(screen) redraw on resize
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d53473175c
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@ -96,16 +96,16 @@ screen_debugger(Uxn *u)
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int i;
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for(i = 0; i < 0x08; i++) {
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Uint8 pos = u->wst.ptr - 4 + i;
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Uint8 color = i > 4 ? 0x01 : !pos ? 0xc :
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i == 4 ? 0x8 :
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0x2;
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Uint8 color = i > 4 ? 0x01 : !pos ? 0xc
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: i == 4 ? 0x8
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: 0x2;
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draw_byte(u->wst.dat[pos], i * 0x18 + 0x8, uxn_screen.height - 0x18, color);
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}
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for(i = 0; i < 0x08; i++) {
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Uint8 pos = u->rst.ptr - 4 + i;
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Uint8 color = i > 4 ? 0x01 : !pos ? 0xc :
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i == 4 ? 0x8 :
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0x2;
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Uint8 color = i > 4 ? 0x01 : !pos ? 0xc
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: i == 4 ? 0x8
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: 0x2;
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draw_byte(u->rst.dat[pos], i * 0x18 + 0x8, uxn_screen.height - 0x10, color);
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}
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screen_blit(uxn_screen.fg, arrow, 0, 0x68, uxn_screen.height - 0x20, 3, 0, 0, 0);
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@ -156,6 +156,7 @@ screen_resize(Uint16 width, Uint16 height)
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screen_fill(uxn_screen.bg, 0, 0, width, height, 0);
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screen_fill(uxn_screen.fg, 0, 0, width, height, 0);
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emu_resize(width, height);
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screen_change(0, 0, width, height);
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}
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void
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