508 lines
14 KiB
Plaintext
508 lines
14 KiB
Plaintext
( piano )
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%RTN { JMP2r }
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%8+ { #0008 ADD2 }
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%8/ { #0008 DIV2 }
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%2/ { #0002 DIV2 }
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%++ { #0001 ADD2 }
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%TOS { #00 SWP }
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%MOD { DUP2 DIV MUL SUB }
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%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
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%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
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%WAVEFORM { #1000 }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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( variables )
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|0000
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@last-note $1
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@octave $1
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@color $1
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@pointer [ &x $2 &y $2 ]
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@center [ &x $2 &y $2 ]
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@knob [ &x $2 &y $2 &value $1 ]
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@adsr-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@wave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@octave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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( program )
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|0100 ( -> )
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( theme )
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#0fe5 .System/r DEO2
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#0fc5 .System/g DEO2
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#0f25 .System/b DEO2
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( vectors )
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;on-control .Controller/vector DEO2
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;on-mouse .Mouse/vector DEO2
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;on-midi .Midi/vector DEO2
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;on-frame .Screen/vector DEO2
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( load waveform )
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;sin-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM .File/load DEO2
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;tri-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0100 ADD2 .File/load DEO2
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;sqr-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0200 ADD2 .File/load DEO2
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( find center )
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.Screen/width DEI2 2/ .center/x POK2
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.Screen/height DEI2 2/ .center/y POK2
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( place octave )
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.center/x PEK2 #0080 SUB2 .octave-view/x1 POK2
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.center/y PEK2 8+ .octave-view/y1 POK2
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.octave-view/x1 PEK2 #0050 ADD2 .octave-view/x2 POK2
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.octave-view/y1 PEK2 #0018 ADD2 .octave-view/y2 POK2
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( place adsr )
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.center/x PEK2 #0020 SUB2 .adsr-view/x1 POK2
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.center/y PEK2 8+ .adsr-view/y1 POK2
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.adsr-view/x1 PEK2 #00a0 ADD2 .adsr-view/x2 POK2
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.adsr-view/y1 PEK2 #0018 ADD2 .adsr-view/y2 POK2
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( place waveform )
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.center/x PEK2 #0080 SUB2 .wave-view/x1 POK2
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.center/y PEK2 #0020 SUB2 .wave-view/y1 POK2
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.wave-view/x1 PEK2 #0100 ADD2 .wave-view/x2 POK2
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.wave-view/y1 PEK2 #0020 ADD2 .wave-view/y2 POK2
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( default settings )
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#ff .last-note POK
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#048c .Audio0/adsr DEO2
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#88 .Audio0/volume DEO
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WAVEFORM .Audio0/addr DEO2
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#0100 .Audio0/length DEO2
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( inital drawing )
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;draw-octave JSR2
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;draw-adsr JSR2
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;draw-wave JSR2
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BRK
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@on-frame ( -> )
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.adsr-view/y2 PEK2 #0020 SUB2 .Screen/y DEO2
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#00 #10
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&loop
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.adsr-view/x2 PEK2 #003a SUB2 .Screen/x DEO2
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OVR #10 SWP SUB .Audio0/output DEI #0f AND LTH .Screen/color DEO
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.adsr-view/x2 PEK2 #003a SUB2 #0002 ADD2 .Screen/x DEO2
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OVR #10 SWP SUB .Audio0/output DEI #04 SFT LTH .Screen/color DEO
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.Screen/y DEI2 #0002 ADD2 .Screen/y DEO2
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ,&loop JNZ
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POP2
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BRK
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@on-midi ( -> )
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.Midi/note DEI #00 NEQ ,¬e-on JNZ BRK ¬e-on
