Avoid variable-length arrays in the debug programs.
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@ -14,6 +14,8 @@
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#include "lzma.h"
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#include "lzma.h"
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#include <stdio.h>
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#include <stdio.h>
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#define CHUNK 64
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static lzma_stream strm = LZMA_STREAM_INIT;
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static lzma_stream strm = LZMA_STREAM_INIT;
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static FILE *file_in;
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static FILE *file_in;
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@ -22,7 +24,6 @@ static FILE *file_in;
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static void
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static void
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encode(size_t size, lzma_action action)
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encode(size_t size, lzma_action action)
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{
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{
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static const size_t CHUNK = 64;
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uint8_t in[CHUNK];
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uint8_t in[CHUNK];
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uint8_t out[CHUNK];
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uint8_t out[CHUNK];
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lzma_ret ret;
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lzma_ret ret;
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@ -14,6 +14,8 @@
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#include "lzma.h"
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#include "lzma.h"
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#include <stdio.h>
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#include <stdio.h>
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#define CHUNK 64
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static lzma_stream strm = LZMA_STREAM_INIT;
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static lzma_stream strm = LZMA_STREAM_INIT;
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static FILE *file_in;
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static FILE *file_in;
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@ -22,7 +24,6 @@ static FILE *file_in;
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static void
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static void
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encode(size_t size, lzma_action action)
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encode(size_t size, lzma_action action)
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{
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{
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static const size_t CHUNK = 64;
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uint8_t in[CHUNK];
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uint8_t in[CHUNK];
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uint8_t out[CHUNK];
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uint8_t out[CHUNK];
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lzma_ret ret;
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lzma_ret ret;
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