uxn/projects/software/asma.usm

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( devices )
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|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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( vectors )
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|0100
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;reset JMP2
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(
Asma's public interface.
These routines are what are expected to be called from programs that bundle
Asma into bigger projects.
)
(
Common macros for use later on.
)
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%asma-IF-ERROR { ;asma/error LDA2 ORA }
%asma-LOG { #01 }
(
#00 first pass output
#01 second pass output
#02 current token
#04 label dump at end
)
%asma-DEO2 { asma-LOG NEQ JMP DEO2k POP POP2 }
%asma-DEO { asma-LOG NEQ JMP DEOk POP2 }
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(
Debugging routines. These all output extra information to the Console.
These can be stripped out to save space, once the references to them are
removed. Look for the word DEBUG later on to find these references: the
lines that contain that word can be deleted to strip out the functionality
cleanly.
)
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@asma-dump-sublabels ( incoming-ptr* -- )
LDA2
ORAk ,&valid-incoming-ptr JCN
POP2 JMP2r
&valid-incoming-ptr
( left node )
DUP2 ,asma-dump-sublabels JSR
( here )
#09 .Console/char #04 asma-DEO
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DUP2 #0004 ADD2
&loop
DUP2 #0001 ADD2 SWP2 LDA
DUP #00 EQU ,&end JCN
.Console/char #04 asma-DEO
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,&loop JMP
&end
POP
#09 .Console/char #04 asma-DEO
LDA2 .Console/short #04 asma-DEO2
#0a .Console/char #04 asma-DEO
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( right node )
#0002 ADD2 ,asma-dump-sublabels JSR
JMP2r
@asma-dump-labels ( incoming-ptr* -- )
LDA2
ORAk ,&valid-incoming-ptr JCN
POP2 JMP2r
&valid-incoming-ptr
( left node )
DUP2 ,asma-dump-labels JSR
( here )
DUP2 #0004 ADD2
&loop
DUP2 #0001 ADD2 SWP2 LDA
DUP #00 EQU ,&end JCN
.Console/char #04 asma-DEO
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,&loop JMP
&end
POP
#09 .Console/char #04 asma-DEO
LDA2k .Console/short #04 asma-DEO2
#0a .Console/char #04 asma-DEO
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( subtree )
#0002 ADD2 ;asma-dump-sublabels JSR2
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( right node )
#0002 ADD2 ,asma-dump-labels JSR
JMP2r
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@reset
;asma-init-assembler JSR2
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;&filename ;asma-assemble-file-pass JSR2
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asma-IF-ERROR ,asma-print-error JCN
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;asma-init-assembler-pass JSR2
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;&filename ;asma-assemble-file-pass JSR2
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asma-IF-ERROR ,asma-print-error JCN
;asma-trees/labels ;asma-dump-labels JSR2
;asma/line LDA2 .Console/short #04 asma-DEO2
;&lines .Console/string #04 asma-DEO2
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BRK
&filename
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"test.usm 00
"projects/examples/gui/label.usm 00
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&lines [ 20 "lines 20 "in 20 "total. 0a 00 ]
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@asma-print-error ( -- )
;asma/error LDA2 .Console/string DEO2
#3a .Console/char DEO
#20 .Console/char DEO
;asma/orig-token LDA2 .Console/string DEO2
;&line .Console/string DEO2
;asma/line LDA2 .Console/short DEO2
#2e .Console/char DEO
#0a .Console/char DEO
BRK
&line 20 "on 20 "line 20 00
@asma-assemble-file-pass ( filename-ptr* -- )
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#0000
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&loop
OVR2 .File/name DEO2
DUP2 .File/offset DEO2
#0023 STH2k .File/length DEO2
#f000 DUP2k .File/load DEO2
.File/success DEI2
DUP2 STH2r SUB2 ORA ,&last-one JCN
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,asma-assemble-chunk JSR asma-IF-ERROR ,&error JCN
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SUB2 SUB2
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,&loop JMP
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&last-one
ADD2k #00 ROT ROT STA
#0001 ADD2
,asma-assemble-chunk JSR asma-IF-ERROR ,&error JCN
POP2
&error
POP2 POP2 POP2
JMP2r
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@asma-init-assembler ( -- )
#ff ;asma/pass STA
#0000 ;asma/error STA2
;asma-heap ;asma/heap STA2
;asma-labels/_entry ;asma-trees/labels STA2
( FIXME should walk the label tree and remove any in the heap )
;asma-opcodes/_entry ;asma-trees/opcodes STA2
#0000 ;asma-trees/macros STA2
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@asma-init-assembler-pass ( -- )
;asma/pass LDA #01 ADD ;asma/pass STA
#00 ;asma/state STA
#0000 ;asma/addr STA2
#0100 ;asma/written-addr STA2
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#0001 ;asma/line STA2
JMP2r
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@asma-assemble-chunk ( ptr* len* -- assembled-up-to-ptr* )
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OVR2 ADD2 #0001 SUB2 SWP2 STH2k
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,&loop JMP
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&next-char-pop
POP
&next-char
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#0001 ADD2
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&loop ( last-ptr* ptr* / start-of-token* )
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OVR2 OVR2 LTH2 ,&end JCN
