Switch to uint16_t as the type of range coder probabilities.
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@ -60,11 +60,24 @@
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// Type definitions //
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// Type definitions //
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//////////////////////
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//////////////////////
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// Bit coder speed optimization
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/// \brief Type of probabilities used with range coder
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// uint16_t is enough for probability, but usually uint32_t is faster and it
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///
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// doesn't waste too much memory. If uint64_t is fastest on 64-bit CPU, you
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/// This needs to be at least 12-bit integer, so uint16_t is a logical choice.
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// probably want to use that instead of uint32_t. With uint64_t you will
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/// However, on some architecture and compiler combinations, a bigger type
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// waste RAM _at maximum_ of 4.5 MiB (same for both encoding and decoding).
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/// may give better speed, because the probability variables are accessed
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typedef uint32_t probability;
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/// a lot. On the other hand, bigger probability type increases cache
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/// footprint, since there are 2 to 14 thousand probability variables in
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/// LZMA (assuming the limit of lc + lp <= 4; with lc + lp <= 12 there
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/// would be about 1.5 million variables).
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///
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/// With malicious files, the initialization speed of the LZMA decoder can
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/// become important. In that case, smaller probability variables mean that
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/// there is less bytes to write to RAM, which makes initialization faster.
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/// With big probability type, the initialization can become so slow that it
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/// can be a problem e.g. for email servers doing virus scanning.
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///
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/// I will be sticking to uint16_t unless some specific architectures
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/// are *much* faster (20-50 %) with uint32_t.
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typedef uint16_t probability;
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#endif
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#endif
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