Fixed issue drawing sprites
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9e5dbc043d
commit
8fb1c78180
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@ -9,6 +9,7 @@
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#286c .System/g DEO2
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#286c .System/g DEO2
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#2358 .System/b DEO2
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#2358 .System/b DEO2
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;on-mouse .Mouse/vector DEO2
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;on-mouse .Mouse/vector DEO2
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<draw-guide>
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BRK
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BRK
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@on-mouse ( -> )
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@on-mouse ( -> )
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@ -16,6 +17,7 @@
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#0000 DUP2 .Screen/x DEO2
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#0000 DUP2 .Screen/x DEO2
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.Screen/y DEO2
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.Screen/y DEO2
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#80 .Screen/pixel DEO
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#80 .Screen/pixel DEO
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<draw-guide>
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( | cursor )
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( | cursor )
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#41 ;cursor-icn <update-cursor>
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#41 ;cursor-icn <update-cursor>
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( | draw portrait )
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( | draw portrait )
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@ -47,6 +49,44 @@
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#05 .Screen/sprite DEOk DEOk DEOk DEO
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#05 .Screen/sprite DEOk DEOk DEOk DEO
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JMP2r
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JMP2r
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@<draw-circle> ( color -- )
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#01 .Screen/auto DEO
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;circle-chr .Screen/addr DEO2
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DUP .Screen/sprite DEO
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DUP #10 ORA .Screen/sprite DEO
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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DUP #20 ORA .Screen/sprite DEO
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#30 ORA .Screen/sprite DEO
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JMP2r
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@<draw-guide> ( -- )
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#0000 DUP2 .Screen/x DEO2 .Screen/y DEO2
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#f2 .Screen/auto DEO
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;guide-icn .Screen/addr DEO2
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#1000
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&l ( -- )
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#01 .Screen/sprite DEO
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INC GTHk ?&l
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POP2
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( | circles )
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#0010 DUP2 .Screen/x DEO2 .Screen/y DEO2
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#02 <draw-circle>
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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#82 <draw-circle>
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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#05 <draw-circle>
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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#85 <draw-circle>
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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#03 <draw-circle>
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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#83 <draw-circle>
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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#0a <draw-circle>
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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#8a <draw-circle>
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JMP2r
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@<update-cursor> ( color addr* -- )
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@<update-cursor> ( color addr* -- )
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[ LIT2 00 -Screen/auto ] DEO
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[ LIT2 00 -Screen/auto ] DEO
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;fill-icn .Screen/addr DEO2
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;fill-icn .Screen/addr DEO2
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@ -61,6 +101,8 @@
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.Screen/sprite DEO
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.Screen/sprite DEO
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JMP2r
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JMP2r
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@guide-icn [ 0101 0101 0101 01ff ]
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@fill-icn [ ffff ffff ffff ffff ]
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@fill-icn [ ffff ffff ffff ffff ]
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@cursor-icn [ 80c0 e0f0 f8e0 1000 ]
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@cursor-icn [ 80c0 e0f0 f8e0 1000 ]
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@ -93,3 +135,7 @@
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4142 4448 5020 1f00 0000 0000 0000 ff00
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4142 4448 5020 1f00 0000 0000 0000 ff00
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0000 0000 0000 ff00 8242 2212 0a04 f800 ]
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0000 0000 0000 ff00 8242 2212 0a04 f800 ]
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@circle-chr [
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071f 3c70 60e3 c7c7 0000 030f 1f1f 3f3f ]
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@ -60,8 +60,8 @@ screen_2bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16
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{
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{
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int width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5);
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int width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5);
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Uint8 *ch1 = &ram[addr], *ch2 = ch1 + 8;
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Uint8 *ch1 = &ram[addr], *ch2 = ch1 + 8;
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Uint16 y, ymod = (fy < 0 ? 8 : 0), ymax = y1 + ymod + fy * 8;
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Uint16 y, ymod = (fy < 0 ? 7 : 0), ymax = y1 + ymod + fy * 8;
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Uint16 x, xmod = (fx > 0 ? 8 : 0), xmax = x1 + xmod - fx * 8;
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Uint16 x, xmod = (fx > 0 ? 7 : 0), xmax = x1 + xmod - fx * 8;
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for(y = y1 + ymod; y != ymax; y += fy) {
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for(y = y1 + ymod; y != ymax; y += fy) {
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Uint16 c = *ch1++ | (*ch2++ << 8);
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Uint16 c = *ch1++ | (*ch2++ << 8);
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for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) {
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for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) {
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@ -77,8 +77,8 @@ screen_1bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16
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{
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{
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int width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5);
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int width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5);
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Uint8 *ch1 = &ram[addr];
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Uint8 *ch1 = &ram[addr];
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Uint16 y, ymod = (fy < 0 ? 8 : 0), ymax = y1 + ymod + fy * 8;
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Uint16 y, ymod = (fy < 0 ? 7 : 0), ymax = y1 + ymod + fy * 8;
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Uint16 x, xmod = (fx > 0 ? 8 : 0), xmax = x1 + xmod - fx * 8;
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Uint16 x, xmod = (fx > 0 ? 7 : 0), xmax = x1 + xmod - fx * 8;
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for(y = y1 + ymod; y != ymax; y += fy) {
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for(y = y1 + ymod; y != ymax; y += fy) {
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Uint16 c = *ch1++;
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Uint16 c = *ch1++;
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for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) {
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for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) {
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