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LDAk ( last-ptr* ptr* char / start-of-token* )
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DUP #20 GTH ,&next-char-pop JCN
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#00 OVR2 ( last-ptr* ptr* char 00 ptr* / start-of-token* )
STA
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STH2r ,asma-assemble-token JSR asma-IF-ERROR ,&error JCN
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#0a NEQ ,&not-newline JCN
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;asma/line LDA2 #0001 ADD2 ;asma/line STA2
&not-newline
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DUP2 #0001 ADD2 STH2 ,&next-char JMP
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&end
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POP2 POP2 STH2r
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JMP2r
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&error
POP POP2 POP2
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JMP2r
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@asma [ &pass $1 &state $1 &line $2 &token $2 &orig-token $2 &heap $2 &addr $2 &written-addr $2 &flush-fn $2 &scope-addr $2 &error $2 ]
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@asma-trees [ &labels $2 &macros $2 &opcodes $2 &scope $2 ]
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(
The main routine to assemble a single token.
asma/state contains several meaningful bits:
0x02 we are in a comment,
0x04 we are in a macro body, and
0x08 we are in a macro body that we are ignoring
(because the macro was already defined in a previous pass).
Since 0x08 never appears without 0x04, the lowest bit set in asma/state is
always 0x00, 0x02, or 0x04, which is very handy for use with jump tables.
The lowest bit set can be found easily by #00 (n) SUBk AND.
)
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@asma-assemble-token ( string-ptr* -- )
DUP2 .Console/string #02 asma-DEO2
#0a .Console/char #02 asma-DEO
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DUP2 ;asma/token STA2
DUP2 ;asma/orig-token STA2
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LDAk ,&not-empty JCN
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POP2
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JMP2r
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&not-empty ( token* / )
( truncate to one char long )
#0001 ADD2 ( end* / )
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STH2k LDAkr ( end* / end* char )
STH2k ( end* / end* char end* )
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LITr 00 STH2 ( / end* char end* 00 end* )
STAr ( / end* char end* )
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#00 ;asma/state LDA SUBk AND ( tree-offset* / end* )
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DUP2 ;&first-char-trees ADD2 ( tree-offset* incoming-ptr* / end* )
;asma-traverse-tree JSR2
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( restore truncated char )
STAr
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,&not-found JCN
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( tree-offset* token-routine-ptr* / end* )
STH2r ;asma/token STA2
SWP2 POP2 LDA2
JMP2 ( tail call )
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&not-found ( tree-offset* dummy* / end* )
POP2 POP2r
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;&body-routines ADD2 LDA2
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JMP2 ( tail call )
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&first-char-trees
:asma-first-char-normal/_entry
:asma-first-char-comment/_entry
:asma-first-char-macro/_entry
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&body-routines
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:asma-normal-body
:asma-ignore
:asma-macro-body
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@asma-parse-hex-digit ( charcode -- 00-0f if valid hex
OR 10-ff otherwise )
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DUP #3a LTH ,&digit JCN
DUP #60 GTH ,&letter JCN
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JMP2r
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&digit
#30 SUB
JMP2r
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&letter
#57 SUB
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JMP2r
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@asma-parse-hex-string ( -- value* 06 if valid hex and length > 2
OR value* 03 if valid hex and length <= 2
OR 00 otherwise )
;asma/token LDA2 DUP2 ,asma-strlen JSR #02 GTH ROT ROT
LIT2r 0000
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&loop
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LDAk
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DUP ,&not-end JCN
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POP POP2
STH2r ROT #01 ADD #03 MUL
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JMP2r
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&not-end
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,asma-parse-hex-digit JSR
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DUP #f0 AND ,&fail JCN
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LIT2r 0010 MUL2r
#00 STH STH ADD2r
#0001 ADD2
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,&loop JMP
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&fail
POP POP2 POP2r
DUP EOR
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JMP2r
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@asma-strlen ( string-ptr* -- length )
LITr 00
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&loop
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LDAk
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,&not-end JCN
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POP2 STHr
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JMP2r
