2022-08-24 23:49:21 -04:00
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( ff.tal )
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%TILE-NW { #70 }
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%TILE-NE { #6e }
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%TILE-SE { #7d }
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%TILE-SW { #6d }
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%TILE-VERT { #5d }
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%TILE-HORIZ { #40 }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1
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&x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|b0 @DateTime [ &y $2 &m $1 &d $1 &H $1 &M $1
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&S $1 &dotw $1 &doty $2 &isdst $1 ]
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( variables )
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|0000
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2022-09-10 22:07:58 -04:00
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@draw-mode $1
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2022-08-24 23:49:21 -04:00
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( program )
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|0100
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2022-09-10 22:07:58 -04:00
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#81 .draw-mode STZ
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2022-08-24 23:49:21 -04:00
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;redraw .Screen/vector DEO2 ( set up screen )
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;on-key .Controller/vector DEO2 ( set up keyboard )
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;init-rng JSR2 ( initialize rng )
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#0100 .Screen/width DEO2 ( 256 pixels wide; 32 tiles )
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#00e0 .Screen/height DEO2 ( 224 pixels high; 28 tiles )
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#08f3 .System/r DEO2
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#0cd5 .System/g DEO2
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#0b66 .System/b DEO2
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2022-09-10 22:07:58 -04:00
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;draw-scene JSR2
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;draw-party-info JSR2
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;draw-menu JSR2
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;draw-monsters JSR2
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( #0008 #0008 ;goto JSR2 #1234 ;draw-dec2 JSR2 )
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( #0008 #0010 ;goto JSR2 )
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( #32 ;draw-dec-pad JSR2 LIT '/ ;draw-ascii JSR2 #35 ;draw-dec-pad JSR2 )
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( ;party ;draw-health JSR2 )
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BRK
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@draw-name ( hero* -> )
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INC2 ;draw-string JSR2
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JMP2r
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@draw-health ( hero* -> )
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#0009 ADD2 STH2k #0002 ADD2 LDA2 STH2r LDA2
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( ;draw-dec2-pad JSR2 LIT '/ ;draw-ascii JSR2 ;draw-dec2-pad JSR2 )
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;draw-dec2 JSR2 LIT '/ ;draw-ascii JSR2 ;draw-dec2 JSR2
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JMP2r
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@draw-party-info ( -> )
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2022-08-25 23:36:56 -04:00
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#00a8 #0090 #09 #08 ;draw-box JSR2
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2022-09-10 22:07:58 -04:00
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#81 .draw-mode STZ
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;party LIT2r 0098
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&loop
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#00b0 STH2kr ;goto JSR2
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DUP2 ;draw-name JSR2
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LIT2r 0008 ADD2r
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#00d0 STH2kr ;goto JSR2
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DUP2 ;draw-health JSR2
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LIT2r 0008 ADD2r
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#000d ADD2
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DUP2 ;party-limit LTH2 ,&loop JCN
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POP2 POP2r
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JMP2r
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2022-08-25 23:36:56 -04:00
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2022-09-10 22:07:58 -04:00
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@draw-scene ( -> )
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#0000 #0000 #1e #10 ;draw-box JSR2
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;draw-party-sprites JSR2
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;draw-monster-sprites JSR2
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;draw-background-sprites JSR2
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JMP2r
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2022-08-25 23:36:56 -04:00
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2022-09-10 22:07:58 -04:00
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@draw-background-sprites
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#0008
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&loop
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DUP2 #0008 ;goto JSR2
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#c0 #05 #04 ;draw-sprite-nn JSR2
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#0028 ADD2
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DUP2 #00d8 LTH2 ,&loop JCN
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POP2
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JMP2r
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( #00d8 #0028 ;goto JSR2 #00 ;draw-sprite-23 JSR2
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#00d8 #0040 ;goto JSR2 #10 ;draw-sprite-23 JSR2
