Reduce redraws
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a9bf23118c
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@ -69,11 +69,12 @@ screen_2bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16
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Uint16 x, xmod = (fx > 0 ? 7 : 0), xmax = x1 + xmod - fx * 8;
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for(y = y1 + ymod; y != ymax; y += fy) {
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Uint16 c = *ch1++ | (*ch2++ << 8);
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for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) {
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Uint8 ch = (c & 1) | ((c >> 7) & 2);
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if((opaque || ch) && x < w && y < h)
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layer[x + y * w] = blending[ch][color];
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}
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if(y < h)
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for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) {
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Uint8 ch = (c & 1) | ((c >> 7) & 2);
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if((opaque || ch) && x < w)
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layer[x + y * w] = blending[ch][color];
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}
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}
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}
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@ -86,11 +87,12 @@ screen_1bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16
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Uint16 x, xmod = (fx > 0 ? 7 : 0), xmax = x1 + xmod - fx * 8;
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for(y = y1 + ymod; y != ymax; y += fy) {
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Uint16 c = *ch1++;
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for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) {
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Uint8 ch = c & 1;
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if((opaque || ch) && x < w && y < h)
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layer[x + y * w] = blending[ch][color];
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}
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if(y < h)
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for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) {
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Uint8 ch = c & 1;
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if((opaque || ch) && x < w)
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layer[x + y * w] = blending[ch][color];
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}
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}
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}
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