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&not-end
LITr 01 ADDr
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#0001 ADD2
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,&loop JMP
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%asma-SHORT-FLAG { #20 }
%asma-RETURN-FLAG { #40 }
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%asma-KEEP-FLAG { #80 }
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@asma-parse-opcode ( -- byte 00 if valid opcode
OR 01 otherwise )
;asma/token LDA2
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DUP2 ,asma-strlen JSR #03 LTH ,&too-short JCN
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( truncate to three chars long )
#0003 ADD2 ( end* / )
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STH2k LDAkr ( end* / end* char )
STH2k ( end* / end* char end* )
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LITr 00 STH2 ( / end* char end* 00 end* )
STAr ( / end* char end* )
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;asma-trees/opcodes ;asma-traverse-tree JSR2
STAr
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,&not-found JCN
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;asma-opcodes/_disasm SUB2 #0003 SFT2 ( 00 byte / end* )
&loop
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LDAkr STHr LIT2r 0001 ADD2r ( 00 byte char / end* )
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DUP ,&not-end JCN
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POP POP2r
SWP
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JMP2r
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&not-end
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DUP LIT '2 NEQ ,&not-two JCN
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POP asma-SHORT-FLAG ORA ,&loop JMP
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&not-two
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DUP LIT 'r NEQ ,&not-return JCN
POP asma-RETURN-FLAG ORA ,&loop JMP
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&not-return
LIT 'k NEQ ,&not-keep JCN
asma-KEEP-FLAG ORA ,&loop JMP
&not-keep ( 00 byte / end* )
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&not-found ( incoming-ptr* / end* )
POP2r
&too-short ( token* / )
POP2 #01
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JMP2r
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@asma-write-byte ( byte -- )
;asma/addr LDA2 ;asma/written-addr LDA2
LTH2k ,&rewound JCN
&loop
EQU2k ,&ready JCN
#00 ,&write JSR
#0001 ADD2
,&loop JMP
&ready
POP2 #0001 ADD2
DUP2 ;asma/addr STA2
;asma/written-addr STA2
&write
#3e .Console/char ;asma/pass LDA asma-DEO
#20 .Console/char ;asma/pass LDA asma-DEO
.Console/byte ;asma/pass LDA asma-DEO ( FIXME actually write! )
#0a .Console/char ;asma/pass LDA asma-DEO
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JMP2r
&rewound
;asma-msg-rewound ;asma/error STA2
POP2 POP2 POP JMP2r
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@asma-write-short ( short -- )
SWP
,asma-write-byte JSR
,asma-write-byte JMP ( tail call )
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@asma-append-heap-byte ( dummy byte -- dummy )
;asma/heap LDA2
OVR2 OVR2 STA POP
#0001 ADD2 ;asma/heap STA2
POP
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JMP2r
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@asma-append-heap-short ( dummy short* -- dummy )
SWP
,asma-append-heap-byte JSR
,asma-append-heap-byte JMP ( tail call )
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@asma-append-heap-string ( string* -- )
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LDAk
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DUP ,asma-append-heap-byte JSR
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,&keep-going JCN
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POP2 JMP2r
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&keep-going
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#0001 ADD2
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,asma-append-heap-string JMP
@asma-traverse-tree ( incoming-ptr* -- binary-ptr* 00 if key found
OR node-incoming-ptr* 01 if key not found )
&loop ( incoming-ptr* )
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LDA2k ORA ,&valid-node JCN
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#01 JMP2r
&valid-node
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LDA2 STH2k
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#0004 ADD2 ,asma-strcmp-tree JSR
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DUP ,&nomatch JCN
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POP2r JMP2r
&nomatch
#06 SFT #02 AND #00 SWP
STH2r ADD2
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,&loop JMP
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( &help-str "Looking 20 "up 20 00 )
@asma-strcmp-tree ( node-key* -- order if strings differ
OR after-node-key* 00 if strings match )
;asma/token LDA2 STH2
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&loop ( node-key* / token* )
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DUP2 #0001 ADD2 SWP2 LDA LDAkr STHr
ORAk ,&not-end JCN
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( end of C strings, match found )
POP2r POP
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JMP2r
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&not-end
SUB
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DUP ,&nomatch JCN
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POP
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LIT2r 0001 ADD2r
,&loop JMP
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&nomatch
POP2r ROT ROT POP2
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JMP2r
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(
First character routines.