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.Midi/note DEI .Audio0/pitch .Midi/channel DEI #04 MOD #10 MUL ADD DEO
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BRK
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@on-mouse ( -> )
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;draw-cursor JSR2
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.Mouse/state DEI #00 NEQ ,&no-touch JNZ BRK &no-touch
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( wave-view )
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.Mouse/x DEI2 DUP2 .wave-view/x1 PEK2 GTH2 ROT ROT .wave-view/x2 PEK2 #0001 ADD2 LTH2 #0101 EQU2
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.Mouse/y DEI2 DUP2 .wave-view/y1 PEK2 GTH2 ROT ROT .wave-view/y2 PEK2 LTH2 #0101 EQU2
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#0101 EQU2 ;on-touch-wave-view JNZ2
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( adsr-view )
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.Mouse/x DEI2 DUP2 .adsr-view/x1 PEK2 GTH2 ROT ROT .adsr-view/x2 PEK2 LTH2 #0101 EQU2
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.Mouse/y DEI2 DUP2 .adsr-view/y1 PEK2 GTH2 ROT ROT .adsr-view/y2 PEK2 LTH2 #0101 EQU2
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#0101 EQU2 ;on-touch-adsr-view JNZ2
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( octave-view )
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.Mouse/x DEI2 DUP2 .octave-view/x1 PEK2 GTH2 ROT ROT .octave-view/x2 PEK2 LTH2 #0101 EQU2
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.Mouse/y DEI2 DUP2 .octave-view/y1 PEK2 GTH2 ROT ROT .octave-view/y2 PEK2 LTH2 #0101 EQU2
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#0101 EQU2 ;on-touch-octave-view JNZ2
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BRK
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@on-touch-wave-view ( -> )
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.Mouse/x DEI2 .wave-view/x1 PEK2 SUB2 .Audio0/length DEO2
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;draw-wave JSR2
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;draw-cursor JSR2
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BRK
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@on-touch-octave-view ( -> )
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.Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 8/ SWP POP #09 NEQ ,&no-mod JNZ
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.Mouse/y DEI2 .octave-view/y1 PEK2 SUB2 8/ SWP POP
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DUP #00 NEQ ,&no-incr JNZ
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.octave PEK #01 ADD .octave POK &no-incr
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DUP #02 NEQ ,&no-decr JNZ
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.octave PEK #01 SUB .octave POK &no-decr
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POP
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( release ) #00 .Mouse/state DEO
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;draw-octave JSR2
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BRK
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&no-mod
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.Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 8/ SWP POP #06 GTH ,&no-key JNZ
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.Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 8/ DUP2 SWP POP .last-note POK ;notes ADD2 LDA ;play JSR2
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( release ) #00 .Mouse/state DEO
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;draw-octave JSR2
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&no-key
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BRK
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@on-touch-adsr-view ( -> )
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.Mouse/x DEI2 .adsr-view/x1 PEK2 SUB2 8/ SWP POP #03 DIV
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DUP #00 NEQ ,&no-a JNZ
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.Audio0/adsr DEI
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#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
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.Audio0/adsr DEO &no-a
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DUP #01 NEQ ,&no-d JNZ
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.Audio0/adsr DEI
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DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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.Audio0/adsr DEO &no-d
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DUP #02 NEQ ,&no-s JNZ
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.Audio0/adsr #01 ADD DEI
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#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
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.Audio0/adsr #01 ADD DEO &no-s
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DUP #03 NEQ ,&no-r JNZ
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.Audio0/adsr #01 ADD DEI
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DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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.Audio0/adsr #01 ADD DEO &no-r
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DUP #05 NEQ ,&no-left JNZ
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.Audio0/volume DEI
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#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
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.Audio0/volume DEO &no-left
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DUP #06 NEQ ,&no-right JNZ
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.Audio0/volume DEI
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DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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.Audio0/volume DEO &no-right
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POP
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( release ) #00 .Mouse/state DEO
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;draw-adsr JSR2
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;draw-cursor JSR2
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BRK
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@on-control ( -> )
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( clear last cursor )
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;clear .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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#30 .Screen/color DEO
