Fixed issue with screen fill layer

This commit is contained in:
Devine Lu Linvega 2023-04-13 09:59:23 -07:00
parent 1fb58f0f0a
commit f4f29dea0b
1 changed files with 3 additions and 1 deletions

View File

@ -16,6 +16,8 @@ WITH REGARD TO THIS SOFTWARE.
UxnScreen uxn_screen;
/* c = !ch ? (color % 5 ? color >> 2 : 0) : color % 4 + ch == 1 ? 0 : (ch - 2 + (color & 3)) % 3 + 1; */
static Uint8 blending[4][16] = {
{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
@ -134,7 +136,7 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
break;
case 0xe: {
Uint16 x = PEEK2(d + 0x8), y = PEEK2(d + 0xa);
Layer *layer = (d[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
Layer *layer = (d[0xe] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
if(d[0xe] & 0x80) {
Uint8 xflip = d[0xe] & 0x10, yflip = d[0xe] & 0x20;
screen_fill(&uxn_screen, layer, xflip ? 0 : x, yflip ? 0 : y, xflip ? x : uxn_screen.width, yflip ? y : uxn_screen.height, d[0xe] & 0x3);