Improved gameloop
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@ -245,9 +245,7 @@ main(int argc, char **argv)
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timerfd_settime(fds[1].fd, 0, &screen_tspec, NULL);
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fds[0].events = fds[1].events = POLLIN;
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/* main loop */
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while(1) {
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if(u.dev[0x0f])
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break;
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while(!u.dev[0x0f]) {
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if(poll(fds, 2, 1000) <= 0)
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continue;
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while(XPending(display))
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