The following routines (that don't have a FORTH-like signature) are called
to deal with tokens that begin with particular first letters, or (for
-body routines) tokens that fail to match any first letter in their tree.
)
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%asma-STATE-SET { ;asma/state LDA ORA ;asma/state STA }
%asma-STATE-CLEAR { #ff EOR ;asma/state LDA AND ;asma/state STA }
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@asma-comment-start
#02 asma-STATE-SET
@asma-ignore
JMP2r
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@asma-comment-end
#02 asma-STATE-CLEAR
JMP2r
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@asma-macro-define
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;asma/pass LDA ,&ignore-macro JCN
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;asma-trees/macros ;asma-traverse-tree JSR2 ,&not-exist JCN
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POP2
;asma-msg-macro ;asma/error STA2
JMP2r
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&not-exist
( define macro by creating new node )
;asma/heap LDA2 SWP2 STA2
#0000 ;asma-append-heap-short JSR2 ( less-than pointer )
#0000 ;asma-append-heap-short JSR2 ( greater-than pointer )
;asma/token LDA2 ;asma-append-heap-string JSR2 ( key )
#04 asma-STATE-SET
JMP2r
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&ignore-macro
#0c asma-STATE-SET
JMP2r
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@asma-macro-body
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;asma/state LDA #08 AND ,&skip JCN
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;asma/token LDA2 ;asma-append-heap-string JSR2
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&skip
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JMP2r
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@asma-macro-end
#00 ;asma-append-heap-byte JSR2
#0c asma-STATE-CLEAR
JMP2r
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@asma-label-define
#0000 ;asma/scope-addr STA2
;asma-trees/labels ,asma-label-helper JSR
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,&already-existed JCN
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#0000 ;asma-append-heap-short JSR2 ( data2: subtree incoming ptr )
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&already-existed
;asma/addr LDA2 ;asma/scope-addr STA2
#0002 ADD2 ;asma-trees/scope STA2
JMP2r
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@asma-sublabel-define
;asma-trees/scope LDA2 ,asma-label-helper JSR
POP POP2
JMP2r
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@asma-label-helper ( incoming-ptr* -- binary-ptr* 00 if label existed already
OR binary-ptr* 01 if label was created )
;asma-traverse-tree JSR2
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,&new-label JCN
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( label already exists )
( FIXME check label address )
#01 JMP2r
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&new-label ( incoming-ptr* )
( define label by creating new node )
;asma/heap LDA2 SWP2 STA2
#0000 ;asma-append-heap-short JSR2 ( less-than pointer )
#0000 ;asma-append-heap-short JSR2 ( greater-than pointer )
;asma/token LDA2 ;asma-append-heap-string JSR2 ( key )
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;asma/heap LDA2
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;asma/addr LDA2 ;asma/scope-addr LDA2 SUB2
;asma-append-heap-short JSR2 ( data1: address )
#00 JMP2r
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@asma-pad-absolute
#0000 ,asma-pad-helper JMP
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@asma-pad-relative
;asma/addr LDA2
( fall through )
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@asma-pad-helper ( offset* -- )
;asma-parse-hex-string JSR2
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,&valid JCN
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;asma-msg-hex ;asma/error STA2
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JMP2r
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&valid
ADD2 ;asma/addr STA2
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JMP2r
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@asma-raw-char
;asma/token LDA2 LDA
;asma-write-byte JMP2 ( tail call )