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#00d8 #0058 ;goto JSR2 #20 ;draw-sprite-23 JSR2
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#00d8 #0070 ;goto JSR2 #30 ;draw-sprite-23 JSR2 )
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@draw-party-sprites ( -> )
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#0000
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&loop
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( DUP2 #0018 MUL2 #0028 ADD2 #00d8 SWP2 ;goto JSR2 )
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DUP2 #0018 MUL2 #0028 ADD2 #00d0 SWP2 ;goto JSR2
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DUP2 #000d MUL2 ;party ADD2 LDA #40 SFT ;draw-sprite-23 JSR2
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INC2
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DUP2 #0004 LTH2 ,&loop JCN
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POP2 JMP2r
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@draw-monster-sprites ( -> )
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#0018 #0028 ;goto JSR2 #60 ;draw-sprite-33 JSR2
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#0018 #0048 ;goto JSR2 #60 ;draw-sprite-33 JSR2
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#0018 #0068 ;goto JSR2 #60 ;draw-sprite-33 JSR2
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#0038 #0028 ;goto JSR2 #60 ;draw-sprite-33 JSR2
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#0038 #0048 ;goto JSR2 #60 ;draw-sprite-33 JSR2
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#0038 #0068 ;goto JSR2 #60 ;draw-sprite-33 JSR2
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#0058 #0028 ;goto JSR2 #60 ;draw-sprite-33 JSR2
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#0058 #0048 ;goto JSR2 #60 ;draw-sprite-33 JSR2
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#0058 #0068 ;goto JSR2 #60 ;draw-sprite-33 JSR2
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JMP2r
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@draw-menu ( -> )
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#0058 #0090 #08 #08 ;draw-box JSR2
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#81 .draw-mode STZ
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2022-08-25 23:36:56 -04:00
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#0060 #0098 ;goto JSR2 #1e ;draw-tile JSR2
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#0068 #0098 ;goto JSR2 ;fight ;draw-string JSR2
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#0068 #00a0 ;goto JSR2 ;run ;draw-string JSR2
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#0068 #00a8 ;goto JSR2 ;magic ;draw-string JSR2
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2022-08-24 23:49:21 -04:00
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#0068 #00b0 ;goto JSR2 ;drink ;draw-string JSR2
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2022-08-25 23:36:56 -04:00
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#0068 #00b8 ;goto JSR2 ;item ;draw-string JSR2
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2022-09-10 22:07:58 -04:00
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JMP2r
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2022-08-25 23:36:56 -04:00
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2022-09-10 22:07:58 -04:00
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@draw-monsters ( -> )
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#0000 #0090 #09 #08 ;draw-box JSR2
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#81 .draw-mode STZ
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#0018 #0098 ;goto JSR2 ;imp ;draw-string JSR2
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#0018 #00a0 ;goto JSR2 ;wolf ;draw-string JSR2
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JMP2r
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2022-08-24 23:49:21 -04:00
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2022-09-10 22:07:58 -04:00
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@load-tile ( offset* base* -> )
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STH2
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2022-08-24 23:49:21 -04:00
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#00 SWP #40 SFT2
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2022-09-10 22:07:58 -04:00
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STH2r ( ;petscii ) ADD2 .Screen/addr DEO2
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2022-08-24 23:49:21 -04:00
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JMP2r
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@draw ( -> )
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#81 .Screen/sprite DEO JMP2r
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@draw-tile ( index^ -> )
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2022-09-10 22:07:58 -04:00
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;petscii ,load-tile JSR ( ,draw JMP )
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.draw-mode LDZ .Screen/sprite DEO JMP2r
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@draw-fg ( -> )
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#c3 .Screen/sprite DEO JMP2r
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@draw-sprite-tile ( index^ -> )
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;sprites ,load-tile JSR ,draw-fg JMP
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2022-08-24 23:49:21 -04:00
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@draw-sprite-23 ( index^ -> )
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2022-09-10 22:07:58 -04:00
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#02 #03 ,draw-sprite-nn JMP
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@draw-sprite-33 ( index^ -> )
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#03 #03 ,draw-sprite-nn JMP
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@draw-sprite-nn ( index^ cols^ rows^ -> )
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2022-08-24 23:49:21 -04:00
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#01 .Screen/auto DEO
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2022-09-10 22:07:58 -04:00
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,&rows STR ,&cols STR STH
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#00
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&row-loop
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#00
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&col-loop
