2023-11-15 20:55:18 -05:00
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CONSOLE DEVICE
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2023-11-16 00:12:34 -05:00
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0x10 vector 0x18 stdout+
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0x11 (vector) 0x19 stderr+
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0x12 stdin 0x1a send+
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0x13 0x1b
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0x14 proc-get 0x1c param
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0x15 host-get 0x1d (param)
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0x16 0x1e opts
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0x17 type 0x1f action+
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(+ denotes a register that causes an immediate effect)
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vector ports (0x10-0x11) contain an address to jump to when input is
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available. when the vector fires one byte can be read from the read
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port (0x12), and its meaning is defined by the type (0x17).
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the stdin port (0x12) contains one byte of data to be read. the byte
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represents input read from the emulator's stdin.
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the proc-get port (0x14) contains one byte of data to be read. the byte
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represents input read from one of the emulator's subprocesses.
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the host-get port (0x15) contains one byte of data to be read. the byte
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represents part of a response to a system action.
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the type (0x17) field explains how to interpret calls to the console
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vector (0x10) and where data can be read from:
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- 0x00 - no input (n/a)
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- 0x01 - stdin (stdin)
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- 0x02 - argument (stdin)
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- 0x03 - argument spacer (stdin)
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- 0x04 - argument end (stdin)
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- 0x05 - host response (host-get)
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- 0x06 - host response end (host-get)
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- 0x40 - child 0 exited (host-get contains exit code)
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- 0x41 - child 1 exited (host-get contains exit code)
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- 0x42 - child 2 exited (host-get contains exit code)
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- 0x43 - child 3 exited (host-get contains exit code)
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- 0x80 - child 0 sent data (proc-get)
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- 0x81 - child 1 sent data (proc-get)
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- 0x82 - child 2 sent data (proc-get)
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- 0x83 - child 3 sent data (proc-get)
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writing a byte to the stdout port (0x18) will send one byte of data to
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the emulator's stdout.
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writing a byte to the stderr port (0x19) will send one byte of data to
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the emulator's stderr.
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writing a byte to the send port (0x1a) will send one byte of data to
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one of the emulator's child processes. the lower 2 bits of the opts
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port (0x1e) determine which one:
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- 0x00: child 0
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- 0x01: child 1
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- 0x02: child 2
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- 0x03: child 3
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the param ports (0x1c-0x1d) specify the a value to use as a parameter
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for a system action (0x1f). the meaning values by action value:
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- 0x00 - (nop) unused
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- 0x01 - (execute) command string (e.g. 'gcc -o "demo" demo.c')
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- 0x02 - (pid) unused
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- 0x03 - (kill) unused
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- 0x08 - (pty-set-height) height as u16 integer
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- 0x09 - (pty-set-width) width as u16 integer
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- 0x10 - (getenv) name string (e.g. "TERM")
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- 0x11 - (setenv) assignment string (e.g. "TERM=vt100")
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- 0x20 - (tty-set-raw) unused
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- 0x21 - (tty-unset-raw) unused
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strings must be null-terminated. commands are parsed by /bin/sh -c.
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the opts port (0x1e) specifies options that affect system actions run
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using the action port (0x1f):
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- lower 2 bits control which child process to use (when applicable)
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2023-11-15 20:55:18 -05:00
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+ 0x00 - child 0
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+ 0x01 - child 1
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+ 0x02 - child 2
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+ 0x03 - child 3
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- upper 4 bits control which pipes to use with execute:
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+ 0x80 - use child's pty (implies 0x70)
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+ 0x40 - read from child's stderr
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+ 0x20 - read from child's stdout
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+ 0x10 - write to child's stdin
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2023-11-16 00:12:34 -05:00
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the action port (0x1f) specifies which system action to take:
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2023-11-15 20:55:18 -05:00
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- 0x00 - nop: does nothing
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- 0x01 - execute: reads command string, starts a subprocess
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2023-11-16 00:12:34 -05:00
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- 0x02 - pid: responds with child process pid (if any)
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- 0x03 - kill: shuts down child process
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- 0x08 - pty-set-height: set a child's pty height
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- 0x09 - pty-set-width: set a child's pty width
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- 0x10 - getenv: looks up a name (e.g. TERM) in env, responds with value
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- 0x11 - setenv: reads an assignment (e.g. TERM=vt100), updates env
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- 0x20 - tty-set-raw: enable raw mode in emulator's terminal
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- 0x21 - tty-unset-raw: disable raw mode in emulator's terminal
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EXAMPLE PROGRAM FRAGMENTS
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( ----------------------------------- )