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@asma-raw-word
;asma/token LDA2
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&loop
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LDAk
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DUP ,&not-end JCN
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POP POP2
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JMP2r
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&not-end
;asma-write-byte JSR2
#0001 ADD2
,&loop JMP
@asma-literal-abs-addr
LIT LIT2 ;asma-write-byte JSR2
( fall through )
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@asma-abs-addr
,asma-addr-helper JSR
;asma-write-short JMP2 ( tail call )
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@asma-literal-zero-addr
LIT LIT ;asma-write-byte JSR2
,asma-addr-helper JSR
;asma-write-byte JSR2
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,&not-zero-page JCN
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JMP2r
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&not-zero-page
;asma-msg-zero-page ;asma/error STA2
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JMP2r
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@asma-literal-rel-addr
LIT LIT ;asma-write-byte JSR2
,asma-addr-helper JSR ;asma/addr LDA2 SUB2 #0002 SUB2
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DUP2 #0080 LTH2 STH
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DUP2 #ff7f GTH2 STHr ORA ,&in-bounds JCN
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POP2
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;asma-msg-relative ;asma/error STA2
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JMP2r
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&in-bounds
;asma-write-byte JSR2
POP
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JMP2r
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@asma-addr-helper ( -- addr* )
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;asma/token LDA2 LDAk #26 NEQ ,&not-local JCN
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#0001 ADD2 ;asma/token STA2
;asma/scope-addr LDA2 ;asma-trees/scope LDA2
,&final-lookup JMP
&not-local ( token* )
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LDAk
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DUP ,&not-end JCN
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POP POP2
#0000 ;asma-trees/labels
,&final-lookup JMP
&not-end ( token* char )
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#2f EQU ,&found-slash JCN
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#0001 ADD2
,&not-local JMP
&found-slash ( token* )
DUP2 #00 ROT ROT STA
;asma-trees/labels ;asma-traverse-tree JSR2 STH
SWP2 DUP2 #2f ROT ROT STA
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STHr ,&not-found JCN
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( token* binary-ptr* )
#0001 ADD2 ;asma/token STA2
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LDA2k SWP2 #0002 ADD2
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&final-lookup ( addr-offset* incoming-ptr* )
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;asma-traverse-tree JSR2 ,&not-found JCN
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LDA2 ADD2
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JMP2r
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&not-found ( dummy* dummy* )
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;asma/pass LDA #00 EQU ,&ignore-error JCN
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;asma-msg-label ;asma/error STA2
&ignore-error
POP2 POP2
;asma/addr LDA2
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JMP2r
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@asma-literal-hex
;asma-parse-hex-string JSR2 JMP
( hex invalid ) ,&invalid JMP
( hex byte ) ,asma-byte-helper JMP
( hex short ) ,asma-short-helper JMP
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&invalid
POP2
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;asma-msg-hex ;asma/error STA2
JMP2r
@asma-byte-helper ( dummy value -- )
LIT LIT ;asma-write-byte JSR2
&raw
;asma-write-byte JSR2
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POP
JMP2r
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@asma-short-helper ( value* -- )