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.Controller/key DEI
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DUP #61 NEQ ,&no-c JNZ
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#00 .last-note POK ;notes LDA ;play JSR2 &no-c
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DUP #73 NEQ ,&no-d JNZ
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#01 .last-note POK ;notes ++ LDA ;play JSR2 &no-d
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DUP #64 NEQ ,&no-e JNZ
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#02 .last-note POK ;notes #0002 ADD2 LDA ;play JSR2 &no-e
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DUP #66 NEQ ,&no-f JNZ
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#03 .last-note POK ;notes #0003 ADD2 LDA ;play JSR2 &no-f
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DUP #67 NEQ ,&no-g JNZ
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#04 .last-note POK ;notes #0004 ADD2 LDA ;play JSR2 &no-g
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DUP #68 NEQ ,&no-a JNZ
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#05 .last-note POK ;notes #0005 ADD2 LDA ;play JSR2 &no-a
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DUP #6a NEQ ,&no-b JNZ
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#06 .last-note POK ;notes #0006 ADD2 LDA ;play JSR2 &no-b
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DUP #6b NEQ ,&no-c2 JNZ
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#07 .last-note POK ;notes #0007 ADD2 LDA ;play JSR2 &no-c2
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POP
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.Controller/button DEI #f0 AND
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DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ
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( move ) .Audio0/addr DEI2 #0001 SUB2 .Audio0/addr DEO2 &no-up
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DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ
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( move ) .Audio0/addr DEI2 #0001 ADD2 .Audio0/addr DEO2 &no-down
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DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ
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( move ) .Audio0/addr DEI2 #0010 SUB2 .Audio0/addr DEO2 &no-left
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DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ
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( move ) .Audio0/addr DEI2 #0010 ADD2 .Audio0/addr DEO2 &no-right
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POP
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;draw-octave JSR2
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;draw-wave JSR2
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BRK
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@play ( pitch -- )
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DUP .octave PEK #0c MUL ADD .Audio0/pitch DEO
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RTN
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@draw-cursor ( -- )
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( clear last cursor )
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;clear .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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#30 .Screen/color DEO
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( record pointer positions )
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.Mouse/x DEI2 .pointer/x POK2
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.Mouse/y DEI2 .pointer/y POK2
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( draw new cursor )
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;cursor .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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( colorize on state )
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#31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO
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RTN
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@draw-octave ( -- )
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.octave-view/x1 PEK2 .octave-view/y1 PEK2
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OVR2 OVR2 ;keys-left-icns #21 .last-note PEK #00 EQU ADD ;draw-key JSR2
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OVR2 8+ OVR2 ;keys-middle-icns #21 .last-note PEK #01 EQU ADD ;draw-key JSR2
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OVR2 #0010 ADD2 OVR2 ;keys-right-icns #21 .last-note PEK #02 EQU ADD ;draw-key JSR2
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OVR2 #0018 ADD2 OVR2 ;keys-left-icns #21 .last-note PEK #03 EQU ADD ;draw-key JSR2
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OVR2 #0020 ADD2 OVR2 ;keys-middle-icns #21 .last-note PEK #04 EQU ADD ;draw-key JSR2
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OVR2 #0028 ADD2 OVR2 ;keys-middle-icns #21 .last-note PEK #05 EQU ADD ;draw-key JSR2
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SWP2 #0030 ADD2 SWP2 ;keys-right-icns #21 .last-note PEK #06 EQU ADD ;draw-key JSR2
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.octave-view/x1 PEK2 #0048 ADD2 .Screen/x DEO2
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;arrow-icns .Screen/addr DEO2
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.octave-view/y1 PEK2 .Screen/y DEO2
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#21 .Screen/color DEO
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;arrow-icns 8+ .Screen/addr DEO2
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.octave-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2
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#21 .Screen/color DEO
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;font-hex .octave PEK #03 ADD #00 SWP #0008 MUL2 ADD2 .Screen/addr DEO2
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.octave-view/y1 PEK2 8+ .Screen/y DEO2
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#23 .Screen/color DEO
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RTN
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@draw-key ( x* y* addr* color -- )
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STH
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.Screen/addr DEO2
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SWP2 .Screen/x DEO2
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DUP2 #0018 ADD2
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&loop
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( move ) OVR2 .Screen/y DEO2