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1. The following fragment runs `make` and acts based on its exit code:
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|0100 ( -- BRK )
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;on-console .Console/vector DEO2 ( ; set up console vector callback )
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... BRK ( ; do other initialization )
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@on-console ( -- BRK )
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.Console/type DEI #41 ?on-child-exit ( ; 0x41 signals child 1's exit )
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... BRK ( ; handle other console input )
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@on-child-exit ( -- BRK )
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.Console/host-get DEI ( ; read child 1's exit code )
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?{ display-success-msg BRK } ( ; zero exit code means success )
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display-failure-msg BRK ( ; non-zero exit code means failure )
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@run-make ( -- )
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;make-cmd .Console/param DEO2 ( ; set up make to run )
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#01 .Console/opts DEO ( ; use child without pipelines )
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#01 .Console/action DEO JMP2r ( ; run the command now and return )
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@make-cmd "make $3c ( ; buffer containing cmd to run )
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( ----------------------------------- )
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2. The `mpg123 <path>` commands plays an mp3 from the given path. The
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following fragment demonstrates part of an mp3 jukebox:
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|0000
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@running $1
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|0100
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#01 .running STZ ( ; start running )
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;on-console .Console/vector DEO2 ( ; set up console vector callback )
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... BRK ( ; do other initialization and exit )
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@on-console ( -- BRK )
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.Console/type DEI #04 ?play-jukebox ( ; start jukebox after parsing cmd line )
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.Console/type DEI #42 ?on-child-exit ( ; 0x42 signals child 2's exit )
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... BRK ( ; handle other console input )
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@on-child-exit ( -- BRK )
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.running LDZ ?{ exit } ( ; if we are done, exit )
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( ; else fall-through to play-jukebox )
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@play-jukebox ( -- BRK )
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next-song-path run-mpg123 BRK ( ; play the next song )
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@exit ( -- BRK )
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#80 .System/halt DEO BRK ( ; exit immediately with code 0 )
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@run-mpg123 ( path* -- )
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;mpg123-cmd/buf scpy ( ; copy path into cmd buffer )
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;mpg123-cmd .Console/param DEO2 ( ; set up `mpg123 <path>` cmd to run )
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#02 .Console/opts DEO ( ; use child 2 without pipelines )
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#01 .Console/action DEO JMP2r ( ; start playing mp3 now and return )
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@mpg123-cmd "mpg123 20 &buf $100
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@next-song-path ( -- path* ) ... JMP2r ( ; load the next song's path )
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@scpy ( s* dest* -- ) ... JMP2r ( ; copy string, including null, to dest )
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( ----------------------------------- )
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3. The `ispell -a` command accepts a line. It prints "*\n\n" if the input
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is a correctly-spelled word; otherwise it prints "<some other text>\n\n".
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The following fragment uses `ispell -a` to implement a basic spell checker:
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|0000
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@spelled-ok? $1
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@resume $2 ( when set should have signature: -- BRK )
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|0100 ( -- BRK )
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init-ispell ( ; set up ispell child process )
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;on-ispell-init .Console/vector DEO2 ( ; set up console vector callback )
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... BRK ( ; do other initialization )
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@init-ispell ( -- )
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;ispell-cmd .Console/param DEO2 ( ; set up `ispell -a` to run )
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#61 .Console/opts DEO ( ; child 1: write to stdin, read from stdout )
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#01 .Console/action DEO JMP2r ( ; run the command now and return )
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@ispell-cmd "ispell 20 "-a 00 ( ; "ispell -a" )
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@on-ispell-init ( -- BRK )
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.Console/type DEI #81 EQU ?{ BRK } ( ; 0x81 signals input from child 1 )
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.Console/proc-get #0a EQU ?{ BRK } ( ; skip ispell's one line banner )
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;on-ispell-ready .Console/vector DEO2 ( ; finished banner, checker is ready )
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@on-ispell-ready ( -- BRK )
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.Console/type DEI #81 EQU ?{ BRK } ( ; 0x81 signals input from child 1 )
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.Console/proc-get LIT "* EQU ( ; line starting with "*" means ok )
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.spelled-ok STZ ( ; store spelling result )
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#00 ,on-spell-drain/done STR ( ; drain two lines )
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;on-ispell-drain .Console/vector DEO2 ( ; ignore rest of line )
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BRK
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@on-spell-drain ( -- BRK )
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.Console/type DEI #81 EQU ?{ BRK } ( ; 0x81 signals input from child 1 )
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.Console/proc-get #0a EQU ?{ BRK } ( ; skip ispell's outupt )
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LIT [ &done $1 ] ?{ ( ; is this the second newline? )
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#01 ,on-spell-drain/done STR BRK ( ; no, but next one will be. )
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}
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;on-ispell-ready .Console/vector DEO2 ( ; drain finished, checker is ready )
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!resume ( ; resume whatever we wanted to do after checking )
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@check-spelling ( word* continuation* -- )
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#01 .Console/opts DEO ( ; act on child 1 )
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.resume STZ2 ( ; write continuation to resume )
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&loop LDAk ?{ POP2 JMP2r } ( ; when we read \0 we are done )
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LDAk .Console/send DEO INC2 !&loop ( ; send byte to child 1 )
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