LIT LIT2 ;asma-write-byte JSR2
&raw
;asma-write-short JMP2 ( tail call )
@asma-normal-body
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;asma-parse-opcode JSR2 ,&not-opcode JCN
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;asma-write-byte JMP2 ( tail call )
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&not-opcode
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;asma-parse-hex-string JSR2 JMP
( hex invalid ) ,&not-hex JMP
( hex byte ) ,asma-byte-helper/raw JMP
( hex short ) ,asma-short-helper/raw JMP
&not-hex
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;asma-trees/macros ;asma-traverse-tree JSR2 ,&not-macro JCN
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&macro-loop
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LDAk ,&keep-going JCN
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&error
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POP2
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JMP2r
&keep-going
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DUP2k ;asma-strlen JSR2 #00 SWP #0001 ADD2 ADD2
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SWP2 ;asma-assemble-token JSR2 asma-IF-ERROR ,&error JCN
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,&macro-loop JMP
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2021-04-24 05:50:21 -04:00
&not-macro
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POP2
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2021-05-03 14:15:06 -04:00
;asma-msg-label ;asma/error STA2
JMP2r
2021-05-15 13:08:08 -04:00
( Error messages )
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@asma-msg-hex "Invalid 20 "hexadecimal 00
@asma-msg-zero-page "Address 20 "not 20 "in 20 "zero 20 "page 00
@asma-msg-relative "Address 20 "outside 20 "range 00
@asma-msg-label "Label 20 "not 20 "found 00
@asma-msg-macro "Macro 20 "already 20 "exists 00
@asma-msg-rewound "Memory 20 "overwrite 00
2021-05-03 14:15:06 -04:00
( trees )
( --- 8< ------- 8< --- cut here --- 8< ------- 8< --- )
( automatically generated code below )
( see etc/asma.moon for instructions )
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( label less greater key binary
than than string data )
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@asma-first-char-comment
&_entry $2 $2 ') 00 :asma-comment-end
@asma-first-char-macro
&28 $2 $2 '( 00 :asma-comment-start
&29 :&28 $2 ') 00 :asma-comment-end
&_entry :&29 :&7d '{ 00 :asma-ignore
&7d $2 $2 '} 00 :asma-macro-end
@asma-first-char-normal
&22 $2 $2 '" 00 :asma-raw-word
&23 :&22 $2 '# 00 :asma-literal-hex
&24 :&23 :&25 '$ 00 :asma-pad-relative
&25 $2 $2 '% 00 :asma-macro-define
&26 :&24 :&29 26 00 ( & ) :asma-sublabel-define
&27 $2 $2 '' 00 :asma-raw-char
&28 :&27 $2 '( 00 :asma-comment-start
&29 :&28 :&2c ') 00 :asma-comment-end
&2c $2 $2 ', 00 :asma-literal-rel-addr
&_entry :&26 :&5d '. 00 :asma-literal-zero-addr
&3a $2 $2 ': 00 :asma-abs-addr
&3b :&3a $2 '; 00 :asma-literal-abs-addr
&40 :&3b :&5b '@ 00 :asma-label-define
&5b $2 $2 '[ 00 :asma-ignore
&5d :&40 :&7c '] 00 :asma-ignore
&7b $2 $2 '{ 00 :asma-ignore
&7c :&7b :&7d '| 00 :asma-pad-absolute
&7d $2 $2 '} 00 :asma-ignore
@asma-labels
&Audio0 $2 $2 "Audio0 00 0030 :asma-ldev-Audio/_entry
&Audio1 :&Audio0 :&Audio2 "Audio1 00 0040 :asma-ldev-Audio/_entry
&Audio2 $2 $2 "Audio2 00 0050 :asma-ldev-Audio/_entry
&Audio3 :&Audio1 :&Controller "Audio3 00 0060 :asma-ldev-Audio/_entry
&Console $2 $2 "Console 00 0010 :asma-ldev-Console/_entry
&Controller :&Console $2 "Controller 00 0080 :asma-ldev-Controller/_entry
&_entry :&Audio3 :&Mouse "DateTime 00 00b0 :asma-ldev-DateTime/_entry
&File $2 $2 "File 00 00a0 :asma-ldev-File/_entry
&Midi :&File $2 "Midi 00 0070 :asma-ldev-Midi/_entry
&Mouse :&Midi :&System "Mouse 00 0090 :asma-ldev-Mouse/_entry
&Screen $2 $2 "Screen 00 0020 :asma-ldev-Screen/_entry
&System :&Screen $2 "System 00 0000 :asma-ldev-System/_entry
@asma-ldev-Audio
&addr $2 $2 "addr 00 000c
&adsr :&addr $2 "adsr 00 0008
&length :&adsr :&output "length 00 000a
&output $2 $2 "output 00 0004
&_entry :&length :&vector "pitch 00 000f
&position $2 $2 "position 00 0002
&vector :&position :&volume "vector 00 0000
