Windows: Update the build script and README-Windows.txt.
The 32-bit build is now for i686 or newer because the prebuilt MinGW-w64 toolchains include i686 code in the executables even if one uses -march=i486. The build script builds 32-bit SSE2 enabled version too. Run-time detection of SSE2 support would be nice (on any OS) but it's not implemented in XZ Utils yet.
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@ -21,14 +21,18 @@ Package contents
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----------------
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All executables and libraries in this package require msvcrt.dll.
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It's included in all recent Windows versions. On Windows 95 it
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might be missing, but once you get it somewhere, XZ Utils should
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run even on Windows 95.
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It's included in all recent Windows versions. (On Windows 95 it
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might be missing, but once you get it somewhere, the i686 binaries
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should run even on Windows 95 if the processor is new enough.)
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There are two different versions of the executable and library files.
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There is one directory for each type of binaries:
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There is a SSE2 optimization in the compression code but this
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version of XZ Utils doesn't include run-time processor detection.
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This is why there is a separate i686-SSE2 version.
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bin_i486 32-bit x86 (i486 and up), Windows 95 and later
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There is one directory for each type of executable and library files:
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bin_i686 32-bit x86 (i686 and newer), Windows 95 and later
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bin_i686-sse2 32-bit x86 (i686 with SSE2), Windows 98 and later
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bin_x86-64 64-bit x86-64, Windows Vista and later
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Each of the above directories have the following files:
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@ -90,15 +94,13 @@ Microsoft Visual C++
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lib /def:liblzma.def /out:liblzma.lib /machine:x64
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Linking against static liblzma might work too, but usually you
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should use liblzma.dll if possible. (Or, if having a decompressor
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is enough, consider using XZ Embedded or LZMA SDK which can be
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compiled with MSVC.)
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If you need to link statically against liblzma, you should build
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liblzma with MSVC 2013 update 2 or later. Alternatively, if having
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a decompressor is enough, consider using XZ Embedded or LZMA SDK.
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To try linking against static liblzma, rename liblzma.a to e.g.
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liblzma_static.lib and tell MSVC to link against it. You also need
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to tell lzma.h to not use __declspec(dllimport) by defining the
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macro LZMA_API_STATIC. You can do it either in the C/C++ code
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When you plan to link against static liblzma, you need to tell
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lzma.h to not use __declspec(dllimport) by defining the macro
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LZMA_API_STATIC. You can do it either in the C/C++ code
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#define LZMA_API_STATIC
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#include <lzma.h>
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@ -75,6 +75,8 @@ buildit()
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# threading. So I don't include a size-optimized liblzma for now.
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./configure \
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--prefix= \
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--enable-silent-rules \
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--disable-dependency-tracking \
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--disable-nls \
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--disable-scripts \
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--disable-threads \
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@ -89,9 +91,12 @@ buildit()
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make distclean
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# Build the normal speed-optimized binaries.
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# Build the normal speed-optimized binaries. The type of threading
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# (win95 vs. vista) will be autodetect from the target architecture.
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./configure \
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--prefix= \
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--enable-silent-rules \
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--disable-dependency-tracking \
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--disable-nls \
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--disable-scripts \
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--build="$BUILD" \
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@ -125,19 +130,19 @@ txtcp()
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done
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}
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# FIXME: Make sure that we don't get i686 or i586 code from the runtime.
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# Or if we do, update the strings here to match the generated code.
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# i686 has cmov which can help like maybe 1 % in performance but things
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# like SSE don't help, so i486 isn't horrible for performance.
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#
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# FIXME: Using i486 in the configure triplet may be wrong.
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if [ -d "$MINGW_W32_DIR" ]; then
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# 32-bit x86, Win95 or later, using MinGW-w32
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PATH=$MINGW_W32_DIR/bin:$MINGW_W32_DIR/i686-w64-mingw32/bin:$PATH \
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buildit \
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pkg/bin_i486 \
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i486-w64-mingw32 \
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'-march=i486 -mtune=generic'
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i686-w64-mingw32 \
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'-march=i686 -mtune=generic'
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# 32-bit x86 with SSE2, Win98 or later, using MinGW-w32
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PATH=$MINGW_W32_DIR/bin:$MINGW_W32_DIR/i686-w64-mingw32/bin:$PATH \
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buildit \
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pkg/bin_i686-sse2 \
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i686-w64-mingw32 \
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'-march=i686 -msse2 -mfpmath=sse -mtune=generic'
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elif [ -d "$MINGW_DIR" ]; then
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# 32-bit x86, Win95 or later, using MinGW
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PATH=$MINGW_DIR/bin:$PATH \
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