uxn11/src/uxn11.c

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C
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#include <stdio.h>
#include <time.h>
#include <unistd.h>
#include <X11/Xlib.h>
#include <stdlib.h>
#include <string.h>
#define WIDTH 64 * 8
#define HEIGHT 40 * 8
#include "uxn.h"
#include "devices/system.h"
#include "devices/screen.h"
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#include "devices/controller.h"
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#include "devices/mouse.h"
#include "devices/datetime.h"
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static Device *devscreen, *devctrl, *devmouse;
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static int
error(char *msg, const char *err)
{
fprintf(stderr, "Error %s: %s\n", msg, err);
return 0;
}
void
system_deo_special(Device *d, Uint8 port)
{
if(port > 0x7 && port < 0xe)
screen_palette(&uxn_screen, &d->dat[0x8]);
}
static void
console_deo(Device *d, Uint8 port)
{
FILE *fd = port == 0x8 ? stdout : port == 0x9 ? stderr
: 0;
if(fd) {
fputc(d->dat[port], fd);
fflush(fd);
}
}
static Uint8
nil_dei(Device *d, Uint8 port)
{
return d->dat[port];
}
static void
nil_deo(Device *d, Uint8 port)
{
(void)d;
(void)port;
}
static int
load(Uxn *u, char *filepath)
{
FILE *f;
int r;
if(!(f = fopen(filepath, "rb"))) return 0;
r = fread(u->ram + PAGE_PROGRAM, 1, 0x10000 - PAGE_PROGRAM, f);
fclose(f);
if(r < 1) return 0;
fprintf(stderr, "Loaded %s\n", filepath);
return 1;
}
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void
redraw(Display *display, Visual *visual, Window window)
{
XImage *ximage;
screen_redraw(&uxn_screen, uxn_screen.pixels);
ximage = XCreateImage(display, visual, DefaultDepth(display, DefaultScreen(display)), ZPixmap, 0, (char *)uxn_screen.pixels, uxn_screen.width, uxn_screen.height, 32, 0);
XPutImage(display, window, DefaultGC(display, 0), ximage, 0, 0, 0, 0, uxn_screen.width, uxn_screen.height);
/* XDestroyImage(ximage); */
}
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/* /usr/include/X11/keysymdef.h */
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#define XK_Escape 0xff1b
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#define XK_Left 0xff51
#define XK_Up 0xff52
#define XK_Right 0xff53
#define XK_Down 0xff54
#define XK_Home 0xff50
#define XK_Shift 0xffe1
#define XK_Control 0xffe3
#define XK_Alt 0xffe9
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void
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processEvent(Display *display, Visual *visual, Window window)
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{
XEvent ev;
XNextEvent(display, &ev);
switch(ev.type) {
case Expose:
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redraw(display, visual, window);
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break;
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case KeyPress: {
XKeyPressedEvent *e = (XKeyPressedEvent *)&ev;
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if(e->keycode == XKeysymToKeycode(display, XK_Escape)) exit(0);
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if(e->keycode == XKeysymToKeycode(display, XK_Up)) controller_down(devctrl, 0x10);
if(e->keycode == XKeysymToKeycode(display, XK_Down)) controller_down(devctrl, 0x20);
if(e->keycode == XKeysymToKeycode(display, XK_Left)) controller_down(devctrl, 0x40);
if(e->keycode == XKeysymToKeycode(display, XK_Right)) controller_down(devctrl, 0x80);
if(e->keycode == XKeysymToKeycode(display, XK_Control)) controller_down(devctrl, 0x01);
if(e->keycode == XKeysymToKeycode(display, XK_Alt)) controller_down(devctrl, 0x02);
if(e->keycode == XKeysymToKeycode(display, XK_Shift)) controller_down(devctrl, 0x04);
if(e->keycode == XKeysymToKeycode(display, XK_Home)) controller_down(devctrl, 0x08);
} break;
case KeyRelease: {
XKeyPressedEvent *e = (XKeyPressedEvent *)&ev;
if(e->keycode == XKeysymToKeycode(display, XK_Up)) controller_up(devctrl, 0x10);
