Windows: Duplicate windows/vs2017 before upgrading
This commit is contained in:
parent
1424078d63
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/* config.h for compiling liblzma (*not* the whole XZ Utils) with MSVC 2017 */
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/* Prefix for symbols exported by tuklib_*.c files */
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#define TUKLIB_SYMBOL_PREFIX lzma_
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/* How many MiB of RAM to assume if the real amount cannot be determined. */
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#define ASSUME_RAM 128
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/* Define to 1 if crc32 integrity check is enabled. */
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#define HAVE_CHECK_CRC32 1
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/* Define to 1 if crc64 integrity check is enabled. */
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#define HAVE_CHECK_CRC64 1
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/* Define to 1 if sha256 integrity check is enabled. */
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#define HAVE_CHECK_SHA256 1
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/* Define to 1 if any of HAVE_DECODER_foo have been defined. */
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#define HAVE_DECODERS 1
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/* Define to 1 if arm decoder is enabled. */
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#define HAVE_DECODER_ARM 1
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/* Define to 1 if armthumb decoder is enabled. */
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#define HAVE_DECODER_ARMTHUMB 1
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/* Define to 1 if delta decoder is enabled. */
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#define HAVE_DECODER_DELTA 1
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/* Define to 1 if ia64 decoder is enabled. */
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#define HAVE_DECODER_IA64 1
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/* Define to 1 if lzma1 decoder is enabled. */
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#define HAVE_DECODER_LZMA1 1
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/* Define to 1 if lzma2 decoder is enabled. */
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#define HAVE_DECODER_LZMA2 1
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/* Define to 1 if powerpc decoder is enabled. */
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#define HAVE_DECODER_POWERPC 1
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/* Define to 1 if sparc decoder is enabled. */
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#define HAVE_DECODER_SPARC 1
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/* Define to 1 if x86 decoder is enabled. */
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#define HAVE_DECODER_X86 1
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/* Define to 1 if any of HAVE_ENCODER_foo have been defined. */
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#define HAVE_ENCODERS 1
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/* Define to 1 if arm encoder is enabled. */
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#define HAVE_ENCODER_ARM 1
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/* Define to 1 if armthumb encoder is enabled. */
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#define HAVE_ENCODER_ARMTHUMB 1
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/* Define to 1 if delta encoder is enabled. */
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#define HAVE_ENCODER_DELTA 1
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/* Define to 1 if ia64 encoder is enabled. */
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#define HAVE_ENCODER_IA64 1
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/* Define to 1 if lzma1 encoder is enabled. */
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#define HAVE_ENCODER_LZMA1 1
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/* Define to 1 if lzma2 encoder is enabled. */
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#define HAVE_ENCODER_LZMA2 1
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/* Define to 1 if powerpc encoder is enabled. */
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#define HAVE_ENCODER_POWERPC 1
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/* Define to 1 if sparc encoder is enabled. */
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#define HAVE_ENCODER_SPARC 1
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/* Define to 1 if x86 encoder is enabled. */
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#define HAVE_ENCODER_X86 1
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/* Define to 1 if you have the <inttypes.h> header file. */
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#define HAVE_INTTYPES_H 1
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/* Define to 1 if you have the <limits.h> header file. */
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#define HAVE_LIMITS_H 1
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/* Define to 1 to enable bt2 match finder. */
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#define HAVE_MF_BT2 1
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/* Define to 1 to enable bt3 match finder. */
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#define HAVE_MF_BT3 1
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/* Define to 1 to enable bt4 match finder. */
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#define HAVE_MF_BT4 1
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/* Define to 1 to enable hc3 match finder. */
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#define HAVE_MF_HC3 1
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/* Define to 1 to enable hc4 match finder. */
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#define HAVE_MF_HC4 1
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/* Define to 1 if stdbool.h conforms to C99. */
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#define HAVE_STDBOOL_H 1
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/* Define to 1 if you have the <stdint.h> header file. */
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#define HAVE_STDINT_H 1
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/* Define to 1 if you have the <stdlib.h> header file. */
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#define HAVE_STDLIB_H 1
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/* Define to 1 if you have the <string.h> header file. */
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#define HAVE_STRING_H 1
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/* Define to 1 or 0, depending whether the compiler supports simple visibility
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declarations. */
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#define HAVE_VISIBILITY 0
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/* Define to 1 if the system has the type `_Bool'. */
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#define HAVE__BOOL 1
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#ifdef _M_IX86
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/* Define to 1 when using Windows 95 (and thus XP) compatible threads. This
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avoids use of features that were added in Windows Vista.