&volume $2 $2 "volume 00 000e
@asma-ldev-Console
&byte $2 $2 "byte 00 0009
&char :&byte $2 "char 00 0008
&_entry :&char :&string "short 00 000a
&string $2 $2 "string 00 000c
@asma-ldev-Controller
&button $2 $2 "button 00 0002
&_entry :&button :&vector "key 00 0003
&vector $2 $2 "vector 00 0000
@asma-ldev-DateTime
&day $2 $2 "day 00 0003
&dotw :&day $2 "dotw 00 0007
&doty :&dotw :&hour "doty 00 0008
&hour $2 $2 "hour 00 0004
&_entry :&doty :&second "isdst 00 000a
&minute $2 $2 "minute 00 0005
&month :&minute $2 "month 00 0002
&second :&month :&year "second 00 0006
&year $2 $2 "year 00 0000
@asma-ldev-File
&length $2 $2 "length 00 000a
&load :&length :&name "load 00 000c
&name $2 $2 "name 00 0008
&_entry :&load :&success "offset 00 0004
&save $2 $2 "save 00 000e
&success :&save :&vector "success 00 0002
&vector $2 $2 "vector 00 0000
@asma-ldev-Midi
&channel $2 $2 "channel 00 0002
&note :&channel $2 "note 00 0003
&_entry :&note :&velocity "vector 00 0000
&velocity $2 $2 "velocity 00 0004
@asma-ldev-Mouse
&chord $2 $2 "chord 00 0007
&state :&chord $2 "state 00 0006
&_entry :&state :&y "vector 00 0000
&x $2 $2 "x 00 0002
&y :&x $2 "y 00 0004
@asma-ldev-Screen
&addr $2 $2 "addr 00 000c
&color :&addr :&height "color 00 000e
&height $2 $2 "height 00 0004
&_entry :&color :&x "vector 00 0000
&width $2 $2 "width 00 0002
&x :&width :&y "x 00 0008
&y $2 $2 "y 00 000a
@asma-ldev-System
&b $2 $2 "b 00 000c
&g :&b :&r "g 00 000a
&r $2 $2 "r 00 0008
&_entry :&g :&wst "rst 00 0003
&vector $2 $2 "vector 00 0000
&wst :&vector $2 "wst 00 0002
@asma-opcodes
&BRK :&AND :&DEI &_disasm "BRK 00
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&_entry :&EQU :&ROT "LIT 00
&NOP :&MUL :&OVR "NOP 00
&POP $2 $2 "POP 00
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&DUP :&DIV :&EOR "DUP 00
&SWP $2 $2 "SWP 00
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&OVR :&ORA :&POP "OVR 00
&ROT :&NOP :&STR "ROT 00
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&EQU :&DEO :&JSR "EQU 00
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&NEQ $2 $2 "NEQ 00
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&GTH $2 $2 "GTH 00
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&LTH $2 $2 "LTH 00
&JMP $2 $2 "JMP 00
&JCN :&GTH :&JMP "JCN 00
&JSR :&JCN :&LDR "JSR 00
&STH $2 $2 "STH 00
&LDZ $2 $2 "LDZ 00
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&STZ $2 $2 "STZ 00
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&LDR :&LDA :&LDZ "LDR 00
&STR :&STA :&SUB "STR 00
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&LDA $2 $2 "LDA 00
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&STA :&SFT :&STH "STA 00
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&DEI $2 $2 "DEI 00
&DEO :&BRK :&DUP "DEO 00
&ADD $2 $2 "ADD 00
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&SUB :&STZ :&SWP "SUB 00
&MUL :&LTH :&NEQ "MUL 00
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&DIV $2 $2 "DIV 00
&AND :&ADD $2 "AND 00
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&ORA $2 $2 "ORA 00
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&EOR $2 $2 "EOR 00
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&SFT $2 $2 "SFT 00
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(
Heap, a large temporary area for keeping track of labels. More complex
programs need more of this space. If there's insufficient space then the
assembly process will fail, but having extra space above what the most
complex program needs provides no benefit.
This heap, and the buffers below, are free to be used to hold temporary
data between assembly runs, and do not need to be initialized with any
particular contents to use the assembler.
)
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@asma-heap
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|ff00 &end
(
Buffer for use with loading source code.
The minimum size is the length of the longest token plus one, which is
0x21 to keep the same capability of the C assembler.
Larger sizes are more efficient, provided there is enough
heap space to keep track of all the labels.
)
@asma-read-buffer
|ff80 &end
(
Buffer for use with writing output.
The minimum size is 1, and larger sizes are more efficient.
)
@asma-write-buffer
|ffff &end