if(e->keycode == XKeysymToKeycode(display, XK_Down)) controller_up(devctrl, 0x20);
if(e->keycode == XKeysymToKeycode(display, XK_Left)) controller_up(devctrl, 0x40);
if(e->keycode == XKeysymToKeycode(display, XK_Right)) controller_up(devctrl, 0x80);
if(e->keycode == XKeysymToKeycode(display, XK_Control)) controller_up(devctrl, 0x01);
if(e->keycode == XKeysymToKeycode(display, XK_Alt)) controller_up(devctrl, 0x02);
if(e->keycode == XKeysymToKeycode(display, XK_Shift)) controller_up(devctrl, 0x04);
if(e->keycode == XKeysymToKeycode(display, XK_Home)) controller_up(devctrl, 0x08);
} break;
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case ButtonPress: {
XButtonPressedEvent *e = (XButtonPressedEvent *)&ev;
mouse_down(devmouse, e->button);
} break;
case ButtonRelease: {
XButtonPressedEvent *e = (XButtonPressedEvent *)&ev;
mouse_up(devmouse, e->button);
} break;
case MotionNotify: {
XMotionEvent *e = (XMotionEvent *)&ev;
mouse_pos(devmouse, e->x, e->y);
} break;
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}
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if(uxn_screen.fg.changed || uxn_screen.bg.changed) {
redraw(display, visual, window);
}
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}
static int
start(Uxn *u)
{
if(!uxn_boot(u, (Uint8 *)calloc(0x10000, sizeof(Uint8))))
return error("Boot", "Failed");
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/* system */ uxn_port(u, 0x0, system_dei, system_deo);
/* console */ uxn_port(u, 0x1, nil_dei, console_deo);
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/* screen */ devscreen = uxn_port(u, 0x2, screen_dei, screen_deo);
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/* empty */ uxn_port(u, 0x3, nil_dei, nil_deo);
/* empty */ uxn_port(u, 0x4, nil_dei, nil_deo);
/* empty */ uxn_port(u, 0x5, nil_dei, nil_deo);
/* empty */ uxn_port(u, 0x6, nil_dei, nil_deo);
/* empty */ uxn_port(u, 0x7, nil_dei, nil_deo);
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/* control */ devctrl = uxn_port(u, 0x8, nil_dei, nil_deo);
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/* mouse */ devmouse = uxn_port(u, 0x9, nil_dei, nil_deo);
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/* file */ uxn_port(u, 0xa, nil_dei, nil_deo);
/* datetime */ uxn_port(u, 0xb, nil_dei, nil_deo);
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/* empty */ uxn_port(u, 0xc, datetime_dei, nil_deo);
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/* empty */ uxn_port(u, 0xd, nil_dei, nil_deo);
/* empty */ uxn_port(u, 0xe, nil_dei, nil_deo);
/* empty */ uxn_port(u, 0xf, nil_dei, nil_deo);
return 1;
}
int
main(int argc, char **argv)
{
Uxn u;
if(argc < 2)
return error("Usage", "uxncli game.rom args");
if(!start(&u))
return error("Start", "Failed");
if(!load(&u, argv[1]))
return error("Load", "Failed");
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screen_resize(&uxn_screen, WIDTH, HEIGHT);
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if(!uxn_eval(&u, PAGE_PROGRAM))
return error("Boot", "Failed to start rom.");
Display *display = XOpenDisplay(NULL);
Visual *visual = DefaultVisual(display, 0);
Window window = XCreateSimpleWindow(display, RootWindow(display, 0), 0, 0, uxn_screen.width, uxn_screen.height, 1, 0, 0);
if(visual->class != TrueColor) {
fprintf(stderr, "Cannot handle non true color visual ...\n");
exit(1);
}
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XSelectInput(display, window, ButtonPressMask | ButtonReleaseMask | PointerMotionMask | ExposureMask | KeyPressMask | KeyReleaseMask);
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XMapWindow(display, window);
while(1) {
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processEvent(display, visual, window);
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uxn_eval(&u, GETVECTOR(devscreen));
/* sleep(0.01); */
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}
return 0;
}