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( draw ) DUPr STHr .Screen/color DEO
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( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
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( incr ) SWP2 8+ SWP2
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OVR2 OVR2 LTH2 ,&loop JNZ
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POP2 POP2
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POPr
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RTN
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@draw-adsr ( -- )
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.adsr-view/x1 PEK2 .adsr-view/y1 PEK2
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.Audio0/adsr DEI #04 SFT
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;draw-knob JSR2
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.adsr-view/x1 PEK2 #0018 ADD2 .adsr-view/y1 PEK2
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.Audio0/adsr DEI #0f AND
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;draw-knob JSR2
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.adsr-view/x1 PEK2 #0030 ADD2 .adsr-view/y1 PEK2
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.Audio0/adsr #01 ADD DEI #04 SFT
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;draw-knob JSR2
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.adsr-view/x1 PEK2 #0048 ADD2 .adsr-view/y1 PEK2
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.Audio0/adsr #01 ADD DEI #0f AND
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;draw-knob JSR2
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( volume )
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.adsr-view/x2 PEK2 #0028 SUB2 .adsr-view/y1 PEK2
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.Audio0/volume DEI #04 SFT
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;draw-knob JSR2
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.adsr-view/x2 PEK2 #0010 SUB2 .adsr-view/y1 PEK2
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.Audio0/volume DEI #0f AND
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;draw-knob JSR2
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RTN
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@draw-wave ( -- )
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.wave-view/x1 PEK2
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.wave-view/y1 PEK2
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.wave-view/x2 PEK2 ++
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.wave-view/y2 PEK2
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#00 ;fill-rect JSR2
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#01 ;draw-wave-length JSR2
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.wave-view/x1 PEK2 .Screen/x DEO2
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( waveform )
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#00 #ff
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&loop
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( dotted line )
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OVR #01 AND ,&no-dot JNZ
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.wave-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2
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#03 .Screen/color DEO
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&no-dot
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OVR TOS .Audio0/addr DEI2 ADD2 LDA
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#02 DIV #40 ADD DUP #07 SFT #80 MUL SUB
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TOS #0004 DIV2 .wave-view/y1 PEK2 ADD2 .Screen/y DEO2
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.Screen/x DEI2 ++ .Screen/x DEO2
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( draw ) OVR .Audio0/length DEI2 SWP POP GTH #02 MUL #01 ADD .Screen/color DEO
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ,&loop JNZ
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POP2
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( range )
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.wave-view/x1 PEK2 .Screen/x DEO2
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.wave-view/y1 PEK2 #0010 SUB2 .Screen/y DEO2
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.Audio0/addr DEI2 #22 ;draw-short JSR2
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.wave-view/x2 PEK2 #0020 SUB2 .Screen/x DEO2
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.Audio0/length DEI2 #22 ;draw-short JSR2
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RTN
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@draw-wave-length ( color -- )
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STH
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.wave-view/x1 PEK2 .Audio0/length DEI2 ADD2 .Screen/x DEO2
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.wave-view/y1 PEK2 DUP2 #0020 ADD2
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&loop
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OVR2 .Screen/y DEO2
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( draw ) DUPr STHr .Screen/color DEO
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( incr ) SWP2 ++ SWP2
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OVR2 OVR2 LTH2 ,&loop JNZ
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POP2 POP2
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POPr
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RTN
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@draw-knob ( x* y* value -- )
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( load ) .knob/value POK .knob/y POK2 .knob/x POK2
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.knob/x PEK2 .Screen/x DEO2
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.knob/y PEK2 .Screen/y DEO2 ;knob_icns .Screen/addr DEO2 #21 .Screen/color DEO
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.knob/x PEK2 8+ .Screen/x DEO2 ;knob_icns 8+ .Screen/addr DEO2 #21 .Screen/color DEO
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.knob/y PEK2 8+ .Screen/y DEO2 ;knob_icns #0018 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
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.knob/x PEK2 .Screen/x DEO2 ;knob_icns #0010 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
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.knob/x PEK2 #00 #00 .knob/value PEK ;knob-offsetx ADD2 LDA ADD2 .Screen/x DEO2
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.knob/y PEK2 #00 #00 .knob/value PEK ;knob-offsety ADD2 LDA ADD2 .Screen/y DEO2