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This is used for 32-bit x86 builds for compatibility reasons since it
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makes no measurable difference in performance compared to Vista threads. */
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#define MYTHREAD_WIN95 1
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#else
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/* Define to 1 when using Windows Vista compatible threads. This uses features
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that are not available on Windows XP. */
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#define MYTHREAD_VISTA 1
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#endif
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/* Define to 1 to disable debugging code. */
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#define NDEBUG 1
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/* Define to the full name of this package. */
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#define PACKAGE_NAME "XZ Utils"
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/* Define to the home page for this package. */
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#define PACKAGE_URL "https://tukaani.org/xz/"
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/* The size of `size_t', as computed by sizeof. */
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#ifdef _WIN64
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#define SIZEOF_SIZE_T 8
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#else
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#define SIZEOF_SIZE_T 4
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#endif
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/* Define to 1 if the system supports fast unaligned access to 16-bit and
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32-bit integers. */
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#define TUKLIB_FAST_UNALIGNED_ACCESS 1
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@ -0,0 +1,354 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseMT|Win32">
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<Configuration>ReleaseMT</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseMT|x64">
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<Configuration>ReleaseMT</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{12728250-16EC-4DC6-94D7-E21DD88947F8}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseMT|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseMT|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseMT|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseMT|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)$(Configuration)\$(Platform)\$(ProjectName)\</OutDir>
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<IntDir>$(Configuration)\$(Platform)\$(ProjectName)\</IntDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)$(Configuration)\$(Platform)\$(ProjectName)\</OutDir>
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<IntDir>$(Configuration)\$(Platform)\$(ProjectName)\</IntDir>
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<IntDir>$(Configuration)\$(Platform)\$(ProjectName)\</IntDir>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PreprocessorDefinitions>WIN32;HAVE_CONFIG_H;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>./;../../src/liblzma/common;../../src/common;../../src/liblzma/api;../../src/liblzma/check;../../src/liblzma/delta;../../src/liblzma/lz;../../src/liblzma/lzma;../../src/liblzma/rangecoder;../../src/liblzma/simple</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<TargetMachine>MachineX86</TargetMachine>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PreprocessorDefinitions>WIN32;HAVE_CONFIG_H;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>./;../../src/liblzma/common;../../src/common;../../src/liblzma/api;../../src/liblzma/check;../../src/liblzma/delta;../../src/liblzma/lz;../../src/liblzma/lzma;../../src/liblzma/rangecoder;../../src/liblzma/simple</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<ClCompile>
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<PreprocessorDefinitions>WIN32;HAVE_CONFIG_H;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>./;../../src/liblzma/common;../../src/common;../../src/liblzma/api;../../src/liblzma/check;../../src/liblzma/delta;../../src/liblzma/lz;../../src/liblzma/lzma;../../src/liblzma/rangecoder;../../src/liblzma/simple</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<TargetMachine>MachineX86</TargetMachine>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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||||
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<PreprocessorDefinitions>WIN32;HAVE_CONFIG_H;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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||||
<AdditionalIncludeDirectories>./;../../src/liblzma/common;../../src/common;../../src/liblzma/api;../../src/liblzma/check;../../src/liblzma/delta;../../src/liblzma/lz;../../src/liblzma/lzma;../../src/liblzma/rangecoder;../../src/liblzma/simple</AdditionalIncludeDirectories>
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||||
</ClCompile>
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||||
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|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
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||||
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<PreprocessorDefinitions>WIN32;HAVE_CONFIG_H;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<AdditionalIncludeDirectories>./;../../src/liblzma/common;../../src/common;../../src/liblzma/api;../../src/liblzma/check;../../src/liblzma/delta;../../src/liblzma/lz;../../src/liblzma/lzma;../../src/liblzma/rangecoder;../../src/liblzma/simple</AdditionalIncludeDirectories>
|
||||
