Keep rom path in memory

This commit is contained in:
Devine Lu Linvega 2022-06-13 10:37:18 -07:00
parent 95a28d6b4d
commit 245ad452a2
1 changed files with 7 additions and 4 deletions

View File

@ -31,6 +31,8 @@ static Display *display;
static Visual *visual;
static Window window;
char *rom_path;
#define WIDTH (64 * 8)
#define HEIGHT (40 * 8)
@ -106,7 +108,6 @@ emu_start(Uxn *u, char *rom)
return emu_error("Boot", "Failed");
if(!load_rom(u, rom))
return emu_error("Load", "Failed");
fprintf(stderr, "Loaded %s\n", rom);
u->dei = emu_dei;
u->deo = emu_deo;
screen_resize(&uxn_screen, WIDTH, HEIGHT);
@ -168,7 +169,8 @@ emu_event(Uxn *u)
if(sym == XK_F2)
system_inspect(u);
if(sym == XK_F4)
emu_start(u, "boot.rom");
if(!emu_start(u, "boot.rom"))
emu_start(u, rom_path);
controller_down(u, &u->dev[0x80], get_button(sym));
controller_key(u, &u->dev[0x80], sym < 0x80 ? sym : (Uint8)buf[0]);
} break;
@ -227,11 +229,12 @@ main(int argc, char **argv)
static const struct itimerspec screen_tspec = {{0, 16666666}, {0, 16666666}};
if(argc < 2)
return emu_error("Usage", "uxn11 game.rom args");
rom_path = argv[1];
/* start sequence */
u.ram = NULL;
if(!emu_start(&u, argv[1]))
if(!emu_start(&u, rom_path))
return emu_error("Start", "Failed");
if(!init(argv[1]))
if(!init(rom_path))
return emu_error("Init", "Failed");
/* console vector */
for(i = 2; i < argc; i++) {