Do not pass memory in mouse device
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776b355ee3
commit
8d73001e86
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@ -13,33 +13,33 @@ WITH REGARD TO THIS SOFTWARE.
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*/
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void
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mouse_down(Uint8 *d, Uint8 mask)
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mouse_down(Uint8 mask)
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{
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d[6] |= mask;
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uxn_eval(PEEK2(d));
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uxn.dev[0x96] |= mask;
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uxn_eval(PEEK2(&uxn.dev[0x90]));
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}
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void
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mouse_up(Uint8 *d, Uint8 mask)
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mouse_up(Uint8 mask)
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{
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d[6] &= (~mask);
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uxn_eval(PEEK2(d));
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uxn.dev[0x96] &= (~mask);
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uxn_eval(PEEK2(&uxn.dev[0x90]));
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}
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void
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mouse_pos(Uint8 *d, Uint16 x, Uint16 y)
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mouse_pos(Uint16 x, Uint16 y)
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{
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*(d + 2) = x >> 8, *(d + 3) = x;
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*(d + 4) = y >> 8, *(d + 5) = y;
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uxn_eval(PEEK2(d));
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uxn.dev[0x92] = x >> 8, uxn.dev[0x93] = x;
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uxn.dev[0x94] = y >> 8, uxn.dev[0x95] = y;
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uxn_eval(PEEK2(&uxn.dev[0x90]));
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}
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void
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mouse_scroll(Uint8 *d, Uint16 x, Uint16 y)
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mouse_scroll(Uint16 x, Uint16 y)
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{
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*(d + 0xa) = x >> 8, *(d + 0xb) = x;
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*(d + 0xc) = -y >> 8, *(d + 0xd) = -y;
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uxn_eval(PEEK2(d));
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*(d + 0xa) = 0, *(d + 0xb) = 0;
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*(d + 0xc) = 0, *(d + 0xd) = 0;
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uxn.dev[0x9a] = x >> 8, uxn.dev[0x9b] = x;
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uxn.dev[0x9c] = -y >> 8, uxn.dev[0x9d] = -y;
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uxn_eval(PEEK2(&uxn.dev[0x90]));
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uxn.dev[0x9a] = 0, uxn.dev[0x9b] = 0;
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uxn.dev[0x9c] = 0, uxn.dev[0x9d] = 0;
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}
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@ -9,7 +9,7 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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void mouse_down(Uint8 *d, Uint8 mask);
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void mouse_up(Uint8 *d, Uint8 mask);
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void mouse_pos(Uint8 *d, Uint16 x, Uint16 y);
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void mouse_scroll(Uint8 *d, Uint16 x, Uint16 y);
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void mouse_down(Uint8 mask);
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void mouse_up(Uint8 mask);
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void mouse_pos(Uint16 x, Uint16 y);
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void mouse_scroll(Uint16 x, Uint16 y);
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14
src/uxn11.c
14
src/uxn11.c
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@ -170,25 +170,25 @@ emu_event(void)
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case ButtonPress: {
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XButtonPressedEvent *e = (XButtonPressedEvent *)&ev;
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if(e->button == 4)
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mouse_scroll(&uxn.dev[0x90], 0, 1);
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mouse_scroll(0, 1);
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else if(e->button == 5)
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mouse_scroll(&uxn.dev[0x90], 0, -1);
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mouse_scroll( 0, -1);
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else if(e->button == 6)
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mouse_scroll(&uxn.dev[0x90], 1, 0);
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mouse_scroll(1, 0);
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else if(e->button == 7)
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mouse_scroll(&uxn.dev[0x90], -1, 0);
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mouse_scroll(-1, 0);
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else
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mouse_down(&uxn.dev[0x90], 0x1 << (e->button - 1));
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mouse_down(0x1 << (e->button - 1));
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} break;
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case ButtonRelease: {
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XButtonPressedEvent *e = (XButtonPressedEvent *)&ev;
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mouse_up(&uxn.dev[0x90], 0x1 << (e->button - 1));
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mouse_up(0x1 << (e->button - 1));
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} break;
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case MotionNotify: {
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XMotionEvent *e = (XMotionEvent *)&ev;
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int x = clamp((e->x - PAD) / uxn_screen.scale, 0, uxn_screen.width - 1);
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int y = clamp((e->y - PAD) / uxn_screen.scale, 0, uxn_screen.height - 1);
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mouse_pos(&uxn.dev[0x90], x, y);
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mouse_pos(x, y);
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} break;
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}
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}
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