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|
||||
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|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
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|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
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||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
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|
||||
</ClCompile>
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\common\tuklib_cpucores.c" />
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<ClCompile Include="..\..\src\common\tuklib_physmem.c" />
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<ClCompile Include="..\..\src\liblzma\check\check.c" />
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<ClCompile Include="..\..\src\liblzma\check\crc32_fast.c" />
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<ClCompile Include="..\..\src\liblzma\check\crc32_table.c" />
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<ClCompile Include="..\..\src\liblzma\check\crc64_fast.c" />
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<ClCompile Include="..\..\src\liblzma\check\crc64_table.c" />
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<ClCompile Include="..\..\src\liblzma\check\sha256.c" />
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<ClCompile Include="..\..\src\liblzma\common\alone_decoder.c" />
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<ClCompile Include="..\..\src\liblzma\common\alone_encoder.c" />
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<ClCompile Include="..\..\src\liblzma\common\auto_decoder.c" />
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<ClCompile Include="..\..\src\liblzma\common\block_decoder.c" />
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<ClCompile Include="..\..\src\liblzma\common\block_encoder.c" />
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<ClCompile Include="..\..\src\liblzma\common\block_header_decoder.c" />
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<ClCompile Include="..\..\src\liblzma\common\block_header_encoder.c" />
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<ClCompile Include="..\..\src\liblzma\common\block_util.c" />
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<ClCompile Include="..\..\src\liblzma\common\easy_buffer_encoder.c" />
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<ClCompile Include="..\..\src\liblzma\common\easy_decoder_memusage.c" />
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<ClCompile Include="..\..\src\liblzma\common\easy_encoder_memusage.c" />
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<ClCompile Include="..\..\src\liblzma\common\easy_preset.c" />
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@ -0,0 +1,48 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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||||
Debug|x64 = Debug|x64
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||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
ReleaseMT|Win32 = ReleaseMT|Win32
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ReleaseMT|x64 = ReleaseMT|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{12728250-16EC-4DC6-94D7-E21DD88947F8}.Debug|Win32.ActiveCfg = Debug|Win32
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{12728250-16EC-4DC6-94D7-E21DD88947F8}.Debug|Win32.Build.0 = Debug|Win32
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{12728250-16EC-4DC6-94D7-E21DD88947F8}.Debug|x64.ActiveCfg = Debug|x64
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{12728250-16EC-4DC6-94D7-E21DD88947F8}.Debug|x64.Build.0 = Debug|x64
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||||
{12728250-16EC-4DC6-94D7-E21DD88947F8}.Release|Win32.ActiveCfg = Release|Win32
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||||
{12728250-16EC-4DC6-94D7-E21DD88947F8}.Release|Win32.Build.0 = Release|Win32
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{12728250-16EC-4DC6-94D7-E21DD88947F8}.Release|x64.ActiveCfg = Release|x64
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{12728250-16EC-4DC6-94D7-E21DD88947F8}.Release|x64.Build.0 = Release|x64
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{12728250-16EC-4DC6-94D7-E21DD88947F8}.ReleaseMT|Win32.Build.0 = ReleaseMT|Win32
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{12728250-16EC-4DC6-94D7-E21DD88947F8}.ReleaseMT|x64.ActiveCfg = ReleaseMT|x64
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{12728250-16EC-4DC6-94D7-E21DD88947F8}.ReleaseMT|x64.Build.0 = ReleaseMT|x64
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{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Debug|Win32.Build.0 = Debug|Win32
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{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Debug|x64.ActiveCfg = Debug|x64
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{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Debug|x64.Build.0 = Debug|x64
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{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Release|Win32.Build.0 = Release|Win32
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{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Release|x64.ActiveCfg = Release|x64
|
||||
{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Release|x64.Build.0 = Release|x64
|
||||
{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.ReleaseMT|Win32.ActiveCfg = ReleaseMT|Win32
|
||||
{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.ReleaseMT|Win32.Build.0 = ReleaseMT|Win32
|
||||
{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.ReleaseMT|x64.ActiveCfg = ReleaseMT|x64
|
||||
{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.ReleaseMT|x64.Build.0 = ReleaseMT|x64
|
||||
EndGlobalSection
|
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GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue