width LDR2 #0000
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&hor
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( draw ) STHkr .Screen/sprite DEO
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#0008 ADD2 GTH2k ,&hor JCN
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POP2 POP2
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#0008 ADD2 GTH2k ,&ver JCN
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POP2 POP2
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POPr
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AUTO-NONE
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RTN
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&x $2 &y $2 &width $2 &height $2
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@draw-str ( text* color -- )
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AUTO-YADDR
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STH
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&while
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LDAk STHkr ,draw-char JSR
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INC2 LDAk ,&while JCN
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POP2
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POPr
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RTN
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@draw-short ( short* color -- )
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STH SWP STHkr ,draw-byte JSR
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STHr ,draw-byte JSR
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RTN
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@draw-byte ( byte color -- )
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STH
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DUP #04 SFT ,&parse JSR STHkr ,draw-char JSR
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#0f AND ,&parse JSR STHr ,draw-char JSR
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RTN
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&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD JMP2r
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&above #57 ADD JMP2r
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@draw-char ( char color -- )
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SWP
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[ #20 - #00 SWP #40 SFT2 ;font ++ ] .Screen/addr DEO2
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.Screen/sprite DEOk DEO
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.Screen/x DEI2k #0008 ++ ROT DEO2
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.Screen/y DEI2k #0010 -- ROT DEO2
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JMP2r
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( theme )
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@theme-txt ".theme $1
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@load-theme ( -- )
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;theme-txt .File/name DEO2
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#0006 .File/length DEO2
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#fffa .File/read DEO2
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.File/success DEI2 #0006 !! ,&ignore JCN
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#fffa LDA2 .System/r DEO2
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#fffc LDA2 .System/g DEO2
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#fffe LDA2 .System/b DEO2
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&ignore
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;redraw JSR2
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RTN
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( helpers )
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@print-str ( string* -- )
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#0001 SUB2
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&while
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INC2 LDAk DUP #18 DEO ,&while JCN
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POP2
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JMP2r
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@print-hex ( value* -- )
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SWP ,&byte JSR
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&byte ( byte -- )
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STHk #04 SFT ,&parse JSR #18 DEO
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STHr #0f AND ,&parse JSR #18 DEO
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JMP2r
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&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD JMP2r
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&above #57 ADD JMP2r
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JMP2r
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@scat ( src* dst* -- )
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DUP2 ,slen JSR ++ ,scpy JSR
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JMP2r
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@scmp ( a* b* -- flag )
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STH2
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&loop
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LDAk LDAkr STHr = ,¬-diff JCN
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POP2 POP2r #00 RTN
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¬-diff
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LDAk LDAkr STHr #0000 !! ,¬-end JCN
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POP2 POP2r #01 RTN
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¬-end
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INC2 INC2r
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,&loop JMP
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POP2 POP2r #00
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RTN
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@scpy ( src* dst* -- )
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STH2
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&while
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LDAk STH2kr STA INC2r
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INC2 LDAk ,&while JCN
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POP2
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#00 STH2r STA
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JMP2r
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@scap ( str* -- str-end* )
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( clamp ) LDAk #00 ! JMP RTN
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&while INC2 LDAk ,&while JCN
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RTN
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@slen ( str* -- len* )
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DUP2 ,scap JSR SWP2 --
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JMP2r
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@pointer-icn
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80c0 e0f0 f8e0 1000
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@hand-icn
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000c 0a0a 1224 4780
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0000 0000 0000 fc02
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8180 8080 8040 3f00
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fc20 c020 c020 c000
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@file-icns
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003f 3f30 3f30 3f30
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00fc fc0c fc0c fc0c
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3f33 3f3f 3f3f 3f00
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fcfc fcc4 c8d0 e000
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003f 3f30 3132 3231
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00fc fc0c 8c4c 4c8c
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303f 3f3f 3f3f 3f00
|
|
0cfc fcc4 c8d0 e000
|
|
@sin-pcm
|
|
8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
|
|
b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7
|
|
d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4
|
|
f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe
|
|
fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6
|
|
f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb
|
|
d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3
|
|
b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683
|
|
807d 7a77 7471 6e6b 6865 625f 5c59 5653
|
|
504d 4a47 4542 3f3d 3a37 3532 302e 2b29
|
|
2725 2220 1e1c 1a19 1715 1412 100f 0e0c
|
|
0b0a 0908 0706 0505 0403 0302 0202 0202
|
|
0102 0202 0202 0303 0405 0506 0708 090a
|
|
0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225
|
|
2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d
|
|
5053 5659 5c5f 6265 686b 6e71 7477 7a7d
|
|
|
|
~projects/library/check-rom.tal
|
|
~projects/library/load-rom.tal
|
|
|
|
~projects/assets/mascot0cx0c.tal
|
|
~projects/assets/msx01x02.tal
|
|
|
|
@dir
|
|
&path ". $1
|
|
&length $2
|
|
&data $1000
|
|
|
|
( assembler memory )
|
|
|
|
~projects/library/asma.tal
|
|
|
|
@asma-heap
|
|
|e000 &end @asma-read-buffer
|
|
|f800 &end @asma-write-buffer
|
|
|ffff &end
|