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STHkr ;draw-sprite-tile JSR2 INCr
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INC DUP ,&cols LDR LTH ,&col-loop JCN
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POP INC
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.Screen/x DEI2 #00 ,&cols LDR #0008 MUL2 SUB2 .Screen/x DEO2
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.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
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DUP ,&rows LDR LTH ,&row-loop JCN
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POP POPr
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JMP2r [ &cols $1 &rows $1 ]
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2022-08-24 23:49:21 -04:00
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@goto ( x* y* -> )
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.Screen/y DEO2 .Screen/x DEO2 JMP2r
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@draw-string ( s* -> )
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STH2
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#01 .Screen/auto DEO
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&loop
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STH2kr LDA DUP ,&continue JCN
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POP POP2r JMP2r
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&continue
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2022-09-10 22:07:58 -04:00
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( #20 SUB ;draw-tile JSR2 )
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;draw-ascii JSR2
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2022-08-24 23:49:21 -04:00
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INC2r ,&loop JMP
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@vertical-line ( count^ -> )
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2022-09-10 22:07:58 -04:00
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.draw-mode LDZ STH
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2022-08-24 23:49:21 -04:00
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#02 .Screen/auto DEO
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2022-09-10 22:07:58 -04:00
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TILE-VERT ;petscii ;load-tile JSR2
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2022-08-24 23:49:21 -04:00
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#00 SWP SUB
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2022-09-10 22:07:58 -04:00
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&loop STHkr .Screen/sprite DEO INC DUP ,&loop JCN
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POP POPr
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2022-08-24 23:49:21 -04:00
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JMP2r
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@horizontal-line ( count^ -> )
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2022-09-10 22:07:58 -04:00
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.draw-mode LDZ STH
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2022-08-24 23:49:21 -04:00
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#01 .Screen/auto DEO
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2022-09-10 22:07:58 -04:00
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TILE-HORIZ ;petscii ;load-tile JSR2
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2022-08-24 23:49:21 -04:00
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#00 SWP SUB
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2022-09-10 22:07:58 -04:00
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&loop STHkr .Screen/sprite DEO INC DUP ,&loop JCN
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POP POPr
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2022-08-24 23:49:21 -04:00
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JMP2r
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( w and h refer to the "internal" size of the box )
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@draw-box ( x* y* w^ h^ -> )
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,&h STR ,&w STR ,&y STR2 ,&x STR2
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2022-09-10 22:07:58 -04:00
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#83 .draw-mode STZ
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2022-08-24 23:49:21 -04:00
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( top line )
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#01 .Screen/auto DEO
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,&x LDR2 .Screen/x DEO2
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,&y LDR2 .Screen/y DEO2
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TILE-NW ;draw-tile JSR2
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,&w LDR ;horizontal-line JSR2
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TILE-NE ;draw-tile JSR2
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( stash some variables here )
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,&continue JMP
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[ &x $2 &y $2 &w $1 &h $1 ]
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&continue
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( bottom line )
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,&x LDR2 .Screen/x DEO2
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,&y LDR2 #00 ,&h LDR INC2 #30 SFT2 ADD2 .Screen/y DEO2
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TILE-SW ;draw-tile JSR2
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,&w LDR ;horizontal-line JSR2
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TILE-SE ;draw-tile JSR2
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( prepare to draw vertical lines )
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,&h LDR DUP
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( left line )
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,&x LDR2 .Screen/x DEO2
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,&y LDR2 #0008 ADD2 STH2k .Screen/y DEO2
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;vertical-line JSR2
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( right line )
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,&x LDR2 #00 ,&w LDR INC2 #30 SFT2 ADD2 .Screen/x DEO2
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STH2r .Screen/y DEO2
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;vertical-line JSR2
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( reset )