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;knob_icns #0020 ADD2 .Screen/addr DEO2
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#25 .Screen/color DEO
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.knob/x PEK2 #0004 ADD2 .Screen/x DEO2
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.knob/y PEK2 #0010 ADD2 .Screen/y DEO2
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;font-hex #00 .knob/value PEK #08 MUL ADD2 .Screen/addr DEO2
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#21 .Screen/color DEO
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RTN
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@draw-short ( short* color -- )
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STH SWP
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DUP #04 SFT TOS #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
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( draw ) DUPr STHr .Screen/color DEO
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#0f AND TOS #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
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.Screen/x DEI2 8+ .Screen/x DEO2
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( draw ) DUPr STHr .Screen/color DEO
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DUP #04 SFT TOS #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
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.Screen/x DEI2 8+ .Screen/x DEO2
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( draw ) DUPr STHr .Screen/color DEO
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#0f AND TOS #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
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.Screen/x DEI2 8+ .Screen/x DEO2
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( draw ) STHr .Screen/color DEO
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RTN
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@fill-rect ( x1* y1* x2* y2* color -- )
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.color POK
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( x1 x2 y1 y2 ) ROT2 SWP2
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&ver
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( save ) OVR2 .Screen/y DEO2
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STH2 STH2 OVR2 OVR2
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&hor
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( save ) OVR2 .Screen/x DEO2
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( draw ) .color PEK .Screen/color DEO
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( incr ) SWP2 ++ SWP2
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OVR2 OVR2 LTS2 ,&hor JNZ
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POP2 POP2 STH2r STH2r
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( incr ) SWP2 ++ SWP2
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OVR2 OVR2 LTS2 ,&ver JNZ
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POP2 POP2 POP2 POP2
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RTN
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@clear [
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0000 0000 0000 0000 ]
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@cursor [
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80c0 e0f0 f8e0 1000 ]
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@arrow-icns [
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0010 387c fe10 1000
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0010 1010 fe7c 3810 ]
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@notes [
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3c 3e 40 41 43 45 47
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48 4a 4c 4d 4f 51 53 ]
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@keys-left-icns [
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7c7c 7c7c 7c7c 7c7c
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7c7c 7c7c 7c7c 7e7f
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7f7f 7f7f 7f7f 3e00 ]
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@keys-middle-icns [
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1c1c 1c1c 1c1c 1c1c
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1c1c 1c1c 1c1c 3e7f
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7f7f 7f7f 7f7f 3e00 ]
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@keys-right-icns [
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1f1f 1f1f 1f1f 1f1f
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1f1f 1f1f 1f1f 3f7f
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7f7f 7f7f 7f7f 3e00 ]
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@knob_icns [
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0003 0c10 2020 4040
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00c0 3008 0404 0202
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4040 2020 100c 0300
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0202 0404 0830 c000
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0000 183c 3c18 0000 ]
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@knob-offsetx [
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01 00 00 00 00 01 02 03
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05 06 07 08 08 08 08 07 ]
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@knob-offsety [
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07 06 05 03 02 01 00 00
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00 00 01 02 03 05 06 07 ]
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@font-hex ( 0-F )
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[
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007c 8282 8282 827c 0030 1010 1010 1010
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007c 8202 7c80 80fe 007c 8202 1c02 827c
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000c 1424 4484 fe04 00fe 8080 7c02 827c
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007c 8280 fc82 827c 007c 8202 1e02 0202
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007c 8282 7c82 827c 007c 8282 7e02 827c
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007c 8202 7e82 827e 00fc 8282 fc82 82fc
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007c 8280 8080 827c 00fc 8282 8282 82fc
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007c 8280 f080 827c 007c 8280 f080 8080 ]
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@sin-path "projects/sounds/sin.pcm $1
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@tri-path "projects/sounds/tri.pcm $1
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@sqr-path "projects/sounds/sqr.pcm $1 |