(screen.c) Faster DEI/DEO
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74c830c44c
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8530f2fa77
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@ -29,17 +29,23 @@ mouse_up(Uxn *u, Uint8 *d, Uint8 mask)
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void
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mouse_pos(Uxn *u, Uint8 *d, Uint16 x, Uint16 y)
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{
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POKE2(d + 0x2, x);
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POKE2(d + 0x4, y);
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*(d + 2) = x >> 8;
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*(d + 3) = x;
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*(d + 4) = y >> 8;
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*(d + 5) = y;
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uxn_eval(u, PEEK2(d));
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}
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void
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mouse_scroll(Uxn *u, Uint8 *d, Uint16 x, Uint16 y)
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{
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POKE2(d + 0xa, x);
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POKE2(d + 0xc, -y);
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*(d + 0xa) = x >> 8;
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*(d + 0xb) = x;
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*(d + 0xc) = -y >> 8;
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*(d + 0xd) = -y;
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uxn_eval(u, PEEK2(d));
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POKE2(d + 0xa, 0);
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POKE2(d + 0xc, 0);
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*(d + 0xa) = 0;
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*(d + 0xb) = 0;
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*(d + 0xc) = 0;
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*(d + 0xd) = 0;
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}
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@ -120,7 +120,7 @@ screen_resize(Uint16 width, Uint16 height)
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{
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Uint8 *bg, *fg;
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Uint32 *pixels = NULL;
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if(width < 0x8 || height < 0x8 || width >= 0x400 || height >= 0x400)
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if(width < 0x8 || height < 0x8 || width >= 0x800 || height >= 0x800)
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return;
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if(uxn_screen.width == width && uxn_screen.height == height)
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return;
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@ -180,19 +180,25 @@ screen_dei(Uxn *u, Uint8 addr)
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void
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screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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{
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Uint8 *port_width, *port_height, *port_x, *port_y, *port_addr;
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Uint16 x, y, dx, dy, dxy, dyx, addr, addr_incr;
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switch(port) {
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case 0x3:
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screen_resize(PEEK2(d + 2), uxn_screen.height);
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port_width = d + 0x2;
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screen_resize(PEEK2(port_width), uxn_screen.height);
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break;
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case 0x5:
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screen_resize(uxn_screen.width, PEEK2(d + 4));
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port_height = d + 0x4;
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screen_resize(uxn_screen.width, PEEK2(port_height));
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break;
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case 0xe: {
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Uint8 ctrl = d[0xe];
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Uint8 color = ctrl & 0x3;
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Uint16 x = PEEK2(d + 0x8);
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Uint16 y = PEEK2(d + 0xa);
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Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
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port_x = d + 0x8;
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port_y = d + 0xa;
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x = PEEK2(port_x);
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y = PEEK2(port_y);
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/* fill mode */
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if(ctrl & 0x80) {
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Uint16 x2 = uxn_screen.width;
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@ -208,9 +214,11 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint16 height = uxn_screen.height;
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if(x < width && y < height)
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layer[x + y * width] = color;
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screen_change(x, y, x + 1, y + 1);
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if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */
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if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */
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x += 1;
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y += 1;
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screen_change(x, y, x, y);
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if(d[0x6] & 0x1) POKE2(port_x, x);
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if(d[0x6] & 0x2) POKE2(port_y, y);
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}
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break;
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}
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@ -222,20 +230,28 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint8 twobpp = !!(ctrl & 0x80);
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Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
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Uint8 color = ctrl & 0xf;
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Uint16 x = PEEK2(d + 0x8), dx = (move & 0x1) << 3;
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Uint16 y = PEEK2(d + 0xa), dy = (move & 0x2) << 2;
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Uint16 addr = PEEK2(d + 0xc), addr_incr = (move & 0x4) << (1 + twobpp);
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int flipx = (ctrl & 0x10), fx = flipx ? -1 : 1;
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int flipy = (ctrl & 0x20), fy = flipy ? -1 : 1;
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Uint16 dyx = dy * fx, dxy = dx * fy;
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port_x = d + 0x8;
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port_y = d + 0xa;
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port_addr = d + 0xc;
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x = PEEK2(port_x), dx = (move & 0x1) << 3, dxy = dx * fy;
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y = PEEK2(port_y), dy = (move & 0x2) << 2, dyx = dy * fx;
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addr = PEEK2(port_addr), addr_incr = (move & 0x4) << (1 + twobpp);
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for(i = 0; i <= length; i++) {
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screen_blit(layer, ram, addr, x + dyx * i, y + dxy * i, color, flipx, flipy, twobpp);
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addr += addr_incr;
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}
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screen_change(x, y, x + dyx * length + 8, y + dxy * length + 8);
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if(move & 0x1) POKE2(d + 0x8, x + dx * fx); /* auto x+8 */
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if(move & 0x2) POKE2(d + 0xa, y + dy * fy); /* auto y+8 */
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if(move & 0x4) POKE2(d + 0xc, addr); /* auto addr+length */
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if(move & 0x1) {
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x = x + dx * fx;
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POKE2(port_x, x);
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}
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if(move & 0x2) {
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y = y + dy * fy;
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POKE2(port_y, y);
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}
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if(move & 0x4) POKE2(port_addr, addr); /* auto addr+length */
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break;
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}
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}
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