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#00 .Screen/auto DEO
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JMP2r
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( draw the screen )
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2022-08-25 23:36:56 -04:00
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@randomize ( x0* y0* x1* y1* )
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,&y1 STR2 ,&x1 STR2 ,&y0 STR2 ,&x0 STR2
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2022-08-24 23:49:21 -04:00
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#01 .Screen/auto DEO ( ; auto update x pos )
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2022-08-25 23:36:56 -04:00
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,&y0 LDR2 ( row )
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2022-08-24 23:49:21 -04:00
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&rows ( row )
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DUP2 .Screen/y DEO2 ( row ; y=row )
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2022-08-25 23:36:56 -04:00
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,&x0 LDR2 DUP2 .Screen/x DEO2 ( row col ; x=0 )
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2022-08-24 23:49:21 -04:00
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&cols ( row col )
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;draw-random-sprite JSR2 ( ; random sprite/style )
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#0008 ADD2 ( row col+8 )
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2022-08-25 23:36:56 -04:00
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DUP2 ,&x1 LDR2 ( #0078 ) LTH2 ,&cols JCN ( row col+8 )
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2022-08-24 23:49:21 -04:00
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POP2 #0008 ADD2 ( row+8 )
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2022-08-25 23:36:56 -04:00
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DUP2 ,&y1 LDR2 ( #0068 ) LTH2 ,&rows JCN ( row+8 )
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2022-08-24 23:49:21 -04:00
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POP2 #00 .Screen/auto DEO ( )
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JMP2r ( )
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2022-08-25 23:36:56 -04:00
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[ &x0 $2 &y0 $2 &x1 $2 &y1 $2 ]
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2022-08-24 23:49:21 -04:00
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( draw a random sprite with a random style )
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@draw-random-sprite
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2022-09-10 22:07:58 -04:00
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;rng JSR2 NIP ;petscii ;load-tile JSR2
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2022-08-24 23:49:21 -04:00
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#81 .Screen/sprite DEO
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JMP2r
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( redraw the screen )
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@redraw
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2022-08-25 23:36:56 -04:00
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( LIT &count 00 ,&skip JCN
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#0008 #0008 #00f8 #0028 ;randomize JSR2
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&skip
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,&count LDR INC #03 AND ,&count STR )
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2022-08-24 23:49:21 -04:00
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BRK
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( respond to key-presses and controllers )
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@on-key
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2022-08-25 23:36:56 -04:00
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( #0008 #0008 #0078 #0068 ;randomize JSR2 )
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#0008 #0008 #00f8 #0028 ;randomize JSR2
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2022-08-24 23:49:21 -04:00
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BRK
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( initialize the rng seed )
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( TODO: consider using date/time? )
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@init-rng
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#1234 ,rng/x STR2
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#5678 ,rng/y STR2
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JMP2r
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( returns the next number in a length 4294967295 sequence. )
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@rng ( -> n* )
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,&x LDR2 ( x )
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DUP2 #50 SFT2 EOR2 ( t=x^(x<<5) )
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DUP2 #03 SFT2 EOR2 ( u=t^(t>>3) )
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,&y LDR2 DUP2 ,&x STR2 ( u y ; x<-y )
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DUP2 #01 SFT2 EOR2 EOR2 ( v=u^(y^(y>>1)) )
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,&y STR2k POP ( v ; y<-v )
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JMP2r [ &x $2 &y $2 ] ( v )
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( string constants )
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@fight "fight 00
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@run "run 00
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@magic "magic 00
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@drink "drink 00
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@item "item 00
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@imp "imp 00
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@wolf "wolf 00
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2022-09-10 22:07:58 -04:00
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( pc stats: 13 bytes per hero )
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2022-08-25 23:36:56 -04:00
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( - 1 byte: class )
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2022-09-10 22:07:58 -04:00
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( - 8 bytes: name )
