Added keyboard controls to nasu
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README.md
11
README.md
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@ -90,17 +90,6 @@ RTS
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- Load external disk in disk2
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- Build hex editor
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- Build sprite editor
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### Examples
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- Basics:
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- Simple drag/drop redraw
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- Window basics with open/close drag/drop redraw
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- Example of button pointing to a subroutine
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- GUI:
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- Line routine
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- Extra frame buffer addressing? Mirror sprites?
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### Assembler
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@ -1,45 +0,0 @@
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( app/hex )
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&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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;color 1 ;addr 2 ;i 1
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|0100 @RESET
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@loop
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#00 ~i #0018 MUL2 #0008 ADD2 #0040 #01 ,font #00 ~i ADD2 ,draw-byte JSR
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( incr ) ~i #01 ADD =i
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,loop ~i #08 LTH JMP? POP2
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BRK
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|0200 @FRAME BRK
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@draw-byte ( x y color addr )
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( load ) =addr =color =dev/sprite.y =dev/sprite.x
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,font #00 ~addr LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr #01 =dev/sprite.color
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~dev/sprite.x #0008 ADD2 =dev/sprite.x
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,font #00 ~addr LDR #0f AND #08 MUL ADD2 =dev/sprite.addr #01 =dev/sprite.color
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RTS
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@font ( 0-F )
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[
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7c82 8282 8282 7c00 3010 1010 1010 1000
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7c82 027c 8080 fe00 7c82 027c 0282 7c00
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4282 82fe 0202 0200 fc82 807c 0282 7c00
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7c82 80fc 8282 7c00 7c82 021e 0202 0200
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7c82 827c 8282 7c00 7c82 827e 0202 0400
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7c82 027e 8282 7e00 fc82 82fc 8282 fc00
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7c82 8080 8082 7c00 fc82 8282 8282 fc00
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7c82 80f0 8082 7c00 7c82 80f0 8080 8000
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]
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|d000 @ERROR BRK
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|FF20 ;dev/sprite Sprite
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
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@ -1,8 +1,15 @@
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( app/nasu )
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(
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arrows - move
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click - Paint/Select cell
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1 2 3 - Select brush
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)
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&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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&Controller { buttons 1 }
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&Keyboard { key 1 }
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&Mouse { x 2 y 2 state 1 chord 1 change 1 }
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&File { pad 8 name 2 length 2 load 2 save 2 }
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@ -41,6 +48,16 @@ BRK
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( keyboard controls )
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,no-key ~dev/key #00 EQU JMP? POP2
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,no-key ~dev/key #31 LTH JMP? POP2
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,no-key ~dev/key #33 GTH JMP? POP2
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( select ) ~dev/key #31 SUB =bankview.mode
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( release ) #00 =dev/key
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,redraw JSR
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@no-key
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,no-ctrl ~dev/ctrl.buttons #00 EQU JMP? POP2
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,no-ctrl-up ~dev/ctrl.buttons #10 EQU JMP? POP2
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@ -69,7 +86,7 @@ BRK
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,no-toolbar-click ~dev/mouse.y ~bankview.y #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 JMP? POP2
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( brush )
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,no-brush-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000d LTH2 JMP? POP2
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,no-brush-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000f GTH2 JMP? POP2
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( select ) ~mouse.x ~bankview.x SUB2 #0008 DIV2 #000d SUB2 SWP POP =bankview.mode
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@ -694,6 +711,7 @@ RTS
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|FF10 ;dev/screen Screen
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|FF20 ;dev/sprite Sprite
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|FF30 ;dev/ctrl Controller
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|FF40 ;dev/key Keyboard
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|FF50 ;dev/mouse Mouse
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|FF60 ;dev/file File
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@ -1,95 +0,0 @@
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( sprite )
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:dev/r fff8 ( std read port )
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:dev/w fff9 ( std write port )
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&Point2d { x 2 y 2 }
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;mouse Point2d
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;state 1 ;color 1 ;brush 2
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|0100 @RESET
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#05 =dev/r ( set dev/read mouse )
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#02 =dev/w ( set dev/write to sprite )
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#05 =color ( select a default color )
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,brush_large =brush ( select a default brush )
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,draw-interface JSR
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BRK
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|c000 @FRAME
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( clear last cursor )
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#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR
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( record mouse values )
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#00 IOR2 =mouse.x #02 IOR2 =mouse.y
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#04 IOR #11 ADD =state
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~state ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR
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( check click )
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#04 IOR #00 EQU ,end-touch ROT JMP? POP2
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( check interface )
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#00 IOR2 #0008 DIV2 #0001 NEQ2 ,end-interface ROT JMP? POP2
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@option0
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#02 IOR2 #0008 DIV2 #0004 NEQ2 ,option1 ROT JMP? POP2
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,brush_large =brush BRK
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@option1
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#02 IOR2 #0008 DIV2 #0005 NEQ2 ,option2 ROT JMP? POP2
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,brush_small =brush BRK
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@option2
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#02 IOR2 #0008 DIV2 #0006 NEQ2 ,option3 ROT JMP? POP2
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,brush_tiny =brush BRK
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@option3
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#02 IOR2 #0008 DIV2 #000b NEQ2 ,option4 ROT JMP? POP2
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#05 =color BRK
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@option4
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#02 IOR2 #0008 DIV2 #000c NEQ2 ,option5 ROT JMP? POP2
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#0a =color BRK
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@option5
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#02 IOR2 #0008 DIV2 #000d NEQ2 ,option6 ROT JMP? POP2
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#0f =color BRK
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@option6
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BRK
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@end-interface
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~color ~brush ~mouse.x #0004 SUB2 ~mouse.y #0004 SUB2 ,draw-sprite JSR
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@end-touch
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BRK
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@draw-interface
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#05 ,brush_large #0008 #0020 ,draw-sprite JSR
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#05 ,brush_small #0008 #0028 ,draw-sprite JSR
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#05 ,brush_tiny #0008 #0030 ,draw-sprite JSR
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#05 ,brush_large #0008 #0058 ,draw-sprite JSR
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#0a ,brush_large #0008 #0060 ,draw-sprite JSR
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#0f ,brush_large #0008 #0068 ,draw-sprite JSR
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RTS
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@draw-sprite
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IOW2 ( y byte )
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IOW2 ( x byte )
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IOW2 ( sprite address )
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IOW ( layer-color )
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RTS
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|0200 @SPRITESHEET
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@clear_icn [ 0000 0000 0000 0000 ]
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@brush_large [ 387c fefe fe7c 3800 ]
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@brush_small [ 0038 7c7c 7c38 0000 ]
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@brush_tiny [ 0000 1038 1000 0000 ]
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BRK
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|d000 @ERROR BRK
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|FFF0 .RESET .FRAME .ERROR
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|FFF8 [ f1c3 f12e f12a ] ( palette )
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