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2022-08-25 23:36:56 -04:00
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( - 2 bytes: cur hp )
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( - 2 bytes: max hp )
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2022-09-10 22:07:58 -04:00
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@party
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03 "asta 00 00 00 00 0024 0025
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02 "brek 00 00 00 00 0011 0015
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01 "dain 00 00 00 00 001c 001f
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00 "garl 00 00 00 00 0010 0010
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@party-limit
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@draw-ascii ( c^ -> )
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#20 SUB ;draw-tile JMP2
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@draw-dec ( n^ -> )
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#01 .Screen/auto DEO
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LITr 00 ( n [0] )
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&read ( n [k] )
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#0a DIVk STHk MUL SUB STHr INCr ( n%10 n/10 [k+1] )
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DUP ,&read JCN
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POP ( top element was 0000 )
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&write ( n0 n1 ... nk [k+1] )
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#30 ADD ( #18 DEO ) ;draw-ascii JSR2 LITr 01 SUBr ( n0 ... n{k-1} [k] )
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STHkr ,&write JCN
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POPr JMP2r
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@draw-dec-pad ( n^ -> )
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#01 .Screen/auto DEO
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LITr 00 ( n [0] )
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&read ( n [k] )
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#0a DIVk STHk MUL SUB STHr INCr ( n%10 n/10 [k+1] )
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STHkr #03 LTH ,&read JCN
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POP ( top element was 0000 )
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&write0 ( n0 n1 ... nk [k+1] )
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DUP ,draw-dec/write JCN
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POP #00 ;draw-tile JSR2 ( sp ) LITr 01 SUBr
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STHkr ,&write0 JCN
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POPr JMP2r
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@draw-dec2 ( n* -> )
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#01 .Screen/auto DEO
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LITr 00 ( n [0] )
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&read ( n [k] )
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#000a DIV2k STH2k MUL2 SUB2 STH2r INCr ( n%10 n/10 [k+1] )
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DUP2 ORA ,&read JCN
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POP2 ( top element was 0000 )
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&write ( n0 n1 ... nk [k+1] )
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NIP #30 ADD ( #18 DEO ) ;draw-ascii JSR2 LITr 01 SUBr ( n0 ... n{k-1} [k] )
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STHkr ,&write JCN
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POPr JMP2r
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@draw-dec2-pad ( n* -> )
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#01 .Screen/auto DEO
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LITr 00 ( n [0] )
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&read ( n [k] )
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#000a DIV2k STH2k MUL2 SUB2 STH2r INCr ( n%10 n/10 [k+1] )
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STHkr #05 LTH ,&read JCN
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POP2 ( top element was 0000 )
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&write0 ( n0 n1 ... nk [k+1] )
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DUP2 ORA ,draw-dec2/write JCN
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POP2 #00 ;draw-tile JSR2 ( sp ) LITr 01 SUBr
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STHkr ,&write0 JCN
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POPr JMP2r
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@draw-dec2-vpad ( n* pad^ -> )
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#01 .Screen/auto DEO
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LITr 00 ( n [0] )
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&read ( n [k] )
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#000a DIV2k STH2k MUL2 SUB2 STH2r INCr ( n%10 n/10 [k+1] )
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STHkr #05 LTH ,&read JCN
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POP2 ( top element was 0000 )
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&write0 ( n0 n1 ... nk [k+1] )
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DUP2 ORA ,draw-dec2/write JCN
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POP2 #00 ;draw-tile JSR2 ( sp ) LITr 01 SUBr
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STHkr ,&write0 JCN
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POPr JMP2r
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2022-08-25 23:36:56 -04:00
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2022-08-24 23:49:21 -04:00
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( PETSCII tiles, 2-bit binary data )
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2022-08-25 23:36:56 -04:00
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( TODO: these could be 1-bit instead )
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2022-08-24 23:49:21 -04:00
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@petscii
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2022-09-10 22:07:58 -04:00
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~chr/petscii.tal
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( sprite tiles, 2-bit binary data )
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@sprites
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~chr/tiles.tal
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